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EVERSPACE™

Bibliothèque

3.9/5

( 366 Avis )

3.9

366 Avis

français, English & 10 de plus
L'offre prend fin le: 11/05/2025 09:59 EET
L'offre prend fin dans: j h m s
19.990.99
Prix ​​le plus bas depuis 30 jours avant réduction: 0.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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EVERSPACE™
Description
EVERSPACE™ est un jeu de tir spatial en solo combinant des éléments de rogue-like, des graphismes au top et une histoire non linéaire captivante. Il vous entraîne dans un voyage difficile à travers un univers magnifique, en évolution permanent et plein de surprises. Vos compétences, votre expérience...
Genre :
Avis des critiques
77 %
Recommander
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9/10
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4.5/5 stars
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9/10
Notes des utilisateurs

3.9/5

( 366 Avis )

3.9

366 Avis

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Détails du produit
2016, ROCKFISH Games, Classement ESRB : Teen...
Configuration du système requise
Windows 7 / 8 / 10, Intel CPU Core i3, 4 GB RAM, Nvidia GTX 480 / AMD Radeon HD 5870, 11, 8 GB...
DLCs
EVERSPACE™ - Encounters, EVERSPACE™ Deluxe Edition Upgrade
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
Acheter la série (3)
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Description
EVERSPACE™ est un jeu de tir spatial en solo combinant des éléments de rogue-like, des graphismes au top et une histoire non linéaire captivante. Il vous entraîne dans un voyage difficile à travers un univers magnifique, en évolution permanent et plein de surprises. Vos compétences, votre expérience et votre talent pour l’improvisation seront continuellement mis à l’épreuve, tandis que vous en découvrirez plus sur votre propre existence lors de rencontres avec des personnages intéressants détenant chacun un fragment du puzzle. Chaque partie est passionnante, car vous serez confronté à des situations nouvelles qui préservent la longévité du jeu et vous réservent des moments inoubliables.
  • Jeu de tir spatial rogue-like à la progression persistante
  • Trois vaisseaux de joueurs avec des améliorations en profondeur et un système de dégâts
  • Histoire non linéaire captivante avec des personnages intéressants

EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Sorti le :
{{'2016-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
4.9 GB
Liens :
Classement :
Classement ESRB : Teen


Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
Español (AL)
audio
texte
italiano
audio
texte
polski
audio
texte
Português do Brasil
audio
texte
русский
audio
texte
中文(简体)
audio
texte
日本語
audio
texte
한국어
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: September 15, 2016

I Hate Roguelikes, I Love this Game

As the title states, I'm not the type of person who enjoys putting in many amounts of time into something only to have a pair of dice be rolled by the computer that ultimately decides whether or not I'll be sent back to the start menu to try again. However, Everspace does something that no other roguelike has for me, and that is it makes me feel like I'm progressing while also being completely fair, even if that's technically not the case in both of those situations. To specify, Everspace drops you into a sudden tutorial that does little more than teach you the core game mechanics, movement, shooting, how to explore and use items, etc., before finally dumping you into the actual game. The constant bickering between your pilot and the ship's A.I. only makes the game better, as every randomly generated jump point offers new things every-so-often, so's you always feel like you're exploring and discovering; even when starting from scratch after a death. When you die, it's similar to most roguelikes, in the fact that you can upgrade your ship to make it stronger before starting over and trying again, and there's a plethora of upgrades to grab upon each death, granting plenty of gameplay options. But the thing that makes Everspace so replayable, even for me, is the pacing of it's, shall we say, "story." Most of the reason why I get fed up with roguelikes is because I often get frustrated due to not making any progress towards a specified end-goal, such as killing a dragon or what-have-you. But Everspace's ability to surprise me with new things popping up in sectors, even in the first jump-points of a new game, as well as it's ability to, quite literally, tell the player "shut up, you'll know what we're trying to do when we get there," creates a sense of wonder that I haven't felt in a long time. The fact that this still developing game has captivated me is exciting, and the only thing wrong with it thus far is a coding error that caused a crash, Which is fine for now.


