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Dark Fall: Ghost Vigil

Bibliothèque

4/5

( 9 Avis )

4

9 Avis

English
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
10.994.39
Prix ​​le plus bas depuis 30 jours avant réduction: 4.39
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Dark Fall: Ghost Vigil
Description
Join the all-night ghost vigil at Harwood House. As part of the 'OPG' paranormal investigation team, explore the haunted buildings and investigate sightings of ghosts, long reported around the area of Wolfenden. Grab the ghost hunting gadgets and solve the mystery surrounding this abandoned building...
Notes des utilisateurs

4/5

( 9 Avis )

4

9 Avis

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Détails du produit
2020, Darkling Room, ...
Configuration du système requise
Windows 7/8/10, 3.0 Ghz Intel Core i3 or equivalent, 8 GB RAM, 1 GB nVidia Geforce GT460 or equivale...
Time to beat
8.5 hMain
-- Main + Sides
14 h Completionist
9 h All Styles
Description
Join the all-night ghost vigil at Harwood House. As part of the 'OPG' paranormal investigation team, explore the haunted buildings and investigate sightings of ghosts, long reported around the area of Wolfenden. Grab the ghost hunting gadgets and solve the mystery surrounding this abandoned building.

Welcome to Ghost Vigil

The aim is to prove the existence of 'ghosts' through paranormal experiments. The venue is Harwood House, boasting a disturbing history, waiting to be experienced, by you. We, The Oxford Paranormal Group, believe the building is haunted, not by a single unknown entity, but several. The O.P.G have placed several remote live cameras and experiments throughout the building.


Harwood House is now empty as it has been for 4 decades, but you can be the eyes in the dark... watching... waiting. Discover what happened.

The house was built in 1747, as a country home for Lord Harwood, his wife and young son, Edgar. The Harwood estate was modest, stretching to a few dark wooded hills, deep in the Oxfordshire countryside. A tragedy occurred, in 1749, when Lord Harwood lost his son to scarlet fever.

A mixed history then befell Harwood House; it was passed from one owner to another in quick succession. It would appear no-one wanted to stay, for long. In later years the house became a hotel, a maternity hospital and eventually, in 1968, a children's home known as Shangri La.

Your Role:

You are new to the OPG, the Oxford Paranormal Group, but have to face your first 'all night vigil' at Harwood House. Your investigation will begin in the Attic, as your designated 'closed door experiment', before exploring the remains of the abandoned Harwood House and the Shangri La children's home.

In addition to exploring your designated investigation area, there are also ghost cams available to see other parts of the venue, as well as interactions with your fellow OPG members via messages and walkie talkie.

Your mission is to monitor the equipment and paranormal experiments. Things start off okay, with potential activity; orbs, flashes, temperature drops... until midnight, when things become deeply ‘unexplainable’. Who haunts Harwood House?

Key Features

  • Explore the old abandoned Harwood House after dark.
  • Use Ghost Hunting gadgets to discover supernatural activity, ‘see’ into the past, and hear the dead.
  • Experience flashbacks to the past through Time Slips.
  • Conduct paranormal investigations using a range of investigation methods.
  • Use Dictaphone EVP recordings, Night Vision camera, EMF Detectors and a Thermal cam to help pinpoint phenomena.
  • Communicate with ghosts via a Ouijaboard.
  • Set up Trigger Object and watch for activity.
  • Follow ghostly clues heard via the Ghost Box.
  • Reveal paranormal phenomina with Night Vision or Thermal cameras.
  • Use detective skills to uncover secret places and learn long lost secrets.
  • Challenge the mind by solving puzzles and enigmas.
  • Full cast of actors & sound to bring the haunted location to spooky life!
  • Monitor CCTV cameras set up across the location, to watch for supernatural activity.
  • Investigate both historic and recent hauntings at Harwood House.
  • A cast of ghosts to discover and ghost hunting companions to remotely interact with during your Ghost Hunts.
  • Written by Jonathan Boakes, creator of the Dark Fall and Lost Crown games.
  • Hear real audio phenomena captured during Ghost Hunts.
  • Point And Click interface Adventure Game.
  • Solo gameplay.

Dark Fall: Ghost Vigil © 2020 Jonathan Boakes - Darkling Room. Developed and published by Jonathan Boakes & Darkling Room. The Dark Fall: Ghost Vigil logo design is a trademark of Jonathan Boakes/Darkling Room. The Darkling Room logo design is a trademark of Darkling Room. All brands, product names, and logos are trademarks or registered trademarks of their respective owners. All rights reserved. Made in England.

Succès obtenus le plus souvent
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
8.5 hMain
-- Main + Sides
14 h Completionist
9 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2020-01-10T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
3.1 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: March 22, 2020

Far Too Much Handholding

I'm a big fan of the first 2 Dark Fall games. I think they're great. Sadly, I'm not a fan of this one. It had a lot of potential, but it's being ruined by one simple thing. There's far too much radio chatter and constant moments of having to listen to the other ghost hunters bother you about whatever. Seriously, stuff like this needs to stop in video games. Gamers do not need this much tutorial, or hand holding. The first 2 games had zero hand holding. You had to figure it all out yourself. And that was the point. That's the point of point and click adventure games. Figure it out. I don't need 3 people calling in every 5 seconds to annoy me with some mundane information I could've figured out myself. I recommend to the developer to either make a no tutorial option, or to completely remove the radio chatter from the game. I'm forced to give this a 3 star rating even though the rest of the game is not bad. If the radio chatter were removed, I could give it a 5 star.


