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Defender's Quest

Bibliothèque

4.5/5

( 88 Avis )

4.5

88 Avis

français, English & 8 de plus
14.9914.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Defender's Quest
Description
Tout se passait à merveille pour Azra, la bibliothécaire royale. Elle y avait des livres à trier, épousseter et ranger, d'importants documents royaux à transcrire. Mais tout ceci fut balayé par la terrible épidémie qui ravagea le royaume d'Ash. L'épidémie tuait vite, tellement vite que personne n'av...
Notes des utilisateurs

4.5/5

( 88 Avis )

4.5

88 Avis

{{ review.content.title }}
Détails du produit
2012, Level Up Labs, ...
Configuration du système requise
Windows 10+, 1.5 Ghz< single core, 1 GB RAM, Any, 100 MB HD space...
Time to beat
9.5 hMain
18 h Main + Sides
38.5 h Completionist
16.5 h All Styles
Description
Tout se passait à merveille pour Azra, la bibliothécaire royale. Elle y avait des livres à trier, épousseter et ranger, d'importants documents royaux à transcrire. Mais tout ceci fut balayé par la terrible épidémie qui ravagea le royaume d'Ash. L'épidémie tuait vite, tellement vite que personne n'avait le temps d'enterrer les morts ; au lieu de ça, ils étaient tous jetés, sans cérémonie, dans le Gouffre. Azra, infectée par l'épidémie, est jetée elle aussi dans le Gouffre. Elle se retrouve bientôt dans le Monde à Mi-chemin, l'endroit entre la vie et la mort, et découvre son vrai pouvoir : elle peut ramener n'importe qui avec elle. Maintenant, elle doit traverser le Gouffre dans l'espoir de trouver la cause de l'épidémie et combattre pour sauver aussi bien elle-même que tout le Royaume.

Defender's Quest est un jeu hybride entre Tower-Defense et RPG, et qui mélange donc des mécaniques issues de ces deux genres. Recrutez vos troupes et choisissez celles qui correspondent le mieux à vos besoins parmi des berserkers, des archers, des soigneurs, des mages et bien d'autres. Améliorez leurs compétences, objets et capacités, et regardez votre groupe se développer.
  • Le Tower Defense rencontre le RPG ! Vos personnages montent en niveau, utilisent de l'équipement et gagnent des pouvoirs magiques ou des aptitudes de combat !
  • Des centaines de combats sur plus de 47 cartes !
  • Que vous soyez novice ou vétéran, vous trouverez toujours un défi à votre mesure !

Copyright 2012 Level Up Labs, LLC. All rights reserved. Defender's Quest is a registered trademark of Level Up Labs, LLC

Contenus bonus
artworks avatars character biographies bande son fonds d'écran Super Space Defenders official mod Defender's Quest original version (Windows) Defender's Quest original version (Mac)
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
9.5 hMain
18 h Main + Sides
38.5 h Completionist
16.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (12+)
Sorti le :
{{'2012-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
516 MB
Liens :


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русский
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中文(简体)
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日本語
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Avis les plus utiles

Posted on: March 13, 2013

An excellent tower defense game!

Defender's Quest is one of the more impressive tower defense games I've ever played. I must admit I never much liked the genre, but I ended up playing this for 4-6 hours a day since buying it a few days ago, so hopefully that says something about its quality. First impressions are important, and admittedly DQ doesn't make a hard-hitting impact in that regard. The graphics are reminiscent of games you find on Newgrounds and Miniclip, and the first two levels don't really show much of the game's potential. Once you move on to later levels, however, the game quickly shows off some terrific gameplay. Billed as a hybrid game that combines Tower Defense and RPG, you follow the story of Azra (or whatever you want to name her), the Royal Librarian who has the Plague. The game starts off with her being carted off into the pits. From there, you will encounter unique characters - characters who lead others of their classes - who will join you on your journey. There are a total of 6 classes, including (but not limited to) Knight, Cleric and Ranger. Without going into spoilers, I only have this to add: the last character class is epic ;) (of course if you've seen GOG's screenshots, you probably already know what it is) So anyway, instead of towers, you place characters on the map. This is where DQ resembles a tower defense game the most. Enemies begin emerging from a number of exits varying with the difficulty level and map, as they try to get to Azra, and your people will be hammering them with swords, arrows and spells as they pass. As you progress through the game, you can recruit more followers with the scrap (money) you've earned, and purchase more weapons. You will also find more unique items that can be upgraded in New Game+ (the game mode that escalates the difficulty once you finish the normal game). Characters can also be leveled up over time, and this change will be carried over from one level to the next, unless you decide to respec them. My problem with the RPG aspect here is that character skill trees are too simple. There are passive and active skills that can be leveled, but there's not much in the way of choice early on. Certain skills work better in certain situations/levels, and it's not hard to figure out which skills are optimal. I would have liked to see more diverse skill trees. Regardless, as your characters level, some of their stats like health and attack speed also automatically increase. Azra herself cannot engage directly in combat the same way the other characters can, but she can use spells to hurt/push enemies at the cost of Psi (which is also directly related to upgrading and summoning your characters on to the map) or frenzy/heal characters. Combat can get really intense as enemies start flooding in, but at the same time it's never really unfair. You will die a lot, especially on harder difficulties, but the sense of satisfaction is tremendous once you get past the hurdle. Another point I have to give the developers credit for is the writing. The story is full of generic fantasy cliches, but it doesn't take itself seriously. At all. The writing is great, and I'm not just highlighting this because it's an indie effort. Character banters are hilarious and very appropriately timed and placed, and each unique character has a well-developed personality. It would be a gross discredit to the rest of the game to suggest the story is the reason to play on, but it does indeed hold up well alongside the solid, frantic gameplay. So yeah. Buy this. Now. Or at least give the demo a try. It doesn't matter if you like tower defense games or not. I have an inexplicable dislike for such games, yet I found myself drawn to this, hooked even. It's excellent, and more than worth the money it asks for.


