Posted on: July 13, 2019

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A DoubleFine game
Costume Quest is exactly like every other DoubleFine production - it's a very visually appealing game with an interesting idea behind it, but with a serious lack of effort put into its gameplay. The story behind the game is that your sibling is kidnapped during Halloween, and you're tasked with getting him or her back, while still collecting candy from the houses in your neighborhood. But once you get past your neighborhood, you get to do the exact same things again, only in a different location. Finishing the second location, you get to do the exact same things in a third location as well. There are collectibles and some RPG elements, but they all seem tacked on, and don't add much to the game. It seems that this game's shtick is that you can collect costumes, with each costume giving you different fighting abilities for when you encounter a monster. Sadly, despite this ability, fights are extremely repetitive, and are as exciting as watching paint dry. You're stuck hitting the monsters with your weaker attacks until your stronger attack gets charged and can be used to inflict slightly more damage than usual. The only strategy needed is to attack the monster with the lowest HP to get rid of it quickly, and face less enemies, or attack the monster able to heal the other monsters around it. You can use the candy you collect to buy badges that add extra traits or abilities to your character, but they only offer general explanations as to what they do, so you never know which ones are the best to use. Frankly, for most of the fights, it doesn't matter which ones you use, especially considering that once you lose a fight you can restart it over and over again, until you win. You also level up, but without much effort on your part. Some costumes have abilities you can use outside of fights, but only a handful, and there are only a few instances in which you'll need to use them. It won't be rewarding, since you'll be pretty much forced to use them at those points.
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