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Deponia

Bibliothèque

4/5

( 181 Avis )

4

181 Avis

français, English & 10 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
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Deponia
Description
Rufus n'est pas un personnage des plus sympathiques. Ronchon et imbu de sa personne, il vit en périphérie d'une petite colonie située dans une zone recluse de Deponia, une planète dépotoir. Il rêve d'une vie meilleure dans l'une des riches et magnifiques cités flottant au-dessus de sa tête. Lorsque...
Avis des critiques
63 %
Recommander
Notes des utilisateurs

4/5

( 181 Avis )

4

181 Avis

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Détails du produit
2012, Daedalic Entertainment, ...
Configuration du système requise
Windows Vista / 7, 2.5 GHz (Single Core) or 2 GHz (Dual Core), 2 GB RAM, 3D graphics card compatibl...
Time to beat
8 hMain
9.5 h Main + Sides
10 h Completionist
9 h All Styles
Description
Rufus n'est pas un personnage des plus sympathiques. Ronchon et imbu de sa personne, il vit en périphérie d'une petite colonie située dans une zone recluse de Deponia, une planète dépotoir. Il rêve d'une vie meilleure dans l'une des riches et magnifiques cités flottant au-dessus de sa tête. Lorsque l'angélique Goal tombe de ces sphères privilégiées dans un tas d'immondices, Rufus y voit une opportunité de changer les choses. Il décide de ramener la belle chez elle. Ce qui était au départ une simple tentative pour quitter Deponia devient un plan machiavélique quand Rufus apprend qu'il est le sosie du riche époux de Goal. Son projet n'est que le début d'une course folle à travers Deponia, riche en rebondissements et situations cocasses.

Deponia est une comédie des méprises effrénée et une histoire d'amour des plus atypiques. Dans cette aventure riche en quiproquos, les personnages hauts en couleur parcourent la planète dépotoir de Deponia, un univers de jeu unique qui n'est pas sans rappeler les œuvres de Douglas Adams, Terry Pratchett et Matt Groening. Depuis, Kuvaq, un village de fortune construit dans un gigantesque tas de détritus, jusqu'au marché noir, en passant par les sombres recoins des voies ferrées en suspens, ce jeu d'aventures développé par les créateurs de The Whispered World, Edna & Harvey: The Breakout et A New Beginning propose un monde aux décors haute définition réalisés à la main et une animation digne des meilleurs dessins animés.

  • Un style de bande dessinée unique, avec des graphismes 2D en haute définition.
  • Des personnages étranges et un humour farfelu.
  • Des énigmes complexes et des heures de dialogues.
  • Un univers unique dans la tradition de Douglas Adams, Terry Pratchett et Matt Groening.
  • Signé par les créateurs des jeux récompensés Edna & Harvey: The Breakout, Edna & Harvey: Harvey’s New Eyes, et The Whispered World.

© 2012 Daedalic Entertainment GmbH. Deponia, the Deponia logo and the Daedalic logo are trademarks of Daedalic Entertainment GmbH. All rights reserved.

Contenus bonus
artworks avatars concept art manuel figurines papier bande son (English) fonds d'écran bande son (German)
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
8 hMain
9.5 h Main + Sides
10 h Completionist
9 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0)
Sorti le :
{{'2012-08-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.5 GB
Liens :

Fonctionnalités

Langues
English
audio
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français
audio
texte
Deutsch
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español
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italiano
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polski
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português
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Türkçe
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český
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Ελληνικά
audio
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български
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texte
русский
audio
texte
Avis des critiques
74
Moyenne des meilleurs critiques
63 %
Les critiques recommandent
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Notes des utilisateurs

Posted on: November 1, 2019

Mailanka

Possesseur vérifié

Jeux: 1087 Avis: 55

Generically Whacky

I wouldn't call myself a point-and-click connoisseur, but having played a few, I think I have a handle on what makes good ones good. Deponia is... alright. A serviceable and somewhat amusing point-and-click. The storyline fairly obvious and straightfoward, and you can see it in the trailers: generic, whacky manchild engages in hijinks, irritates everyone around him, yet somehow gets the girl (sort of) and saves the day (sort of). It's set on a junk world, which makes that a bit of a change of pace, but other than that, there's really nothing here you haven't seen before. Where it really falls down in my opinion is in the execution of its puzzles. I was able to handle everything okay until the beginning of the second act, the attempt to wake goal up. Here, we run into the "moon logic" of Deponia, which means you have only the faintest grasp as to what the game wants you to do. Deponia is pretty okay when it keeps the puzzle space small and constrained, so that there's only a handful of items and a handful of things to try them on, but as it gets larger and larger, you just have to start trying everything on everything, and this gets tedious. The final results are often highly amusing, but it's still tedious to get there. This means you inevitably reach for a guide, and this really spoils some of the more well-constructed puzzles that would have been interesting to puzzle out on your own. Since you NEED a guide to handle the whacky moon logic of the rest of the game, you end up just checking it when confronted with a more interesting puzzle and realizing, after you've seen the solution, that it's actually a neat puzzle. The moon logic of Deponia actually fits the setting. It would just benefit a lot from more constrained puzzle spaces (solving a half dozen puzzles in the village was a nightmare) or a hint mechanic that let you find out what you wanted without spoiling the whole game. All in all, it's.. fine. But there are better point-and-click games.


