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Commandos 2+3
Description
Deux grands jeux d'action-stratégie tactique en pleine Seconde Guerre mondiale, qui vous placent aux commandes d'un groupe d'élite de commandos chargés de s'infiltrer en territoire ennemi pour accomplir une série d'objectifs et de missions.
Préparez-vous à conduire les commandos dans leur mission l...
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Description
Deux grands jeux d'action-stratégie tactique en pleine Seconde Guerre mondiale, qui vous placent aux commandes d'un groupe d'élite de commandos chargés de s'infiltrer en territoire ennemi pour accomplir une série d'objectifs et de missions.
Préparez-vous à conduire les commandos dans leur mission la plus dangereuse à ce jour, au gré de trois longues campagnes en plein territoire ennemi. Des ruines glaciales de Stalingrad aux forêts d'Europe centrale, en passant par les plages de Normandie, vos hommes devront déployer tous leurs talents pour tromper l'ennemi.
Ces hommes sont la fine fleur des Alliés. Êtes-vous de taille à les diriger ?
Un gameplay tactique à la fois très exigeant et extrêmement captivant
Une représentation fidèle des opérations secrètes et des tactiques de commando
Un vaste panel de missions inspirées à la fois de l'Histoire réelle et des plus grands films sur la Seconde Guerre mondiale
Contenus bonus
manuels (50 pages)
artworks
fonds d'écran HD
avatars
bande son Commandos 2
character renders
concept arts
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So the previous title is an icon in its own way, these two are icons aslo, sadly they are in the bad way. Rember the anoyance you'd get every time you'd click on one of your commandos in the first and expansion? You'll be begging for that after all the anoyance you get with these two.
The second starts you off dead in the middle of a mission with no explination, worst yet, there are no tutorial levels. You'd think you wouldn't need it, but you do because the controls have been re-maped. After trying to figure out everything you can't even see your commandos, they are brown on brown dirt with brown bushes. It took me close to ten minutes just trying to find one to play. It's more grief then it's worth.
The third is no better, in fact it's worse. The camera is destroyed, the controls at best are horrid and again you can't figure out how to control anything. These two are perfect examples of game companies pure greed for cash and no thought of fans and players.
A walkthrough to Commandos 2 penned by some fan-boy actually begins with a dedication to "all the brave men who fought in World War 2", or something along those lines. Which is very amusing, because faithful tactical recreation of behind-enemy-lines squad action this ain't. What begins with mind-numbingly bad character voices which repeat the same inane lines every time you select them (the Australian diver is especially aggravating - as an Australian, I would like to go on the record by stating that WE ARE NOT COCKNEYS) is made all the more frustrating by controls seemingly designed by a person with 18 fingers, able to control 4 mice (mouses?) simultaneously. The missions are absurdly difficult. Honestly, planning and executing Barbarossa would have been a snack compared to this game. I actually wish that the game actually did simulate the intricate logistics required to move scores of German divisions eastward against all logic - at least I might have understood what the hell was going on.
A few issues are common to both Commandos 2 and Commandos 3. Firstly, the camera mechanics have been implemented to ensure maximum confusion. Want to see where that lurking Nazi went to? Quick, swivel the camera through its fixed, 90 degree rotations to find out - wait! In the time it took you to perform that simple action and then to return to a perspective that allows you to actually see your character it's too late. The guard has returned and, yet again, you're dead. Second, the option of using enemy uniforms to loiter at the edge of an enemy's vision is presented to your commandos. However, the eagle-eyed stormtroopers of the 1000-year Reich can spot the ruse, apparently obvious to everyone, immediately and will, without hesitation, mow you down with nary a second thought. I could only imagine the red faces at OKW when this little aspect of Wehrmacht training comes to their attention. Jumpy ubermensch? Nein! Third, the little-biddy auto-maps provided are tiny-to-vanishing. Aaah, I see. The Green Beret is that microscopic blue dot and the . . . sapper is THAT microscopic blue dot and the objective is that vague circle there.
Commandos 2: Overall, the graphics are great for a game of its vintage. Ramp up the resolution and it looks awesome. The gameplay is actually reasonably enjoyable - at first. Then, the tedium of searching every building for that one bit of kit you need to complete the mission, of patiently stabbing Nazis one by one to avoid having to machine-gun an entire base to death so as to reach an objective, of the little goddamn thief saying "I'll never throw in the towel" all becomes a bit much. I'm not sure if it was a flaw in the training provided by the Allies to their operatives, but the oddest restrictions apply to your commandos: only the Green Beret can use the knife for close kills, only the diver (why?) can use his throwing knife, only the sapper can use grenades (truly, a bizarre decision) and only the Green Beret and Thief can make use of climbing to reach objectives. I mean, jeez. It's any wonder we won the war at all.
Commandos 3: The enjoyable (and vaguely realistic) missions designed by Pyro in Commandos 2 are replaced in the sequel by long, mind-numbing rolling scenarios that don't make much sense at all. For example, the first scenario runs something like this: the Sniper (as he is referred to), is apparently in the middle of a firefight in some frigid Soviet town on the Eastern Front. Soviet soldiers are being picked off one-by-one by a German sniper. Your job is to eliminate the sniper. Fine. But why is my character armed with a paltry 8 rounds of ammo? I mean, seriously, check your pockets before you go to war. 8 rounds? It goes on and on until th Sapper and Green Beret arrive with vague instructions to protect a visiting Allied general. At some arbitrary point, the general makes a run for a German plane parked on the opposite side of the map and you are told to follow. Once you take out half a German company, you find yourself on the plane suddenly surrounded by hundreds of Nazis. Then, the next mission commences. What happened? Apparently, you were betrayed by the Allied general. What? Why come all the way to Soviet Russia, go through the ruse of planning with. . . forget it. It's a crap game which is so frustrating as to make cryptic sudoko a snack in comparison. One final gripe - the Spy, being a spy, is supposed to be able to disguise himself in the uniforms of enemy officers. Well, I'm here to tell you that he can't. He's the single WORST spy ever produced by any nation in any age of human development. I would have a better chance of passing unnoticed as a giraffe as the Spy would have of performing his 'special ability'. No, he's an expert at getting noticed. Not such a hot quality for a master of espionage.
Seriously, the time you've spent reading this review - if you have, thanks - is all the time you should give this game.
This game seems to be an exercise in how many hours you have to devote into figuring out how the hell you're supposed to get across that friggin map without the sniper seeing you until you go insane. The missions in this game are BRUTALLY hard. Perhaps it's my lack of tactical sense, but the interface for this game is just bizzare. Worse, you're looking for the ONE way the designers programmed in to finish a certain level, in almost all cases. You will need to abuse savegames HEAVILY in order to survive.
Combat? Useless. Your guys cannot fight well enough to do anything. I mean, I know you're outnumbered, but I'm a frigging SAS commando. I should be able to kill more than three germans in a firefight, especially when I have the surprise advantage.
The worst part is is that the game had a lot of potential. I had fun... at least on the tutorial. Why couldn't you give me an introductory difficulty, one that lets you screw up a few times without death? More importantly, why the hell is the control system so BUTCHERED? Could you not have thought up an easier way?
I hate to see wasted potential. Worse, I hate to come out and bash on a game everyone seems to enjoy, but it just doesn't seem to be made for me. I don't like wrestling with bad controls and I like having some leeway as I get used to the game.
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