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Distant Worlds 2

Bibliothèque

3.6/5

( 38 Avis )

3.6

38 Avis

English
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Distant Worlds 2
Description
Distant Worlds Returns! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strat...
Avis des critiques
83 %
Recommander
Softpedia
8/10
Notes des utilisateurs

3.6/5

( 38 Avis )

3.6

38 Avis

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Détails du produit
2022, Code Force, ...
Configuration du système requise
Windows 10 (64-bit only) and 11 (64-bit only) (The game will run on Windows 7 and 8, but these opera...
DLCs
Distant Worlds 2: Factions - Ikkuro and Dhayut, Distant Worlds 2: Return of the Shakturi, Distant Wo...
Description
Distant Worlds Returns! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2.



Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. The Universe is Yours!

Huge Galaxies with up to 2,000 star systems and tens of thousands of planets, moons and asteroids are yours to explore and exploit, whether peacefully through mining and diplomacy or by conquest! The complex process of generating a galaxy ensures that every new game will be different and the many galaxy setup options ensure incredible replayability as well as the ability to have your game be just the way you like it.



Galaxies are so deep, fun and immersive that you won’t want to finish the game. Choose from seven playable base game factions which cover a wide variety of playstyles. Build, expand and improve your empire while playing through the storylines, with victory conditions or in an open-ended sandbox mode. Each galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...



Intelligent automation allows you to tailor the game to your preferred playstyle and scale. Decide how much you want to control and which gameplay areas suit you best. You can limit your focus to just one ship or expand it all the way up to everything in a vast galactic empire. Let your advisors and the intelligent automation handle the rest!



A Built-in Game Editor allows you to fine-tune your own galaxy, adding or removing star systems, planets, asteroids, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game for the ultimate custom experience.

Extensive In-Game Help is included. Exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, and so on, or just browse the complete “Galactopedia”
Tutorials are included to quickly familiarize you with all of the game elements and tools.

Best of all, these all combine to let you play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy!

©2021 Slitherine Ltd. All Rights Reserved. Distant Worlds. Slitherine Ltd., and their Logos are trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by Code Force Limited & Slitherine Ltd.

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Notes des utilisateurs
Avis les plus utiles

Posted on: March 13, 2022

Is there a game under the simulation?

This is a weird game, it can be very deep in parts and still one of the more limited 4X title in the same time. - On one hand it has a great ship and economy simulation part, but you don't have much options to tune it, and this is even more painful when the AI wants to do something very dumb. - You can take over almost anything, to do it manually, but you won't get any help from the game, I mean if you want to lose your sanity just try to keep a medium sized fleet together and supplied through an attack. - The diplomacy is mind numbingly basic, again not much options to affect your relations. You won't have the illusion that the empires are different or that they have their own goals. - There are no politics in the game other than the government modifiers. - 80% of the research tree is about ships, so not much empire improvements. - There are different populations but this doesn't really matter outside of the who can colonize what. - There are only a few planet improvements and some modifiers, nothing much to do with them. - The ground combat is just about who brings more troops. In general outside of the simulated (space) part everything is utterly simplistic. The manual control is an afterthought, not much QoL features in between of macro manage everything and automate everything. So pretty much just like Distant Worlds 1. Technically the game is more like an early access title, the performance is generally low, there are some bugs, memory leaks, crashes.


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Posted on: March 13, 2022

Nice game but buggy and clunky

I like the game. Over 20hrs into it now and have the complicated UI displays down fairly well. This game needs some patching. Not sure if the devs actually play this or they would see the issues quickly. Some of the ugly ones I explain below. - Camera seems to be missing Up/Down rotation to get some nice screen shots like the loading screens. Follow camera is super jittery. - Exploring and Scanning resources is painful. Auto exploration simply sends the ships to some other system. WHY? There are plenty of UNEXPLORED resources right where you are! Scan away. haha. Manual Mode only and have to Survey Manually. Sometimes they will auto survey ~70% of a system then leave for the green grass over there. Very clunky and buggy. - Fleets. Set their home base (Right Click) and it updates in UI. Set up to Auto Defend in the current system and the Home Base switches after a couple seconds to a different Home Base (my race home). A different fleet is set up as my race home base and set it to Auto Defend the system and it decides to go to the other base where the other fleet is SUPPOSED to be defending. Very irritating and clunky/buggy. - Refueling tankers. Set them to auto and they can be found over in the neighbor systems trying to refuel cargo traders that have a restricted trade treaty. So manual control on these too. Such a pain. - Pirates. I have few pirates in my game and I like them BUT there were 4 of them and who knows where they are coming from. They just appear and start attacking. Especially if declining their protection fee. I get that but my Fleet has gone off on its own somewhere and will not defend the system. Frustrating. - Private sector. They have huge numbers of ships just sitting around waiting for transporting something. I can see a couple extra cargo ships but when 10-20 of them are sitting around the starport something is wrong. Meanwhile traders are a large convoy 10 systems deep getting attacked in someone's territory. Really stupid.


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Posted on: March 12, 2022

Needs some work...

Distant Worlds 2 is a complicated 4x space game with some nice moves, but also some real problems. Being able to design your own ships is a nice touch, but the restrictive nature of the game means that your faction has essentially one frame for each class, and you can't do much about that. There's only so much room. Much of what occurs in the game is probably best left to automation, but there are some exceptions, notably research. It's hard to colonize without colony ships (and your early frames are really too small to support colony modules, or else the module makes the ship to expensive in rare materials), and colony ships should be one of the first things the research, when automated, should look into, but it won't. Controlling individual ships can be problematic, as even on manual control, getting them to actually go where you want means they are likely to hang up on pathing. Combining ships to make fleets is easy enought, but automated fleets are clunky. Getting a fleet to move anywhere is clunky. The tutorials are NOT well-thought-out. They overlay the action, which complicates everything, deal with issues piecemeal, instead of making of a comprehensive whole which a walkthrough (join campaign) would do. Then there are the frequent random crashes for unknown reasons. It's not EA, so that shouldn't be happening. I'd wrap it up by saying the game is very nice in concept, but only average in execution.


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Posted on: June 7, 2022

Big Game with Big Problems

Great Game with lots of potential, but right now its more like a beta than a full release. There are still many broken mechanics in this game, which make this game more of a shore than a fun experience. As a example: The Fuel Tankers are not working with ANY sense. Have a fleet with 2 fuel tankers which are on the oposite site of the galaxy fueling some random tradeship instead of staying with the fleet on the front, no matter what automation or fleet posture settings I use. The same problem has the AI Empire which result in enemy fleets attacking without fuel, this results in extreme underperforming ships. One Defense Plattform with 2k Power was able to destroy a 10k fleet.


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Posted on: March 10, 2022

DW:U Upgraded

Think DW:U but on a modern engine and now in 3d. They rewrote the engine from the ground up for DW2. There's a couple less races than DW:U because the game is now 3d, but the developers have addressed this and state more are to come. I didn't take the time to play Distant Worlds until after I played Stellaris. While Stellaris is good at what it does it lacks some things I find enjoyable. One of those things is supply lines. Resources you need to build things (ships, bases, etc.) is more complex than Stellaris and it opens your strategic options to a big degree. When at war, you can attack key resources to cripple the enemy, and the space battles feel better than Stellaris and a bit more "raw." When a ship is destroyed there's debris and parts floating around. I've had a few perfromance hiccups but I started playing on launch day and they seem to be working to resolve them. If you liked DW:U DW2 is just as good with a nice refinement and modernization of the UI and some mechanics. DW2 has major potential to overtake Stellaris in the 4x space genre.


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