Posted on: May 5, 2023

sepus
Jeux: 320 Avis: 8
Good potential, bad execution...
Regarding gameplay, Dawn of Man goes in line with titles like Banished, Foundation or Farthest Frontier, however, it has much less options, buldings, technologies, which makes it very repetitive. Basically, after you played it once, to get used to mechanics, you will play it for the second time, to build your settlement 'properly', and that's it. After that there's nothing new you can make differently. There are multiple features that have potential, but were apparently abandond during the development process, e. g. people and animals can get sick, but there's no way to cure them, no herbs, no medicines or technologies linked to 'medicine'; there are storms that slow down your gameplay speed as if something dangerous is approaching, but the only thing they can do is hit one of your people with lightning (killing them instantly), but there's nothing you can do against it... Neither order people to hide in their homes nor build lightning rods... You just speed the gampleay up and keep playing. From more technical point of view, you have flour in granaries, ovens filled with fuel and idle villagers, yet nobody is baking bread, and soon the villagers will be starving. I'm not sure if path settings are incorrect and a villager very far away is being chosen to bring the flour to the oven, or there's a cooldown in the oven... I had a feeling that 90% of the time the oven was out of use even when there was flour in the granary. I can recommend to buy it, chek, and return within 2 days (you're not gonna need more time than that), or buy on a sale for maximum of 5€, but there's no point of paying full price.
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