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Posted on: March 16, 2020

Most Haunted

There seems to be a wave of daytime television simulators cropping up lately, like House Flipper and Car Mechanic simulator which are just as enjoyable as watching the Discovery Channel on a quiet Sunday afternoon, so spotting a slightly janky looking game clearly inspired by classic reality show Most Haunted I had to jump in. In short, this is really effective paranormal investigator simulator... there's no jump scares or deep psychological terror, but fun paranormal detective puzzle solving, with some of the nerdiest (albeit incredibly believable) side characters. The Good - Really well written and acted, the characters feel completely real in all interactions, really immersive - Range in environmental puzzle solving with a lot of ghost hunting gadgets, very innovative gameplay, although few prompts with when to use them. - Shangri-La house looks fantastic, game runs smoothly without frame rate drops or glitches - The pacing at which the gameplay and story develops feels right. The small starting area helps prepare the tools for the whole house The Bad - The world is rendered, so the on rails point-and-click style feels unnecessary, it should have total control - Some of the puzzles are a little obtuse! more like an escape room (for better or worse). I needed to use their walkthrough a couple more times than I would have liked! sometimes hard to tell which information to jot down or not... especially answering colleagues questions in the first act. In conclusion, this is a low end 4 star game. Sensibly priced for a few days of mystery, marred mostly by some slightly unnecessarily convoluted puzzles... but maybe some people would prefer that more than me!


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Posted on: August 6, 2022

I want more

Let's say it straight: point-and-click is not the most popular genre these days. I spent plenty of time searching for a game with a good, compelling story, dark art style and bleak atmosphere. I played Still Life, all parts of Black Mirror and even indies like Scratches, not to mention all previous parts of Dark Fall. I love all of them and I wouldn't mind playing a similar game again. But Ghost Vigil offers way much more! First of all, it departs from a classical "use object-on-object" style. An integral part of the game are devices such as cameras and EVP recorder you need to use to solve puzzles. Roaming around the house with a thermal camera in search of sources of unexplained heat or using night vision to look for instructions is a great example of modern solutions that fit perfectly to classical mechanics. However, the most important advantage of Ghost Vigil is an absolutely overwhelming ATMOSPHERE! Harwood House has everything that makes you thrilled every time you open previously locked door. A story of a building that witnessed so many tragedies is gripping on its own rights. However, every room is full of signs of the bleak past: old photos and posters, shattered furniture, blood stains etc. And don't forget about distressing phone calls, sounds and even time phenomena! The game certainly knows how to make you feel uncomfortable. Are there any downsides? Well, not for me. Many people complain about radio dialogues. Sure, it may be irritating at first but it's a part of a story. Moreover, radio chatters fill the first 30 mins of the game. Some may also be disappointed with riddles. Personally, I find them perfect: they are sometimes demanding but none of them makes you feel frustrated. (Well, maybe apart from one or two.) Overall, Ghost Vigil proves how to merge the best features of the traditional point-and-click games with interesting novelties. The result is more than good. I highly recommend the game to all fans of the genre.


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Posted on: July 26, 2020

Très mitigée sur ce dernier Dark Fall

Pas facile de donner une note globale à ce jeu... Les + : - Le scenario. Comme toujours avec Jonathan Boakes, on se trouve mêlé à une histoire prenante dont on a très envie de connaître la fin. Et les fins sont réussies ! - Aucune énigme "gratuite", tout est question d'indices (ils sont très nombreux) et de logique. Papiers, crayon et captures d'écran ! - Très bonne durée de vie Les - : - Une première partie désagréable, confuse et anti-immersive : + Beaucoup de gène audio avec des collègues qui ne cessent de vous interrompre en vous parlant tout le temps. Très agaçant. + Trop de gadgets envahissants qui produisent surtout une nuisance visuelle et auditive fatigante à la longue. Et dont on ne voit pas toujours l'utilité... - Les "gadgets" sont malcommodes à utiliser. Le magnétophone n'enregistre pas de près mais il le fait si on zoom ? ou il se déclenche tout seul ? la caméra thermique est en panne ici mais pas là, etc. - Contrairement aux autres Dark Fall, plusieurs indices vocaux distordus en anglais, donc difficiles à comprendre quand on est français - Une lampe torche qui disparaît d'un coup, vous plonge dans le noir et vous force alors à utiliser la caméra nocturne non-stop avec ses clignotements incessants... Conclusion : Une 1ère partie complètement ratée. Auditivement et visuellement très pénible. Très confuse de surcroît, avec des voix qui vous 'pilotent' constamment, vous empêchent de trouver vos propres marques, votre rythme et ne vous laissent même pas entrevoir l'histoire ! En revanche, dès que leur présence s'estompe, on retrouve tout le plaisir des précédents Dark Fall. Le silence, les bruits, les indices disséminés partout, une exploration attentive à mener et une plongée très réussie dans un univers de noirceur. POUR INFO : la lampe torche s'active/se désactive avec F ou la souris... attention à ne pas vous gâcher une bonne partie du jeu comme je l'ai fait involontairement après usage du drone...


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Posted on: March 6, 2022

WAAAAY to much useless radio chatter

This experience is being completely ruined by the NON STOP radio chatter of USELESS, GAME-DISRUPTIVE dialog!


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