Posted on: April 21, 2018

Valendale
Jeux: 47 Avis: 67
A Spiritual Successor to Dungeon Keeper
Though lacking the Converted Heroes and First Person Possession, Dungeons 2 recaptures the feel of playing Dungeon Keeper 2 quite nicely. You are allowed to progress at your own pace, methodically carving out dungeons as you desire, filling corridors with traps and improving your minions. You but creatures instead of them arriving on their own, and there are fewer initial creatures to work with, but as you upgrade your Throne Room they can all be trained into variations, so four creature types becomes twelve and all variations are useful. The Overworld Map works a like a Real Time Strategy game, similar to Warcraft 3 only all of the production takes place in the Underground. The Campaign is comical, well paced (as in it lets you move at your own pace, as any Dungeon Keeper successor should) and full of Easter Eggs and references. There are a few missions with special conditions, which are entirely optional, that add challenge and replay value without twisting the players arm with an arbitrary game over state. Dungeons 3 should have stuck to the formula, it was a winner.
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