Posted on: November 13, 2025

nomorename
Possesseur vérifiéJeux: 89 Avis: 36
Decent STS Clone but somewhat unpolished
It plays like Slay the Spire, standard deckbuilding roguelike stuff, with 3 hero slots whose decks are mixed together (unless they die) and an interesting boost mechanic- Cards played give adjacent hand cards additional powers which range from additional attack to lower costs or new abilities. There's a few ways cards can be moved while in your hand but generally they are stuck until played so it really encourages you to think of the order to play them and which cards do you want to boost. There's a few other unique mechanics but they aren't really worth mentioning (ie. block is retained between turns - until the hero is attacked) Overall I would give the gameplay and feel a decent grade. Not anything (story, cards, art, etc.) really exciting but generally good with that one neat boost idea. There's a number of balance issues and depending on your strategy and RNG can become OP or unable to catch up, however I don't feel are that much worse than some of STS heroes. The main issue with the game I've found is the synergy. Or lack thereof. Take Monster Train - another STS clone with a two hero party. Which heroes you take similarly changes what cards and some relics you can find - but what combo you choose often can present very different strategies that would not be feasible solo. Here - most heroes specialize in a few things and don't really mix - just add to. For example, the beginner cleric can debuff enemies to take more damage. The warrior then can earn rage that increases group damage. Sure, they "combine" to do more but not really a synergy involved. You often want to only focus on one hero's strategy and only get the others for their 0-costs as quick ways to boost the other cards. You can remove cards at the blood shop but they are not common so changing strategies can be difficult past mid game.
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Card Boosting: A one-of-kind mechanic in which a card's power is enhanced when adjacent cards are played. Upgrade your deck to pack a more powerful punch and synergize your cards’ abilities with different items and mechanics to stack the odds in your favour.
It's dangerous to go alone: Choose from a vast amount of cards, items and trinkets to create your favorite builds and combos. With over 200 cards and 100 trinkets at your disposal, the strategies you can employ are virtually endless.
Easy to learn, hard to master: Face an unforgiving roguelite campaign which emphasizes replayability by employing various difficulty modifiers, diverse encounters and biomes teeming with lore-expanding secrets.
Balancing Act: The hero party system allows players to enlist three out of six possible champions at the start of their run. Each hero has cards, abilities and equipment dedicated to their class, adding an extra layer of planning and strategy with each descent.
Run for your lives: Apart from regular runs, in which heroes retain some of the loot won on previous descents, players can employ Death March mode, in which equipment stats are ignored, for an even more ruthless experience.
Ruins explorer: Uncover secrets while exploring the depths and find hidden areas, rare cards, powerful relics and elite monsters.



