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Dungeon Rats

Bibliothèque

3.9/5

( 43 Avis )

3.9

43 Avis

français, English & 3 de plus
L'offre prend fin le: 10/26/2025 09:59 EET
L'offre prend fin dans: j h m s
7.993.19
Prix ​​le plus bas depuis 30 jours avant réduction: 3.19
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Dungeon Rats
Description
Dungeon Rats est un jeu de donjon au tour par tour par équipe dans le monde d'Age of Decadence. Il s'agit d'un RPG presque exclusivement centré sur le combat tactique en escouades, destiné aux joueurs qui apprécient les jeux au tour par tour en général et les systèmes de combat d'AoD en particulier....
Notes des utilisateurs

3.9/5

( 43 Avis )

3.9

43 Avis

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Détails du produit
2016, Iron Tower Studio , ...
Configuration du système requise
Windows Vista / 7 / 8 / 10, 2 GHz or better, 3 GB RAM, Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb...
Time to beat
12.5 hMain
16.5 h Main + Sides
25 h Completionist
16.5 h All Styles
Description
Dungeon Rats est un jeu de donjon au tour par tour par équipe dans le monde d'Age of Decadence. Il s'agit d'un RPG presque exclusivement centré sur le combat tactique en escouades, destiné aux joueurs qui apprécient les jeux au tour par tour en général et les systèmes de combat d'AoD en particulier. Si pour vous, sortir d'une mine-prison à la force de vos armes c'est passer du bon temps, alors vous allez trouver votre bonheur.

Vous commencez l'aventure au bas de la hiérarchie des gangs qui règnent sur votre prison et au fond de la prison elle-même. Vous devrez vous battre pour survivre et développer des aptitudes de combat, acquérir de meilleures armes et équipements à mesure de votre progression. Recrutez des alliés ou avancez en solitaire pour tuer les fous qui osent vous barrer la route.

Modifications notables par rapport à The Age of Decadence :

- Jeu en équipe (fonctionnalité la plus demandée).
- Contournement et autres bonus stratégiques. Le positionnement, c'est primordial.
- Positionnement manuel de vos personnages avant le combat.
- Le charisme détermine le nombre et le niveau des membres de votre équipe.
- Les points d'aptitude sont répartis entre les membres de l'équipe : plus vous êtes nombreux, plus votre progression de niveau est lente.
- Nouvelles armes, armures et créatures.
- 3 niveaux de difficulté : Nice Guy, Tough Bastard, Murderous Psychopath

Principales caractéristiques :
  • Un système de combat tactique comprenant des attaques standard, des attaques ciblées sur des parties spécifiques du corps et des attaques spéciales d'armes comme la tornade et l'empalement.
  • Des systèmes d'alchimie et d'artisanat détaillés : forgez vos propres armes, concoctez des potions et poisons, expérimentez le feu liquide et la poudre noire.
  • 8 types d'armes : dagues, épées, haches, marteaux, lances, arcs, arbalètes et armes de jet, toutes dotées d'avantages et inconvénients propres.
  • Un personnage principal totalement personnalisable, ainsi que 10 compagnons possibles dont certains non-humains (équipe de 4 maximum).
  • 50 combats complexes et 4 fins alternatives.

© Iron Tower Studio Inc., 2016. All Rights Reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
12.5 hMain
16.5 h Main + Sides
25 h Completionist
16.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2016-11-04T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
950 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
español
audio
texte
polski
audio
texte
русский
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Notes des utilisateurs

Posted on: June 17, 2022

absolute perfection

this is imo the most perfect tactical crpg out there. it doesn't have the most complex combat system, but hey, let me remind you the favorite crpg veterans line: "less is more". for example: JA2 and SILENT STORM tactical depth is still unmatched to this day, and they have the most complex combat mechanics. but what for? why do you need such depth in EZ games like these where AI is so braindead? you'll never have to use more than 30% of the tactical options available to beat those games. and you won't even struggle. what a waste. same goes with TOOE and KOTC: 90% of spells/feats are USELESS. just use fireballs and 2 AOE spells and you'll be fine. won't even need any good feats either. rolling stats during character creation doesn't really matter. why? because 90% of fights are unchallenging as they come. won't even talk about the broken crafting systems. about DUNGEON RATS: (i'll only be talking about the murderous psychopath difficulty since it's the TRUE NORMAL difficulty mode) DR is the only crpg where your stats are CRITICAL, and it also is the only crpg where the character creation process MATTER. DR doesn't tolerate mistakes when creating your char and lvling up. DR is PUNISHING and god this is so refreshing. AT LAST a tactical crpg that is HARD in a very smart way. unlike other crpgs, in DR you will need to use EVERY options available. also, if you're losing a fight, don't blame luck, blame your tactical sense and your gaming skills. if you think, you'll never lose because of bad luck. it's not KOTC2. atmosphere is also top notch, sound design is great and musics are brilliant, nothing exceptionnal but they actually give an identity to the game. replay value is great since you can beat this game with so many different approaches. the dark souls of crpgs. a little message to those who complain about the lack of quests, npc interactions, difficulty, linearity: next time before buying a game, do yourself a favor: read the game description.


