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Eschalon: Book I

Bibliothèque

3.8/5

( 92 Avis )

3.8

92 Avis

English
GRATUIT
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Eschalon: Book I
Description
Waking up in a strange place with no memory of who you are, you must undertake the difficult and arduous journey of finding out who you really are. The only clue you have is a hastily written note telling you to meet a stranger in the nearest town. Thus begins your first step into the wondrous and d...
Notes des utilisateurs

3.8/5

( 92 Avis )

3.8

92 Avis

{{ review.content.title }}
Détails du produit
2006, Basilisk Games, ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card with 512 MB of RAM or more, c...
Time to beat
18 hMain
23 h Main + Sides
30.5 h Completionist
23 h All Styles
Description
Waking up in a strange place with no memory of who you are, you must undertake the difficult and arduous journey of finding out who you really are. The only clue you have is a hastily written note telling you to meet a stranger in the nearest town. Thus begins your first step into the wondrous and dangerous world of Eschalon: Book I.

Eschalon: Book I is a role-playing game game designed from the ground up to offer an experience not unlike the classics of the RPG genre. You'll venture through massive outdoor environments and delve deep into sprawling dungeons as you seek to uncover the mystery of who, or what, you really are.

This title was developed with the classic role-playing fans in mind. It sports an old-school feel, isometric graphics, large open-ended world, and classic cRPG gameplay mechanics, just to fit perfectly with your idea of how a computer role-playing game should be like.
  • Eschalon: Book I is a turn-based, single-player RPG that's carefully designed to feel like the great old school RPGs of the past such as Ultima or Might & Magic.
  • Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character’s every action throughout the game.
  • A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.

© 2013 Basilisk Games

Contenus bonus
avatars manuel fond d'écran
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
18 hMain
23 h Main + Sides
30.5 h Completionist
23 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2006-11-17T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
105 MB
Liens :

Fonctionnalités

Langues
English
audio
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Notes des utilisateurs

Posted on: October 3, 2013

Good Value

I bought this when it was on sale for $2.39 and have to say after playing it for some 30+ hours it was well worth the $5.99 it would be normally. What is this game and what's it not? Does it feel old school? With games like Daggerfall and Wizardry 7 and Might and Magic VII to compare it to, I'd say it faired well. In fact, it's easy to play. Few things: 1) Mouse-based interface with a fixed kepmapping. 1) The graphics are 2d-isometric, but they're sharp, unlike many old school 3d rpgs. 2) I never felt the need to save scum and only reloaded a savegame once in 30 hours of gameplay. 3) The stat system is not confusing. The only drawback is you need to enter the character editor to get help information. - The game includes a map and a mini-map that accompanies a cartography skill. - Quest NPCs can die and they'll attack enemies if nearby, so be careful of that. - The game doesn't stop you from going to high-level areas. However, it's very difficult to stray so far off the path and you're given a lot of opportunity to escape your pursuers. - Older areas don't respawn, so if you have to go back for something, it's a breeze. However, if you rest and something respawns, I think it does stick around. Overall, I'm happy with this game. I would love to say more, but this review system doesn't allow me to create a larger review.


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Posted on: August 19, 2015

Good for a few hours .. then mindnumbing

This is a real shame, because early on it appeared to have all of the perfect ingredients to make a really engaging, atmospheric and fun game. The opportunity was missed by some really poor mechanics and insane gameplay that makes the gamer feel hated by the developers. Other poorly designed games give you at least SOME tools to have fun and beat the bad guys ... this game gives all that to the bad guys, and leaves the gamer feeling increasingly impotent. I enjoyed the unique turn based gameplay, which once you get the hang of it makes perfect sense. I also liked the character creation, the crisp feel of the opening act, and the premise of the storyline. I was willing to grind , trying to make each level-up make a difference to my character, even though it never felt like it really did. Killing a woodland wasp took around 20 arrows, 90% of health, and several in-game days of killing thugs that respawned if I tried to get my health back up through resting by camping. What made me ultimately quit and uninstall this game wasn't the Amiga 500 style graphics, nor the annoyinging soundtrack, nor even the repetitive water torture drip, drip, drip of resting ... killing the inevitable thugs that appeared while sleeping ... resting .. killing the inevitable thugs that appeared while sleeping ... resting ... killing the inevitable ... well, you get the idea. Nope, none of that. The reason I simply gave up, and can only rate this game 2 stars is because ... it felt like I was going nowhere. My character could never find enough loot to pay for even anywhere near enough arrows/ potions needed to last a level without copious amounts of death. It all felt like too much hard work, and less and less fun with each hour. I originally bought book II and III to play them as a trilogy, but I can't be bothered to load the other 2 games up, because this was eventually so mind numbingly dull. A genuine shame that such a good idea was so badly spoilt by terrible gameplay design.


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Posted on: September 30, 2017

Tedium

I happened across Eschalon Book One when it was available for free on GoG when purchasing other games, so that's a bonus, because I would have been left feeling rather disgruntled had I paid for it. Certainly, there's a large world to explore, but when most of it is filled with repetitive hack and slash encounters, it just gets tiresome and repetitive. The underlying story isn't particularly interesting, and after hours of aimless wandering around a dull and uninteresting world I couldn't interact with much, I just didn't feel motivated to continue. There is an element of freedom when it comes to character creation, however, I got the impression there was very little balance. The first I created was a ranger-archer type, but after very quickly running out of arrows, it soon became evident that roleplaying as such a character was rendered pointless. I never once found arrows in the various chests or barrels dotted around the lands, plus buying them from NPC's was prohibitively expensive. Essentially, the lack of a crafting system to fletch my own arrows made the whole purpose of that character build entirely pointless. Feeling forced to go with a melee type warrior in my next attempts to get into the game, were just filled with more tedium, making the whole experience feel extremely limited. Hack and slash, run away and heal, hack and slash some more, rest, wake up, hack and slash some more... rinse and repeat. Hardly what I would call an engaging challenge, nor particularly rewarding. Based on my experiences with this first iteration of the game, I feel zero motivation to try Book Two and Book Three. Reading the reviews for those, they just appear to be more of the same.


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Posted on: May 10, 2013

Quite surprised

So far I am enjoying this. If you played rpg's in the 80's 90's it hits the mark. The movement is a bit wonky, but other than that great game. I would say this is like a really good graphical roguelike. I look forward to trying out book II.


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Posted on: May 23, 2013

protocol37

Jeux: 30 Avis: 1

Made a Good Impression

Let's get to the nitty gritty. Beautiful opening visuals and music. Crisp clear interface in old school style but more fresh. Simple but very clear and detailed textures, pleasing to the eye. Good character animations. Day/night cycle. Excellent environmental sounds and atmosphere. Rousing game music. Survival mechanics. I could go on but this game certainly made a good impression on me. Happy to recommend.


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