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Din's Curse

Bibliothèque

4.1/5

( 30 Avis )

4.1

30 Avis

English
9.999.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Din's Curse
Description
Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. Travel the plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander th...
Notes des utilisateurs

4.1/5

( 30 Avis )

4.1

30 Avis

{{ review.content.title }}
Détails du produit
2010, Soldak Entertainment, ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.5 GHz Pentium 4 or better, 256 MB RAM, GeForce 2 (or equivalent)...
DLCs
Din's Curse: Demon War
Time to beat
12 hMain
-- Main + Sides
-- Completionist
12 h All Styles
Description
Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. Travel the plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations

Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.

Soldak Entertainment, Depths of Peril, and their respective logos are trademarks of Soldak Entertainment, Inc. Copyright © 2011-2014 Soldak Entertainment, Inc. All rights reserved.

Contenus bonus
manuel bande son (MP3)
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
12 hMain
-- Main + Sides
-- Completionist
12 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0)
Sorti le :
{{'2010-03-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
155 MB
Liens :

Fonctionnalités

Langues
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Notes des utilisateurs
Avis les plus utiles

Posted on: October 8, 2014

jbarnson

Jeux: 1077 Avis: 15

The Dungeon Invades YOU!

You might think I'm full of indie-loving hype when I say this game improves on games like Diablo and Torchlight. Hear me out. The game starts where the usual procedural-world action RPG leaves off. You've got your random dungeons, insane varieties of loot, and several classes with interesting skills (not really skill trees, but kinda). And there's the ability to create your own class by combining the skill "trees" of other classes. Tons of options, including completely unique and unusual game modes. Stuff to keep you from getting bored. So, right there, you'd have a really solid, high-quality action RPG. But then - THEN - things get really interesting. When this is referred to as a "dynamic world", it's not just that it's randomly generated and that you can change things. No. The world reacts TO you, and will act in spite of you. The evil bad guys down in the lower levels of the dungeon will gain power, have their plans go forward (if that's what's happening...), and do terrible things to the town if you aren't actively responding to problems. The NPCs have their own problems - whether dealing with a zombie curse or having someone committing murders, or having the monsters from the dungeon suddenly attack. You can defend them. Maybe. You can equip them so they can defend themselves. Or maybe, shamefully, you may find yourself cowering in a lower dungeon level waiting for the carnage above in the city to come to an end so you'll be whisked away by the god Din from this failure to a new town, because you absolutely can fail to save a town. I've put many dozens of hours into this game, and there's a lot I haven't seen / tried yet. It's just a really cool, big, fascinating, fun game with so many permutations that keep it interesting. It may not be the last RPG you ever buy, or the best you've ever played, but it's a great one to jump into for a fun "fix" that stays fun and keeps holding surprises for you for a very long time.


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Posted on: October 12, 2014

q13

Jeux: 180 Avis: 5

Innovative ARPG

As the existing reviews have already pointed out the good things about this game, I'll focus on its shortcomings: - Sound effects and graphics are functional, but nowhere near the beauty and immersion Torchlight offers. - Some quests are rather tedious to solve, but must be solved to win a town. For instance, just before you have slain the final boss on level 15, a darkness machine might spawn on level 3, and the player must scour the level (fighting through hordes of inferior monsters) to locate the machine, so he can destroy it with a couple strikes ... - While I grant that there are many class combinations, many of them play similarly. Sure, the major classes (warrior, priest, rogue, ranger, ...) are quite distinct, but once you have played them, you have seen all the skills the game has to offer. You can mix skills trees from different classes with a custom champion, but these combinations don't play very different than the classes they came from. On the positive side, the item system and skill system is quite well done. In particular, the possible item enchantments include "procs", which are skill effects triggered by using the item (for instance, a mallet may slow the enemy it hits, a vest "haste" you if you are hit, and so on), making the items more distinct than in your average ARPG. In summary, Din's Curse is an innovative ARPG with reasonable replayability that suffers from cheap art direction.


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Posted on: October 7, 2014

Veloxi

Possesseur vérifié

Jeux: 938 Avis: 25

An Exceptional, Varied and Living ARPG.

This truly is one of the finest Diablo-style ARPGs ever made. Why? Because the world doesn't sit still and wait for you. While you're on level 3? Some monsters escaped and attacked your town. Didn't get to level ten to stop that uprising in time? It's now a full-fledged war down there, which will bleed up. This game can keep one going for days (it certainly has for me). IF you want exceptional gameplay, with fantastic variety. Get. This. Game.


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Posted on: April 16, 2018

I didn't care for it...but you might!

Many of the things other reviewers bring up with Din's Curse are accurate. It's a Diablo clone through & through and not a very engaging one if you aren't playing with any of the high-level mechanics on - which I must admit, I do not. Do you like Diablo but find the game is too easy? Would you like to lose your shopkeepers out of nowhere? Would you like to play for a few hours only to suddenly lose your quest giver? To the game's credit, the game's mechanics are largely customizable - which is very much appreciated. In addition to difficulty levels, you can turn invasions on or off. You really can play the game how you want. You can make things very, very easy or brutally difficult if you want. But without those high level mechanics, there really isn't much to the game. There is a specific way this game was meant to be played and a specific audience this game is for. And unfortunately, I am not that kind of player or that audience. When I play a Diablo-style game, there are a few things I look for in it. And while there's plenty of point & click action, it doesn't feel as good as it does in a lot of other Diablo clones. Which is to say nothing of the presentation which definitely feels rough. I'm certainly not a graphics snob, but this looks more like a game that was released in 1999 than 2010. However, that is kind of hard to fault the game for, considering this is clearly an indie title. So bearing that in mind, despite how I feel, I can't truly say Din's Curse is awful. There are undoubtedly plenty of people who will enjoy what Din's Curse has to offer, but sadly I am not one of them. Din's Curse simply does not feel like the polished experience I expect with these types of games. And to be fair, that's not necessarily a problem with the game itself because it's very clear some people do enjoy what Din's Curse has to offer. So, read some reviews and think about whether or not this is the game for you because it may very well become your favourite.


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Posted on: October 15, 2014

Lambastard

Jeux: Avis: 4

Ugly, but smart - for an ARPG

Din's Curse is an excellent revamp of the old ARPG formula, forcing players to prioritise quests and focus on actually saving the town. The classes and skills allow for a fair bit of tweaking, and the game is decent in terms of production value. It's also almost painfully ugly, very repetitive after the first three or four towns, with lots of backtracking, and it ultimately does nothing truly new. As far as ARPGs go, it's probably one of the best to recommend - but ARPGs in general seem to have reached a dead end, and Din's Curse does not change that.


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