Posted on: August 19, 2019

Retikulum
Possesseur vérifiéJeux: 107 Avis: 1
Cool
Cool, short adventure, perfectly made for an evening of fun.
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Contains The Tower and The Crypt DLC's
© 2019 Unfold Games, LLC. All Rights Reserved. DARQ title and logo are registred trademarks of Unfold Games.
Game length provided by HowLongToBeat
Posted on: August 19, 2019
Retikulum
Possesseur vérifiéJeux: 107 Avis: 1
Cool
Cool, short adventure, perfectly made for an evening of fun.
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Posted on: September 14, 2020
cmclout
Possesseur vérifiéJeux: 1093 Avis: 30
Great, but has its issues
DARQ is a bittersweet experience. I absolutely love the art style, the sound effects are wonderful (there is no music), I love the walking and shifting mechanics, and the puzzles are fun without being complicated. There are 7 chapters in the game (not including the DLC), and I competed them in just under 2.5 hours (the DLC added another 22 minutes of play time). There are a few negative points, however. 1. Chapter 7 was not enjoyable at all; it was nothing but a long chase scene with traps you could not anticipate (thus you could not avoid them the first time you encountered them). This did not fit the style of the game, which was otherwise a puzzle game. 2. There was one puzzle (the maze/camera puzzle) which is completely unfair and not at all enjoyable. You are shown a picture of a simple maze and you need to use your movement keys to move a ball through the maze. However, once you press the button to start the puzzle, the camera starts rotating horizontally, so the maze scrolls off the screen and you spend most of the time not seeing the maze you're trying to solve. To make matters worse, there is an enemy approaching you from behind, so you have very limited time to complete the maze (which, again, you can see for only a few brief periods of 2-3 seconds each). 3. The game is short. I completed the entire game in 2.75 hours (2 hours 24 minutes for the base game and 22 minutes for "The Tower" DLC). I loved the style and the gameplay, so this really left me wanting more. I was very disappointed that it was over so soon. If you enjoy puzzle games and enjoy this art style, then I definitely recommend this game, but keep in mind that it will be a short experience.
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Posted on: October 12, 2019
Hirnwirbel
Possesseur vérifiéJeux: 147 Avis: 6
Short and well crafted
It's not a very long game, but one could just as well say that it doesn't overstay its welcome. Every level brings something new to the table and the game never feels padded with excessive backtracking or repeating puzzle mechanics. The puzzle difficulty strikes a nice balance, being just challenging enough to be interesting, but not so much that it would disrupt the flow of the game. Personally, I would have loved to get a little more story though - a lot of things seems like they should come to some conclusion at the end (like a certain reappearing character, an obvious common theme in enemy design or things happening in your apartment), but they just... don't. Maybe something for a DLC?
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Posted on: August 24, 2019
TwoCatsGaming
Possesseur vérifiéJeux: 170 Avis: 15
Obscure for Obscurity's Sake
DARQ seems to be following the trend of many puzzle games these days where obscurity for obscurity's sake is the game's core concept. Puzzle-solving should not first require figuring out what even is supposed to be a puzzle, never mind what it is you're supposed to be solving. ::::SPOILER:::: Example: you come up to a device that comes out of the "ceiling". There's a series of square and rectangle blocks, and a large block with a key symbol on it. It's very early in the game, so not much has been established yet, certainly nothing to do with keys or moving blocks. I had no idea what that thing was. Kept trying to use the key block. Couldn't. Thought a key was required to use it and went hunting for one. That wasn't it, either. After becoming frustrated, I started randomly tapping arrows and mouse buttons on the thing without purpose or plan, and one of the tiles moved. Discovering how something works on accident isn't gratifying at all. Providing a simple clue on how it works would have been simple. Have a smaller block fall or slide when it first descends. This would show "oh, these things move", and then a player has an idea of at least what you can *do* and where to start, and then figure it out from there. :::::END SPOILER::::: I got past that point and quickly ran into another dead end because, again, the game provides no clues or indications of what kind of interactions are possible. Everything has to be figured out by random guessing which, again, is not gratifying. Better luck on the next game, but this one falls short for me.
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Posted on: August 25, 2019
Mildiane
Possesseur vérifiéJeux: 175 Avis: 1
A very good surprise
Initially, I bought the game to support its author's decision about the EGS, but I surely don't regret it. For a one man studio game, it is indeed very good. The dark and creepy atmosphere is omnipresent and the horror is really subtle but it works! A very good puzzle/horror game and I recommend it :)
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