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Eschalon: Book II
Description
A new chapter unfolds in the grand role playing saga!
The time has come to return to the realm of Eschalon! A new menace threatens Mistfell and the northern provinces, and evidence of your mysterious past come to light which will make you question everything you know about yourself. Don't miss this...
A new chapter unfolds in the grand role playing saga!
The time has come to return to the realm of Eschalon! A new menace threatens Mistfell and the northern provinces, and evidence of your mysterious past come to light which will make you question everything you know about yourself. Don't miss this thrilling sequel to 2007's award-winning Eschalon: Book I!
With old-school feel, isometric graphics, large open-ended world, and classic cRPG gameplay mechanics this title was custom-tailored for the long-time role-playing fans!
Includes the FREE high-level adventure The Secret of Fathamurk.
Play as either a male or female character.
New weather effects: snow, rain, and thunderstorms. Weather isn't just an effect; severe weather effects gameplay stats and skills. Improved GUI including additional save game slots, increased number of Inventory and Quick Slot spaces, Key Ring and Recipe book, and much more!
Equipment configuration presets for convenient swapping of entire armor and weapons sets.
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
This RPG probably has everything from your "good RPG" checklist. The mechanics are fine, the dialogues well-written, the inventory and character management are practical, yet something is missing. A few years after completing this game, I barely remember it. Perhaps it's the lack of emotional investment I had with other games. The formula is here and it works, but I'm just not feeling it. Don't get me wrong; you'll have a good time with this game, but it just won't pull you in the way other RPGs can. At least it didn't do that for me.
First of all I played it from the beginning to the end and I enjoyed it quite a bit. However, I almost didn't. I like RPG's but my characters are usually the warrior/ranger type. However, in this game the advantage clearly lies with magic. Hence, when I noticed the imbalance I chose to play a pure magician with alchemy. It was great fun playing it and I finished the game with spare 10k gold in my pocket. Let's hope the next book will provide a more balanced approach and even it it doesn't just know what choose...
I bought this a while back on another website, however the game is excellent. It's a grid/turn based rpg. There were big improvements from Book I to Book II. Improved graphics and weapon modifications. However, the game can be unforgiving at times. Luckily, you can turn off some features (i.e. hunger). The music is memorable as well as the gameplay. The story is nice (until the end). Overall, I would highly recommend this title. I put in about 25 hours and really enjoyed myself.
Side note: It also worked with a cheat engine if you want to further explore/tweak with max level characters.
Eschalon has the potential to be very charming. It has several mechanical bugbears that hold it back to an incredible degree.
• There is absolutely no way to move faster. The slow pace at which the PC travels kills any sense of urgency or swiftness. Even compared to other CRPGs like it, this is a very sluggish gait.
• Fast travel is useless. The game is entirely linear, with very little to no reason to return to previous areas.
• There are too many stats. Even the primary skills feel redundant, but the list of minor skills just goes on forever and you need to dedicate too many levels up to work something minor like your map up to a competent level.
• Many items, abilities, and spells are redundant. Why ever bring a torch for light when you can use cat's eyes for ultravision, or learn a stronger spell when fire dart is simply more efficient?
• Inventory management is poor. Moving items about is a fiddly business, and bringing an item out to invoke it is often more trouble than it is worth. For a bit more fun, there's an arbitrary weight limit in addition to an item limit.
• Survival elements, because reasons. This and the third game have optional survival elements, something that even the most hardened GMs don't bother with in most games because they're so easy to trivialize. And they're easy to trivialize in this game as well. Don't bother activating this feature.
Not really from the good old days, but it sure feels like it. The story is epic and involving, the character creation is extensive and allows you to play how you want to, and the interface reminds me of greats like Baldur's Gate and Ultima. If you enjoy CRPGs from the 90s as much as I do then you need to buy this game and the first one as well!
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