Posted on: May 28, 2020

mazewaliztli
Possesseur vérifiéJeux: 730 Avis: 8
Worst than 2011 version
I hate the missing link DLC integration and they added bugs not present in the original version.
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Deus Ex: Human Revolution – Director’s Cut © Square Enix Ltd. 2013. Developed by Eidos Montreal and Snowed in Studios Inc. Deus Ex: Human Revolution – Director’s Cut, Deus Ex: Human Revolution, the Deus Ex logo, Eidos Montreal and the Eidos logo are trademarks of Square Enix Ltd. Square Enix and the Square Enix logo are trademarks or registered trademarks of Square Enix Holdings Co. Ltd. This software product includes Autodesk® Scaleform® software, © 2013 Autodesk, Inc. All rights reserved. FMOD Ex Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2011. Facial animations generated with FaceFX. ©2002-2013, OC3 Entertainment, Inc. and its licensors. All rights reserved. This software product includes Autodesk® Gameware™ software, © 2013 Autodesk, Inc. All rights reserved. All other trademarks are the property of their respective owners. All rights reserved.






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Posted on: May 28, 2020

mazewaliztli
Possesseur vérifiéJeux: 730 Avis: 8
Worst than 2011 version
I hate the missing link DLC integration and they added bugs not present in the original version.
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Posted on: May 1, 2020

qsccsqwerty
Possesseur vérifiéJeux: 134 Avis: 8
One of the Best
If you like sci-fi RPGs, this is pretty much as good as they get. Maybe the only thing that could be better, is the tiny "world" compared to some others.
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Posted on: May 9, 2020

Highly_Elusive
Possesseur vérifiéJeux: 226 Avis: 10
If you like Cyberpunk, play this!
I love this game. The art style is quite unique, environments feel lived in with lots of detail. Gameplay-wise, the game wants you to be stealthy, but you can go in guns blazing. Shooting is harder than stealth tho, especially on max difficulty, you'll die after a few hits. There are different ways of how to approach each mission, exploration is rewarded with extra XP and additional side-quests. DX:HR uses a cover system where you switch from 1st to 3rd person upon taking cover. It's very fluent and works well. Unlike in the original Deus Ex, augmentations are now solely unlocked via XP-gain. No more aug canisters. DX:HR dropped skills too, but there are enough augs to choose from to cater to different play styles. Weapons can be upgraded with regular upgrades and one special upgrade that changes their functionality. Graphics still look great in most places, textures are very sharp. System requirements seem a bit low, my GTX 970 is at 100% utilization at max settings. The game has almost no bugs by now. There are two hubs in the game, plus rifleman bank station where the DLC takes place and a few one-time locations where missions happen. You can free-roam in the hubs, mission areas you can only leave after the mission is completed. There are different endings, which you determine with a choice at the final mission. Choices throughout the game sometime have consequences later, but I would say that mostly their effects are fairly immediate. Boss fights in the Directors Cut give you more options than the original release, but can still be rather hard, unless you invest in the Typhoon, which is basically a skip-boss-button. The soundtrack is fantastic, and together with the believable world and great art-style make this a very immersive game. I recommend this to all fans of Sci-Fi and Cyberpunk, especially since there aren't many Cyberpunk games out there.
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Posted on: May 3, 2020
Jeux: 0 Avis: 87
Magistral
Nous incarnons Adam Jesen, agent de sécurité, dans un futur cyberpunk. Après l'attaque de notre société, il nous faudra chercher des réponses sur ces évènements, qui nous ont transformé. FPS très complet et RPG pour ses quêtes principales/secondaires, la gestion des augmentations/inventaire, ce jeu nous laisse véritablement une énorme liberté d'approche pour nos objectifs, grâce à un gameplay très riche et aux choix. Pour résumé mon ressentit: +Ambiance impeccable +Direction artistique +Adam Jensen +Le transhumanisme +Parcourir l'univers si sombre de ce jeu +Possibilités d'approches nombreuses +Hormis les boss, possible de jouer intégralement non létal +Level design de génie +Les augmentations enrichissent réellement le gameplay +Système de dialogue +Personnages travaillés +Quête de Malik +Exploration gratifiante +Gameplay à la carte: Infiltration, fantôme, action, létal +Armes variées, améliorables et complémentaires +Système de piratage jouissif +Bien optimisé +Scénario agréable +Bon système de sauvegarde +Le corps à corps +Musiques excellentes +Jeu vraiment travaillé, jusqu'à la toute fin +Interface/menus soignés +Didacticiel excellent +Tous les DLC intégrés au mode histoire +Environ 30h de jeu +Re-jouabilité excellente +Réactions des ennemis aux bruits et portes qui s'ouvrent +La touche Blade Runner ≈Voix françaises convenables ≈Les sas du "chainon manquant" masquent les chargements -Comportement ennemi limité en mobilité, réactivité, champ de vision -Technique un peu datée -Modélisation et animation des visages limite -Synchronisation labiale -Quelques aller-retour dispensables -Physique limitée (ex: impossible de bouger une chaise/casser une bouteille) -Problèmes de ciblage à la souris (piratage/inventaire/menus) Quelques petits défauts oui, mais ce jeu est clairement envoutant (je conseille la difficulté maximale), l'immersion dans son univers est totale et le plaisir procuré par cet ensemble est une expérience que je vous recommande fortement. :)
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Posted on: June 20, 2020

slightlyedible
Jeux: 95 Avis: 8
I hate GOG's 2000 character limit
After Invisible War decided thinking was overrated, Human Revolution is a welcome return. Multiple ways of approach. Variety of viable strategies. Large, multistory levels. Deus Ex is back. Sort of. As much as I enjoy HR (and think you should absolutely pick it up on sale, because it's dirt cheap) it still doesn't match the original Deus Ex. 1) Story: HR can be attributed with both "deep writing" and "stupidity." The story uses transhumanism to explore media control, activism, terrorism, corporate influence, ect... . The one thing it never explores is how any of this is relevant. Unlike the original Deus Ex which was about a government's inability to combat a plague and suppression of the media (sound relevant?) HR eschews rational discussion. Its main theme is so forced it never feels relevant. 2) Why did they outsource bosses? HR is great at facilitating the "do it yourself" approach. Except during bosses, where they need to be killed in combat. The Director's Cut added hackables to add a little more, but they still suck. 3) This was a pretty detailed game for its time... on 7th-gen consoles. Compromises. Instancing. You can go 2-minutes in a city without running into an obvious bottleneck or a loading screen. It genuinely hurts the game when doing quests that involve you running from one end of the city to another. 4) Music. It's serviceable. It's forgettable. It all works, but it doesn't live up to the original game. I still hum the OG's UNATCO theme to this day. 5) Director's Cut? You sure? The DC's is based on an earlier build than the final version of HR. More bugs yay. The DC overcorrects the originals overwhelming yellow with a tepid grey filter. Look up "Human Revolution Gold Filter" for a tool that lets you switch between the 2. Decide which you think looks better. The DLC, originally played separately, is now mandatory. It breaks the pace entirely. It's so poorly placed into the main game that it starts with a flashback of a cutscene YOU JUST WATCHED.
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