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Eador: Genesis
Description
Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and citizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.Take the role of a...
Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and citizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
Take the role of a mighty Master and shape the destiny of Eador, on land and within the astral plane itself. Explore the land and rule provinces as you see fit, defend them, and keep the populace in line or they may rebel. Choose from thousands of items--swords, spells, weapons, armor, and more--to outfit the heroes you recruit so they may best meet any challenge. Keep your heroes healthy and they will grow stronger as they gain experience from battle. Forge alliances and engage in the delicate art of diplomacy as you negotiate trade agreements or wage war against a mutual foe. Eador with its many wonders and adventures awaits, will you answer the call?
The critically acclaimed indie TBS inspired by classic strategy games, now available for the first time in English.
A balanced fusion of grand strategy, turn-based tactics, and RPG elements.
Over 170 buildings, 80 spells, and 70 units available that can be used in any combination.
Eador™ is a property of Snowbird Games / Alexey Bokulev.
Contenus bonus
avatars
bande son
fonds d'écran
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Although the game is similar to AoW, HoMM it falls short in several perspectives. I found the overall story arc rather boring to the end that I wished they would have left it out. For a strategy game this is not the most important aspect but a feature badly implemented might even be worse than no feature at all. Also the combats get quickly repetitive and boring. I ended up using quick combat all the time. Basically you constantly hire new troops and fight battles to increase the number of provinces. The best aspect of the game is optimizing the access to the best units. It's difficult to pinpoint really but I found AoW or HoMM, which also contain a lot of grinding, much more fascinating. Probably Eador is very rich but it isn't very appealing - so only for very hard core fans.
Eador is a fun turn-based strategy/RPG, fairly similar to many others. You control a single hero who can wander the strategic map fighting various hostile creatures and beings, gaining experience, money and items as you do so, as well as improving and upgrading your city and capturing the surrounding land to recruit more and better units and the income to support them. You can also recruit additional heroes, each in their own army, with multiple armies being absolutely necessary on larger maps. The final objective is to defeat one or more opponents, who are obviously all trying to do the same.
There's nothing particularly new or original here, but it is well made and well balanced with a good variety of units both to fight and recruit (and in many cases both). Castle upgrades are limited, so it's not possible to build everything and have access to all units in a single game, and similarly heroes get more expensive the more you have so you have to balance having more armies with the cost of supporting them. Units are tiered, so the weakest early units are always needed to make up numbers and you can't just fill up on the most powerful units to steamroll everything in your way.
Single player adds an extra twist with shards, each of which is a separate campaign map. It's a nice addition instead of simply playing skirmish maps and adds some progression, but it can quickly get repetative since all fights are basically the same, especailly the early parts. Each fight can last hours, followed by gaining a single new unit and then doing it again.
So why obsolete? Masters of the Broken World is exactly the same game with better graphics. While it has plenty of poor reviews, these are almost all due to the buggy release, long since fixed, or the fact that it didn't add anything new for people who already owned this game. There's little reason to buy MotBW if you already own this, but likewise there's no reason to buy this over MotBW if you don't already own it.
Fun, challenging. You do gradually learn how to use your forces more effectively. It is important to make extra copies of your saved games from time to time because of crashes. Otherwise you will get stuck and have to abandon a world which causes problems.
j'ai aimé ce jeu a sa sortie vu le genre et le "gameplay" mais comme la premiére fois ou je l'avais fini je me suis trouvé bloqué par des bugs en fin de partie ce qui explique ma note moins genereuse que la moyenne donné mais c'est un bon jeu dans l'ensemble
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