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Posted on: October 20, 2016

Better than the other parts

A sort of comeback for point-and-click adventure, though ultimately not as fun as some of Telltale's offerings. It looks good and there's lots of puzzles, with no death or ways to permanently get stuck (ie no missing key items early in the game) so you can just keep trying everything until you figure it out. The puzzle logic is straight up terrible though. Some are fine, some I had to look up a guide and went, "What? Seriously, they expected you to come up with that?!" This first game had a decent overall plot and humour, and IMO it might have been better extending it and just ending the story here. Rufus is a selfish, unlikable ass, but in this first part it doesn't go too far, is played for laughs, and he does actually have some justification for it at the start (stuck on crapsack planet, father ditched him and is also a selfish ass). He also starts to grow up and develop an actual conscience near the end, which makes it all the more jarring in the 2nd and 3rd parts where he fully reverts and crosses the line to outright cruelty (they try to handwave it late in the third part, but it's hard to swallow). On its own this first part has its faults but isn't bad overall, the problem is the game doesn't end here and, IMO, goes downhill in the next games. Taken on its own I'd rate this first part 3/5. If you can get this part on sale for $1 or 2 it's worthwhile. The trilogy as a whole I'd rate 2/5, and simply cannot recommend it over classic adventure games or Telltale's entries .


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Posted on: August 17, 2016

Brilliant story, challenging puzzle

This game has a brilliant story which is totally worth experiencing. One must know that the story is only whole together with two subsequent chapters, "Chaos on Deponia" and "Goodbye Deponia". But, apparantly, this is not a bad thing! The story is breathtaking and just making you take the next game, and the next one, and even the "Deponia Doomsday" epilogue part. I can't actually judge the puzzle part, for I'm not really into puzzles. This one seemed quite challenging and interesting to me. Also, Rufuse's commentary on all subjects is just beautiful -- I replayed the game especially to hear all his lines. If you're not into puzzles just like me, all complex puzzles can be skipped, and particularly difficult point-and-click solutions can be found in various walkthroughs all over the Internet. Overall rating: 10 asshole Rufuses out of 10.


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Posted on: March 27, 2015

Great presentation, awful protagonist

Deponia has great presentation: the art design is very appealing, the animation is good, the environments and characters are colorful and show a lot of attention to detail, and the music is pleasant. The voice acting is also mostly OK for an indie title. The puzzles are also good for a point-and-click adventure game; while most aren't very innovative and are pretty straightforward - not too obtuse and don't take too long to break through - they're built around creative ideas and (mostly) unorthodox items, which makes for a more interesting interaction. HOWEVER, the major and constant problem with the game is the main character (Rufus). He's completely and utterly unbearable. He's supposed to be the cliche' goofy-whacky-loveable type, very clumsy and incompetent yet high-inspiring, but he's not written as loveable at all, in fact he's downright loathsome. There's not a single redeeming quality to him - he's mean, rude, abusive, inconsiderate, destructive and has complete disregard to others' lives and property, and a complete idiot filled with unjustified self-importance. He drugs his girlfriend so he can steal from her store, floods a friend's house to trick him and kidnaps an injured unconscious woman to use as a bargaining card. Incompetent, crazy or mean-spirited characters can be made loveable by being clever or funny (Guybrush Threepwood, Sam & Max), but Rufus is neither, making it very hard to relate to him or care about him. The voice actor does a fine job but he's just so poorly written and the humor is so flat, I eventually couldn't listen to Rufus's remarks any longer so I had to just skip all of his dialogue/monologue lines, which are 80% of the audio content. That's a real shame because this is otherwise a good point-and-click adventure game with a very appealing setting and art style. If you can somehow get past this issue you might find Deponia an interesting game; as for me I won't buy the following chapters.


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Posted on: September 2, 2018

Good start that goes nowhere in sequels

Point and click adventure games live or die based on 3 primary aspects: World, puzzles and protagonist. This game (series) gets 2/3 of those mostly right. I haven't finished the 3rd game (nor do I intend to). The world of Depnonia is basically a giant garbage heap. This gives the artists the freedom to draw lots of bizzare locations cluttered with all sorts of wonderful junk and eccentric people. The art is gorgeous and the personality of the world comes to life with each new screen and interaction with the populace. I found myself staring at various locales just taking in the sights. The puzzles are mostly ok. Some of them can be rather obtuse, but that's true of all point and clicks. I don't feel they ever got as bad as some of the worst in Discworld. There are some that involve minigames, but the game lets you skip those entirely if you get too frustrated, which is a good option to have (never needed to use that feature). There is, however, a game breaking bug in one of the puzzles. The player character completely dissapears and the game locks up. The developer's claim to have fixed it, but ultimately the solution was to go to their website and download a new save file. Hmm. Not ideal. The protagonist is where the game falters. Rufus is completely unlikable. He's a total egotistical asshole. He frequently lies, steals, cheats and abuses everyone including his friends and the girl he (supposedly) fell in love with. He physically and mentally abuses her. He drops her, he lies to her, he tricks her, he actively chooses sub par medical supplies when trying to help her. He's just a jerk. I think he was designed intentionally annoying, but intentionally annoying is still annoying. I couldn't get behind him at all which is an issue because as the protagonist you spend the most time with him and every object you interact with he comments on and, eventually, he stopped being even kind of funny. (hint: he doesn't get better in the sequels)


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