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Posted on: November 4, 2012

Game design at its best

Really enjoyed the game. It is quite apparent that someone put lot of thought and effort into making the game. It is a blend of RPG (in that you have separate characters and skill tree for all of them) and tower defence (in that you summon your characters on map to stop waves of attacking creeps) and it blends superbly. And of course then there is the story. It is not very usual for TD games to actually have a story (yes, I can think of few, but it is often too shallow), but Defender's Quest lays out quite nice, epic and funny storytelling. Main characters have distinct personalities and comment on the plot often(actually most of the plot is made out of dialogues). There isn't much in the way of choice on how to make the story progress, but then again - having a good story on a TD game is good enough for me. As the graphic goes - It is quite nice pixel art with enough animations to both look alive and to let player distinguish between different attacks and abilities. Music is also nice. Not great but works with the rest of the game very smoothly. Finally there is negative comment (you do not have to read further if you do not care about security that much): For a game that is DRM-free it needs you to do quite lot of stuff you probably don't want to. Then again you can disable part of it without much effort. 1. It requires you to install Adobe Air. I personally don't like it and it can be seen as potential danger to your PC. There is nothing you can do though. DQ is an Air application. 2.At every start-up it tries to connect to its home website to download updates. You can still play even if it is unable to connect, but there is no option to turn this off. You can disable its internet access through firewall but that makes it one more thing to worry about when you actually want to update - why they don't have a way to opt out auto-updates is a mystery to me. 3.It automatically "tracks anonymous play stats". Which is nice for them, but I only found out there is a way to disable it in the options menu after I completed the game. So, yes, you can disable it, but it is on by default and if you didn't read through whole EULA there is a chance you don't even know about it. All in all it is a very nice game with cool story and great replayability. Only problems are those minor limitations in field of security. I give it 5/5 since I do not find them that problematic - but it would be very nice if creators of this gem thought of that not everyone thinks it is great to send their play data or to connect to internet every time they start an off-line game. One last sentence: Thanks for reading this far and please forgive me those grammatical mistakes I surely did in this review - English is not my native language.


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Posted on: October 31, 2012

A real gem

One of the few games where after playing the demo, it was "Shut up and take my money" - and that was nine months ago, and since then it grew much better. The blend of genres is a very good idea in itself, but the real value lies in replay potential. First of all, after you beat the game, you can go through it again with all the enemies being stronger and having nasty surprises in store, which forces you to adopt your previously working strategies. And second, there's a lot of room of self-imposed challenges in how are you going to play the game, that again makes the gameplay completely different. Most character classes also come with a skill tree that allows them to be shaped to different tasks - and the individual maps are so varied that there is no dominant strategy that would work well in all levels. Throw in savegame import/export and modding support - and there is really no reason to delay the purchase at all.


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Posted on: May 19, 2013

More than the sum of its parts.

Yes, it's a tower defense game, with level-up elements, but at least for me it's an oddly compelling game while the last 40 tower defense games I've poked my fingers at have all left me cold. The characters are varied, the dialog witty and quick, and the overall story leads you along effectively. You can play this game in a pattern which is very challenging, or you can turn down the difficulty if you just want to see what happens next. At lower difficulties it becomes more exciting to just pump up new abilities and see them in action. At high difficulty levels it can be an interesting puzzle to best use your specialized characters in an interlocking way to defeat harder challenges. The game is built in Flash/Air, which some may not appreciate, but it also means you can try the demo out right in your browser on the developer site. Go ahead, it won't cost you anything. You can even import your game from the web into the purchased copy.


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Posted on: November 19, 2012

Fun, but...

Based on the demo (available here, or a more extended version available at kongregate), this game is a lot of fun, even if you're not a big fan of the Tower Defense genre. For some reason, adding RPG elements is just happy-making. Despite having already plowed hours into it, I'm still hesitant to buy DQ. I buy from gog in large part because I *don't* want to be automagically opted in to surreptitious software installs and data tracking. So in response to Level Up Labs post here, yes, there would be a demand for removing the need for Adobe Air, turning off phoning home by default, and turning off auto-update as well.


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