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Crypt of the NecroDancerTM is copyright © 2015 Brace Yourself Games. All rights reserved.

Crypt of the NecroDancer propose un mode coopératif local.
Crypt of the NecroDancer propose un mode coopératif local.
Game length provided by HowLongToBeat
Posted on: June 11, 2016

timbawolf
Jeux: 87 Avis: 9
"Is this a dancing game?"
If you have coordination issues like me and struggle playing beyond the lowest difficulty of Guitar Hero or DDR, you will HATE this game. I know I'm the only person whose lack of fancy footwork rendered this game near-unplayable: over half of all the people that bought Crypt of the NecroDancer (at least according to the global achievement stats over on that other gaming store) never completed the first zone. That's how quickly the kinesthetic skill wall kicks in. There's technically nothing wrong with this game. As the other reviews will tell you, it's highly original, has a great soundtrack, and wonderful pixel art. But don't be deceived: this is not a roguelike or a dungeon crawler. It's resemblance to those genres is purely superficial. It's a dancing game. And if timing your own dance against the damaging dances of oozes, skeletons and dragons doesn't sound like your idea of a fun time, stay away from this one.
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Posted on: May 14, 2025

RTDscout
Possesseur vérifiéJeux: 242 Avis: 1
Self-defeating
I wanted to like this game, but instead ended up hating it to the core. Because it's a real-time roguelike, it destroys the very thing that makes roguelikes fun. The game's immense complexity is not a source of joy, but rather a bludgeon to punish you and waste hours and hours of your time. Roguelikes reward strategy and thinking ahead; this game rewards being a savant, and nothing else. I wish I could get my money back.
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Posted on: January 27, 2017

ranmaru90
Jeux: 327 Avis: 3
Very catchy music
And it's probably too hard for you.
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Posted on: November 29, 2024

Omnizoa
Possesseur vérifiéJeux: 53 Avis: 7
Huge basic gameplay issues.
Tons of options and solid soundtrack, but enemies will instantly attack you if you interrupt their pathing even though it isn't clearly communicated what tiles they're threatening. The game also seems to arbitrarily ignore your attacks, only for the enemy you've trying to attack to finally kill you after you've wasted several beats on it. If I'm being punished for failing to respect a property of the enemy or tile, that property needs to be communicated to the player, otherwise the death feels cheap.
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