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Cultist Simulator

Bibliothèque

3.7/5

( 124 Avis )

3.7

124 Avis

English & 2 de plus
19.9919.99
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Cultist Simulator
Description
Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Per...
Avis des critiques
50 %
Recommander
Eurogamer
Recommended
PC Gamer
85/100
Screen Rant
4/5 stars
Notes des utilisateurs

3.7/5

( 124 Avis )

3.7

124 Avis

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Détails du produit
2018, Weather Factory, ...
Configuration du système requise
Windows 7 / 8 / 10, 2GHz or better, 1 GB RAM, 1280x768 minimum resolution, Version 9.0c, 500 MB avai...
DLCs
Cultist Simulator: Original Soundtrack, Cultist Simulator: The Ghoul, Cultist Simulator: The Dancer,...
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
Description


Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.

In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.

Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.



In this 20-40 hour game, you'll:

Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.

Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.

Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.

Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.

Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.





Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Anthology Edition
bande son (WAV)
bande son
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11.0+)
Sorti le :
{{'2018-05-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
317 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
русский
audio
texte
中文(简体)
audio
texte
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Notes des utilisateurs

Posted on: July 7, 2018

Tantalizing Story Mired by Gameplay P1

My previous experience with Fallen London is what sold me on this game as I wanted to see an example of a game where the story is first and gets all the attention as an aspiring writer myself. Admittedly, the author in me was mostly satisfied and even delighted by the storytelling manner and actual content. The narrative is creative, smart, and has hints of a Choose-Your-Own-Adventure book. In fact, if it were merely a book, or even just a visual novel, I would have likely given this a much higher rating. Unfortunately, this game is severely, horribly reduced by the actual play. It isn't that it's just boring to some types of people, as it will inevitably be. The game actively gets in the way of you discovering it, and the story is kept out of reach maddeningly by aggressively obtuse mechanics. For starters, it's true that the game has not even the slightest tutorial. While this isn't really that much of an issue, as discovery can be great fun, once you build up enough runs to know what to do at the beginning, you run into paralyzing fear later as you may not know how to prevent a bad ending from happening unless looking it up, or may find some advanced materials too confusing to use without outside help. This leads into the next point that the beginning of a successful run and the setup required is VERY BORING. You will have to stall to build skills and read the same few books over and over while waiting for a very long time to gather cultists. The high RNG factor can make even a well-developed run end very swiftly and suddenly, sending you back to this grind. Another massive drawback is that the game's UI is also very poor. If you choose to collect all of your cards at once, they will go wherever they wish. You have to keep cleaning and cleaning for the entire game, and increasingly often. Cards can disappear due to bugs or being hidden under other cards, forcing you to search for hours.


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Posted on: March 14, 2021

7/5 stars for the writing, 1/5 stars for gameplay

The writing for this game is top notch. The Lore is deep, and delving further and further into it is why I keep playing. If you like the writing of "Sunless Sea", "Fallen London", HP Lovecraft, Clark Ashton Smith, or Robert Chambers, you'll love this. That being said, the gameplay really keeps this game from being an 11/10 experience. The "Roguelike" element to this game DOES NOT WORK. I highly recommend manually savescumming, by manually copying the save to your desktop at critical points. For one thing, there is a TON of grinding, especially early on. For another, luck often plays a major role. Thirdly, certain mechanics and paths are never explained in game; you learn them through trial and error. Which is GREAT, except when you make a critical mistake and lose something important, or get a game over that you couldn't see coming.


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Posted on: June 3, 2018

gtb

Possesseur vérifié

Jeux: 551 Avis: 6

Managing timers for eternity.

So this isn't a game so much as it is a series of timers you periodically click on or move around. There is strategy, because you have to be aware of which timers are counting down and which timers need to be finished before others so that you can initiate further timers. There is lots of lore text as you can imagine since this is another game from Alexis Kennedy- of fallen london and sunless sea- but you are at the mercy of the timers, unless you pause a lot, so you don't really get to appreciate any of it. In this game, he's managed to condense his brand of "storytelling" which is essentially random paragraphs from lovecraft novels pasted onto cards and then randomly dealt to you in the hope that some of it will be in an order that either makes some kind of narrative or is weird enough that you think it might, into its final form. Imagine playing a version of "cookie clicker" where every time you click, the game calls a database of random strings from "The Shadow over Innsmouth" and prints one to the screen for you to read. Now imagine there are 12 simultaneous cookies to click. That's basically this game. 2/5 is generous.


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Posted on: December 13, 2021

Gorgeous, intriguing, confusing, boring

It has been a long time since I played this game, and again and again I find myself coming back to the store page and NOT reinstalling the game. This game is gorgeous, it has an eerie feeling and it trasmits the madness than a character finding about the King in Yellow and Carcosa would. It is filled with lore, hints of weird thing happening on the background and knowledge just out of reach. It is a great setting, but the game is a chore. You just don't know what you are doing, and I think it replicated too well what a person on that world would do and feel, which means that a lot of the time when you start you will spent hours just working not knowing what else to do. The timers get frustrating, and instead of dread and uncertainty it makes you feel stress and frustration. You cannot take it slowly and try to explore small things because you have tons of things happening anyway and a lot of times and a lot of resources that are fading away and sometimes you wish to just let everything fade and lose a lot of progress just so you can try to enjoy whatever you have just find out. And if you aren't that clever, or persistent, you just won't figure out what to do. I am not, and maybe I don't have the patience (but, I mean, I sank 31 hours on this game), but I had to look a wiki to know what could I accomplish and how to, which obviously defeats the whole purpose. I couldn't engage with the game like it wanted me to, it didn't hook me so I would slowly learn more and more about this fantastic world, instead slamming my head against a very clever wall that made me wish this people would just develop another game that plays better.


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Posted on: January 8, 2019

I hate it, but I can't stop playing

The writing, the sound design and the visual style of the game are great! They combine to set exactly the right mood as you delve into the world of the occult, even if everything is represented by cards and tiles. Starting the game with little indication of what to do or even how to do what you gradually discover, you are given the sensation of fumbling your way to forbidden knowledge in a very real sense, which makes it that much more satisfying when you reach an epiphany. However, once you do figure out how things work (either by the intended experimentation within the game or by reading a wiki), the work becomes a slog. The abstraction and mystique gives way to a colour-coded solitaire that's more a matter of juggling cards and timers and less about feeling that sensation of tense exploration. The challenge at this point becomes attention span and patience - I did not manage to get one of the 'real' endings in about 30 hours of play because an ill confluence of RNG and impatience or poor planning on my part would always cause my downfall. In the end, I felt compelled to keep playing to achieve ascension, but I was not enjoying it. I can't deny I got my money's worth of entertainment from it, however.


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