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FAITH: The Unholy Trinity
Description
On September 21, 1986, two priests arrived at the Martin Family home in rural Connecticut to investigate an apparent case of demonic possession. Only two people would leave the house alive.
FAITH is a pixel horror game inspired by the era of classic 8-bit gaming and the "Satanic Scare" of...
On September 21, 1986, two priests arrived at the Martin Family home in rural Connecticut to investigate an apparent case of demonic possession. Only two people would leave the house alive.
FAITH is a pixel horror game inspired by the era of classic 8-bit gaming and the "Satanic Scare" of the 1980s. Use your holy crucifix to perform exorcisms, fight back against possessed cultists, and cleanse haunted objects. Discover a world of dread, isolation, and mystery as you explore haunted forests, abandoned churches, and the inner sanctums of a Satanic cult.
EXPERIENCE ALL 3 CHAPTERS OF THE UNHOLY TRINITY
FAITH - Haunted by nightmares and searching for answers, a young priest returns to the house where an exorcism went horribly wrong a year before.
FAITH: Chapter II - After confronting unspeakable paranormal entities and narrowly escaping with his life, a young priest descends into a new nightmare.
FAITH: Chapter III - Aided by a mysterious stranger, a young priest travels the dark countryside to stop a Satanic cult from summoning a horrifically powerful demon.
HORROR THE OLD-SCHOOL WAY
Wickedly chunky pixels
Hand crafted rotoscope animations
Haunting retro soundtrack
Multiple/secret endings
1980s religious paranoia
Demonic EVPs channeled through abandonware speech synthesizers
The Unholy Trinity comes with a lot of goodies in the install folder, the three main games, a 4th extra game; catholic literature (concerning 'exorcisms') memes and so much more! Worth the price and DRM free!
This game is one of the most unique horror games I've played in recent memory. While I have no nostalgia or history playing really old PC games, this game not only pulls off the aesthetic of one. And its not just in the visuals but also the gameplay, which is very simple. However, there are some design decisions that kept me from enjoying this more than I wanted. First of all, you can't skip cutscenes or dialogue. So if you die fighting a boss that had a cutscene before the fight, then you have to watch the cutscene again. Secondly, outside of very few specific times, you can't save whenever you want. The game just has an autosave mechanic. Thirdly, while this game avoids obtuse adventure game logic for the most part, there are cases where I got lost and had to resort to using a guide (also, if you plan on getting the good ending, you'll need a guide). Despite these shortcomings, I still very much enjoyed my time with this game.
Games don't require great graphics or budgets to be good, just some genuine love and passion.
Faith is one of those cases, the game looks simple on the surface but has a lot of details, many imaginative moments and mechanics. Maybe it won't be for everyone, but those who understands the time of game it is, will love it.
MORTIS.
I love Faith for how it stays completely committed to a specific aesthetic while also going to great lengths to be unsettling and exciting using the boundaries of its art style. The result is a game that feels like it's doing something genuinely new with its graphics and sound, and it's worth checking out for that at the very least.
That said, this is also a very successful horror game. Exploration is tense, combat is very simple but effective, and each chapter has a taut, well-paced story that's over in just the right amount of time. The beginning of the third chapter was a tiny bit concerning because it seemed like it would expand the scope of its maps and exploration beyond what this limited engine could handle, but it turned out to be the best chapter of three and featured one of the best apartment levels in a horror game since Silent Hill 3.
Excellent game overall, and I really hope to see more from this developer.
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