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Earth 2160
Description
Only a few thousand humans managed to escape from the Earth before its collapse in 2150 A.D. They spent the next few years on the terra forming of the red planet, developing new technologies and building up new civilisations. Somehow each of the three fractions "Eurasian Dynasty", "United Civilised...
Only a few thousand humans managed to escape from the Earth before its collapse in 2150 A.D. They spent the next few years on the terra forming of the red planet, developing new technologies and building up new civilisations. Somehow each of the three fractions "Eurasian Dynasty", "United Civilised States" and "Lunar Corporation" did this independently and separately from each other - but in the year 2160 something strange happens in this new world. Will the ED, UCS and LC join forces or continue their old war against each other?
Besides the usual venues in the solar system, there are some strange looking locations: planets with moving and reflecting liquid surfaces. And beside the standard RTS - resources acquisition, base building and destruction of enemy bases, the year 2160 will have some adventure inspired tasks for the players.
An innovative in-game unit creator that lets you research and build your own vehicles
Good visuals that aren’t very heavy on your system
Four completely different sides of a massive conflict
Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.
Contenus bonus
manuel (146 pages)
fonds d'écran HD
avatars
artworks
bande son (FLAC)
bande son (MP3)
making of Earth 2160
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Configuration recommandée :
Notice d'activation du produit : Vous pourrez jouer au jeu solo complet sans utiliser le bouton " Activation du produit " dans le menu principal. Cette fonction n'est nécessaire que pour jouer en ligne. Pour recevoir une clé multijoueur, veuillez contacter le support technique. Pour plus de détails, cliquez ici.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Earth 2160 has aged pretty well in the graphics department
With a very nice soundtrack, the only flaw in presentation is the very laughable voices this can be good or bad depending on person.The games ultimate flaw is that it needed some work done onits gameplay cause with the 4 very diverse factions both in terms of build , unit and tech tree as well as the customization of vehcile units it would all be great if there werent problems with the pathfinding ,AI and some balance issues and some missions can drag on singleplayer wise
But overall Earth 2160 does offer a large variety of content , with 4 campaigns as lackluster as they might be .For the price that is offerd here on GoG its a pretty good deal
Earth 2160. The last game in the series, sadly. Albeit maybe there is a good reason why it ended up being last, as it was released a year after Warhammer 40k Dawn of War. Let that sink in, as the game still used old Command and Conquer left mouse click for both selecting and ordering over the map. Yea.
None the less, a lot of people only look at what it removes compared to 2150. Yea, it does remove some things. Terraforming is not there, albeit you got some physics rocks to shoot at, sometimes. Tunnels and underground map is not there but I am happy as I hated those. Construction units was improved, more options. It brings back infantry from 2140 that is still usable to capture buildings. And yea, can't construct infantry. And there is one more faction, aliens, albeit they sorta seem too one-dimensional. You either rush them and win or you wait and they steamroll everything. The factions are even more different than before, I love having everything connected through pipes in Euroasian Dynasty. So yea, this one is my fav so far. Plus, heroes you can hire. I think that they go on auction in multiplayer.
Then again, maybe it does have some problems. Economic side is simplistic even for ED, no need for refinery, units just stay at recources, harvesting without end. Yea, there are now 3 types of recources but that doesn't make it more complex, you get them the same way and such, they are placed kinda samey. Maybe the counters are too hard. Hard counters, I mean. Gotta have rockets to siege the bases, otherwise you get pwned. No supply units, supply buildings jsut shoot rawkits out. Game's controls were heavily outdated for sure.
Oh, and you have to activate game to play multiplayer. And I couldn't do it on GOG, seems like server is busy? Without activating it calls itself a "demo mode" but all single-player content works.
But eh. In my casual opinion I like this RTS. I did watch "the making of" back in time, maybe that's what left such impression on me, kinda cozy.
I love this game, I love the creativity it oozes, I love the concepts that were experimented with, amazing graphics for the time and requirements, many astehtic features for immersing yourself like Picture-In-Picture and first person modes. An interesting resource mechanic where each of the three main (non-alien) races use two of the three resources your base starts with, so defeating an enemy base is always profitable unless you're fighting a mirror.
I love how the bases build as well, how each race builds differently, the Lunar Corp builds towers where stacking order and toppers matter for each. The United Civilized States builds a hub-building and can add select attachments. The Eurasian Dynasty starts with an HQ Core and all buildings sprawl off it in a pipe-system where in the end you'll have this massive sprawling complex.
But, despite loving these features and concepts, the game itself is not without flaws. If you wanted to play multiplayer, give up now and play 2150 instead, the game needed far too many patches to get off the ground and still feels unfinished. Some multiplayer and skirmish modes don't work, the aliens feel like an afterthought (important in the campaign but barely functional in multiplayer), the research tree shrank to make the game more "competative" - but throws balance out the window anyway. Armor countering is hard focued, flying units straight up don't function. And the voice acting is horrid.
Why didn't I talk about the story? Because I don't remember it, it was that unimportant.
...Again, I love this game, and I love its concepts, I love what the developers tried, and if I could take anything from this game and put it into future RTS titles, it would be its approach to base design.
But I can't recommend the whole of the game for $6 just because I love a couple of its mechanics. Maybe if you loved the previous titles or you really like experimenting with various RTS game approaches I'd say to catch it on sale.
I kind of liked the early variety - one mission has you building base, another one sends you with just one squad to solve a very scripted mystery, then the next one is more RTS-y again. Graphics are good for 2005. There is a lot of cheese - both tactically and in story/voice-acting, but that can scratch your B-class sci-fi movie itch. Not a bad RTS by any means. Just not great, either.
if you like RTS games this game will satisfy your itch
but be aware that when you play through the missions
they can get a bit insane on the difficulty, i'am talking
turning up the difficult setting to full retard, so just be aware
that you probably won't be able to beat this game. the good
news is you don't have to play through the missions, just do
what i do with most RTS games and just play against the AI
in skirmish mode.
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