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Posted on: March 21, 2017

Simple Crawler to Tacticians Challenge

Definitely a dungeon crawler game. The story is straight forward, and short, great if you want to burn some time. And has a fair amount of replay-ability as do most RPGs of the like. Closest comparison I can think of is "insert typical RPG here," not to say it doesn't have its own qualities. It gives you the option to play solo or a group of characters, each with their own challenges and benefits. If you are a completionist, then you will get a couple of play throughs on this at least as some things can't be done by one character type. If you are wanting a strategical challenge then you'll want to play on harder difficulty, otherwise you may end up going through it mindlessly. On the easy I did most of the game with a basic warrior build and used very little items outside of my weapon. On the harder difficulties you will definitely be using all those extra goodies they give you and will still be wondering how you are going to get through this battle with what little you have. Its also not very kind to those who want to try different builds in one play through, a bit of a min max game, though done correctly you can viable have an archer trained in Alchemy and hand to hand combat, it just puts a strain on earlier gameplay. Its also a humorous game, most character interactions are limited as far as what you want to say, but I found the choices had a sense of humor to them, not ridiculous rolling on the floor humor but definitely chuckles throughout. All in all I feel the game was well worth the money spent, and I would in fact buy it at full price and not just on a sale.


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Posted on: April 8, 2020

Acceptable tactical dungeon crawler

Challenging AoD combat tactical crawler. Do not try it if you hate being killed all the time or if you hate when one simple mistake leads to your whole party being massacred in a second. If you build your character in a wrong way you will simply arrive to a point you CAN'T win. I give it a 3/3,5 - sort of like it, but - the game is boring after a couple of tries. There could be more dialogues before/after events and fights or some things to check and learn about in the mines (I know it's not an RPG but It would be nice and a couple of textlines should be pretty cheap for the studio) . I also have the sad impression that only a few builds can work and most of the possibilities the game gives are useless (because you will be slain in a second with an explosion before using your party or your personal advantages, because of short alchemy supplies etc.). Not great, not bad. Some fun and a tone of save/load.


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Posted on: March 22, 2023

Good game with horrible UI

This is very decent game severly crippled by horrible user interface. I can't count number of times i had to reload the battle because i misclicked something. And misclicking here occurs often because this game has almost no keyboard shortcust, the usage of mouse itself is awkward and uninuitive and visual indicators and hint on what is going on the screen is almost utterly lacking. I will play it to the end anyways because i really like the atmosphere, mechanics and combat, however the UI is so bad it makes you wonder if devs even tried to play this game themselves... Even games released in 90s like Fallout 2 had easier controls.


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Posted on: September 28, 2020

Enjoyed AOD, this one, not so much.

Dungeon rats is the dungeon crawler version of AOD from the same developers. Checked the gameplay of the first level on Youtube and I kind of liked what I saw. It seemed to be the Temple of Elmental Evil of Age of Decadence. Sadly I was wrong. The first act has some dialogues and lore bits which makes the hacking interesting, but from the second level it becomes a non stop fighting scenario. There is really no other content apart from some walking and exploratino. Also the amount of healing supplies becomes more and more limited from the second level so the game becomes an actual rougelike where you can easily fail the game if your team members took too much damage during encounters and you can't properly heal up for the next fight. It happened with me, I went quite far, but ultimately couldn't proceed further. I had zero motivation to start over though. I think the game has 2 major flaws: the devs overestimated their combat system. It was tolerable and functional in AOD becuase it was a part of a narrative and choice driven rpg. But in itself it is very limited and dry. Making a purely combat game around it won't appeal to most I think. The other thing I didn't like that the setting itself was not used at all. It cried for faction politics, quests, discovery of this interesting prison mine ecc. But there is only combat in a mostly linear fashion. You cannot trick some encounters using alchemy or crafting you need to do the fights as they are or fail trying. There is zero appeal here to an rpg fan, especially for those who didn't play AOD. I admit I'm an rpg fan, not a tactical combat game fan so despite liking Age of Decadence very much, I was not the target group of this game. Maybe if you like tactical games you will enjoy it, but to me it seems an experimental project of the devs to check their combat system with a party. I didn't really like it, but for some it can be enjoyable. Just prepare to die and reload a lot because the game is brutal and unforgiving.


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