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Posted on: September 15, 2016

A good start

I've played through a few times now. Died every time. The game is interesting and plays very smoothly. After lucking out on my second run, I came away with a few hundred credits, with which I upgraded my ship for the third playthrough. The perks I bought were significant and I earned more credits that time to buy even more perks, which made it possible for me to actually survive a few dogfights. Perks are not lost on death, although your upgrades are. There's a perk that lets you salvage your wreck that's unlocked through the progression as well. It's one of the nicer early access games I've played in recent months. I'm looking forward to seeing where the developers go with it.


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Posted on: September 15, 2016

Finally a good space game

After the disappointment that was No Man's Sky (and Star Citizen long ways off) I was looking for a good space game to scratch that itch, I found it. Pro : - Fun combat : Layered weapons systems with shield / hull damage interplay - Good controls : works great both with keyboard and 360 controller - Both 3d and 1st person view - Replayability : It's rouge-like meaning you will die and die and each "level" is different enough to not be too samey - New objectives and missions throught each run : sometimes they'll jam your sensors, sometimes prevent you from countiuning forward and something they'll ask for your assistance - Didn't encouter any bugs (knock on wood) Con : - Poorly explained mechanics : especially the crafting and the fact that you should not try and be mister-space-hero right off the bat, also about who's friendly(Green) / enemy(Red) / neutral(Yellow/Orange) - Lack sense of progression sometimes : There is a sense of overarching story but it isn't fleshed out yet - Can't keep my faviourite weapons and loadouts Things that can go either way : - RNG elements - No centeral motivation aside from keep moving forward - Rouge-light / Rouge-like Summary : It's a good game but unfinished and not expertly explained. If you are still not sure watch ACG review on youtube, it's a great (and updated) example of gameplay - https://www.youtube.com/watch?v=_m4AiHUB1IA


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Posted on: December 2, 2017

Warning: Not a space combat simulation

I can see the appeal of the game. It is beautiful, in every aspect. But this isn't a space simulation, not even an arcady-one: *If you thought playing X-Wing, or Wing Commander, or a space version of Ace Combat, you can certainly pass this game.* I made that mistake, and I'm now uninstalling the game, never to touch it again. Let me explain: When you play X-Wing, Wing Commander, or Ace Combat, everything is moving around. The speed of the enemy is similar to yours. So you have to use your skills to lure your enemy in the right position for attack, all the while avoiding doing the same. X-Wing was slower, and Ace Combat was quite faster in this. Combat was dynamic, and you needed to use spacial perception to know which movement of yours would result in which position for every ship. Everspace doesn't give you the same speed: Enemies are faster, more maneuverable, and come in waves and surround you, overwhelming you. They don't make mistakes, they are not lured in any weaker position. They just fire at you, constantly, and it feels like they never miss. YOU CANNOT DODGE. The "combat GUI" is overwhelmed by the actual FX of the games, be them explosions, missiles, whatever. So I found it difficult to know which enemy I had locked. Or not. If you believe "your skills" matter, don't delude yourself: You soak damage, and you punch enemies by putting the cross-hair in the right place, and hope the enemy dies before you do. *All this made combat a confusing exercise in soaking damage, which is boring and frustrating. * Add to it the fact the game is unforgiving: For me, mistakes were fatal, and sent you right back at the beginning. So experimenting in alternative tactics was very costly. So I did not experiment. I guess this game has its public, and can certainly imagine it being successful, and players enjoying it. It's just not a space combat sim in any way you can imagine.


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Posted on: September 15, 2016

Standard-Bearer for Arcade-Space Games

As someone who loved the hell out of Freelancer despite it's simplified controls and economy, this game hits the sweet spot for me. While I love games like Star Citizen and Elite Dangerous too, arcade space sims skip right to the best parts of flying a spaceship - the combat - and this game is no exception. As others have commented, when you're first thrust into Everspace you do feel really weak, but as you build up more perks (and more experience navigating the universe) your ability to survive steadily improves. Meanwhile, the rogue-like elements force you to change your approach on every run. I found this combination of progression and randomness to be very addictive! If you explore every nook and cranny of every system you come across, you can expect later runs to last 90-120 minutes, but because the game autosaves after every system you explore you can quit and come back at any time. I've already sunk more hours than I care to admit into the Beta and not planning on stopping now :)


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