Posted on: August 12, 2022

rodrigokiller
Jeux: 101 Avis: 1
Windows support
Has windows support.
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Posted on: August 12, 2022
rodrigokiller
Jeux: 101 Avis: 1
Windows support
Has windows support.
Trouvez-vous ce commentaire utile ?
Posted on: February 7, 2025
Iohannis42
Jeux: 460 Avis: 50
Dark
Another example of a game released unfinished, or at least unpolished. Dark and ominous. Avoid.
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Posted on: August 17, 2022
Rusturion
Jeux: 66 Avis: 1
I don't use Linux
Some people are really weird.
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Posted on: April 29, 2023
Riin123
Possesseur vérifiéJeux: 12 Avis: 2
Attention Mac Users
I cannot tell wether or not i liked the game, because i bought it for mac and it wont work. At some random moments it just wont react to anything i do.
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Posted on: September 16, 2023
evild4ve
Jeux: 184 Avis: 21
Gimmicky and unresponsive on Proton
I had the opposite experience from basstitan. On Xubuntu 22.04 with Proton-Experimental the number of followers in the base kills the framerate in both the base and the dungeon. The dungeons are most similar to the Binding of Isaac (which is now 12 years old), but they aren't as good. There are only a handful of possible room layouts, maybe 5, and unlike tBoI the composition of enemies and powerups you find doesn't seem to matter. Close-combat is repetitive, randomly effective (since it depends on timing, without letting you take control of the timing), and loses health too fast. Ranged combat is so fiddly that I never used it after one try. To shoot, you have to hold a button, and aim precisely (with an analog stick), while the enemies carry on moving (albeit slower). The ranged combat is why tBoI is good - and Lamb's decision to make it a bewildering mess makes it far less of a game than tBoI. The base management has a superficial influence on the dungeon-running, and it's crammed with mechanics that add up to less than the sum of their parts. Picking up the cultists' poop is a chore - and it's not adding depth to the mechanics. Since the early 1990s, the industry has known how to interlink real-time management of different resources and gathering mechanics: Lamb has just stuck them in as it went along, with inconsistent interfaces and a unique clunkiness: its farming sub-game feels like using Sonic the Hedgehog to play Harvest Moon. The concept and aesthetic are great. I liked the music. Followers have ridiculously short natural lifespans. Interacting with them has the same problem as the farming: the roguelike controls are too floaty and then if you're lucky enough to click the right one in passing the options are selected through a cumbersome, multi-level analog menu. Other menus have totally different interfaces. The worst design decision is that the only pressure comes from time, but the responsiveness and janky menus make any efficiency unlikely.
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