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ENCODYA
Description
Neo Berlin 2062. Tina – a nine-year-old orphan – lives with SAM-53 – her big clumsy robot guardian –in a rooftop makeshift shelter in Neo-Berlin, a dark megalopolis controlled by corporations. Tina is an urban jungle kid, who has learned to live alone, scavenging from city dumpsters and eking out...
Neo Berlin 2062. Tina – a nine-year-old orphan – lives with SAM-53 – her big clumsy robot guardian –in a rooftop makeshift shelter in Neo-Berlin, a dark megalopolis controlled by corporations. Tina is an urban jungle kid, who has learned to live alone, scavenging from city dumpsters and eking out a living from scraps. Her funny robot is always with her, programmed to protect her no matter what.
One day, the little girl discovers that her father left her an important mission: to finish his plan to save the world from grayness! Tina and SAM embark on an incredible adventure across different realities full of bizarre robotic creatures and grotesque human beings. Through puzzles and exciting dialogues, they’ll find out the true meaning of being alive.
The sweetness and creativity of Studio Ghibli, the setting and atmosphere of Blade Runner and the humor and game style of Monkey Island: these are the ingredients that inspired ENCODYA, a point-and-click adventure game set in a dystopian future.
Explore the dark cyberpunk world of ENCODYA in 2.5D with 2 playable characters.
Over 34+ non-player characters bring the world of ENCODYA to life and provide a varied and exciting story.
Your journey will take you to more than 100 locations where there is a lot to explore and discover.
Special, randomly generated puzzles provide a unique gaming experience and present you with great challenges.
The cinematic cutscenes and the futuristic art and sound design brings the story of ENCODYA alive.
The original soundtrack, especially created for ENCODYA, makes the exciting, crackling atmosphere even more tangible.
Professional dubbing actors lend their voices to the characters.
Succès obtenus le plus souvent
NEO BERLIN BY NIGHT
Complete Part 1
common
·
37.91%
TRAVELER
Get a Fly Bus Ticket
common
·
67%
Contenus bonus
Contenus
Standard Edition
Save the World Edition
fonds d'écran
bande son (MP3)
artbook
Making of Video
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Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Nice and sweet story about a little girl trying to find her dad, who she thought was dead, in a big futuristic metropolis controlled by a nasty character named Rummpf. Citizens spent all their time in cyberspace, where they can be and do whatever they want, avoiding their real and sad lifes.
The story develops in a nice and slow pace. Graphics are excellent, Neo Berlin is full of details and colours, the city really feels alive with plenty of NPC walking around and flying cars crossing the sky. Encodya itself is beatifully designed, it is a mix between Lost (the TV show) and The Dig, with all these new tech scattered around the forest.
The game relies heavily in mini-quests where you need to find several items to get another ones. Sometimes it feels like it is done just to make the game longer as some of quests are not entirely story related.
Overall, it is a fantastic game to play and enjoy.
The reviews by misiNV and Dohi64 are spot on: It's a tedious and poorly designed game, with no redeeming qualities.
According to the game description it has "The sweetness and creativity of Studio Ghibli, the setting and atmosphere of Blade Runner and the humor and game style of Monkey Island", which is complete BS!
I wish I could say Encodya was great. It's pretty decent, enough for me to play through its entirety, but it has messy puzzles, terrible inventory management, and an unfocused narrative. The main characters are not distinct enough to be worth switching perspectives (often, if you look at something with Tina, SAM will offer - if not the same - very similar banter); the characters you encounter across the world are boxy and cartoonish in a bad way. It's clearly attempting to imitate the characterization and humor of Lucasarts games, but the Encodya team unfortunately do not have the writing chops to pull it off - I think I chuckled once throughout the entire game. The narrative is dispersed, with puzzles that solely feel like fetch quests, and whose thematic connections are loose at best, nonsensical at worst. Some of them vaguely make sense between each other, but for the most part, while simple enough, sometimes do fall into the infamous "adventure game puzzle logic", particularly in the last 2 or so parts of the game.
Which leads me to the world-building: it's barebones, with a Berlin that feels like it could be anywhere in a cyberpunk setting - if you'd called it Neo Paris or Neo Chicago it would've mattered little. The game promises a grand "save the world" narrative and questions about public and private social engineering, and it flatly delivers on it, to the most boring results. There's no food for thought here, just a bunch of platitudes about the effects of the internet. Yes, if only we thought of trees every once in a while, the world would be different. I guess.
Mechanically, it's also a mess. There's no "always run option" and the characters move very slowly; the 3D/2D geometry makes perspective tricky to navigate; the camera is positioned very badly a lot of times (SAM blocks stuff from view often); inventory is terrible; some scenes have nothing in them. Again, I wish I could say this was better. Hopefully next time!
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