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Close To The Sun

Bibliothèque

3.1/5

( 101 Avis )

3.1

101 Avis

français, English & 9 de plus
19.9919.99
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Close To The Sun
Description
1897. Au milieu des eaux internationales, l'Hélios flotte immobile. De sombres nuages pullulent dans le ciel, tandis que des vagues frappent violemment la coque du vaisseau. D'énormes structures en or décorées avec grand raffinement s'étendent à perte de vue. Construit selon la vision de Niko...
Genre :
Avis des critiques
24 %
Recommander
Notes des utilisateurs

3.1/5

( 101 Avis )

3.1

101 Avis

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Détails du produit
2020, Storm in a Teacup, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7 / 8/ 10, Core i5 / AMD FX 2.4Ghz, 8 GB RAM GB RAM, NVIDIA® GeForce® GTX 760 or AMD Radeon™...
Time to beat
4 hMain
5 h Main + Sides
6 h Completionist
4.5 h All Styles
Description


1897. Au milieu des eaux internationales, l'Hélios flotte immobile. De sombres nuages pullulent dans le ciel, tandis que des vagues frappent violemment la coque du vaisseau. D'énormes structures en or décorées avec grand raffinement s'étendent à perte de vue.

Construit selon la vision de Nikola Tesla, l'Hélios sert de refuge pour les plus grands esprits scientifiques. Une utopie sans limites pour la recherche, indépendante de tout État et isolée du reste de la société. Libre de repousser les limites de la matière et du temps.

Rose Archer, journaliste, monte à bord de l'Hélios à la recherche de sa sœur, Ada. Elle découvre rapidement que les apparences sont trompeuses. Des salles complètement vides. Une odeur de chair putréfiée qui flotte dans l'air. Aucun bruit. Un seul mot est peint à l'entrée... QUARANTAINE !

GAMEPLAY GIFS

© 2019 Storm in a Teacup S.R.L. Developed by Storm in a Teacup S.R.L and published by Wired Productions Ltd. All rights reserved.

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Close to the Sun Digital Deluxe
artbook
bande son (MP3)
Configuration du système requise
Configuration minimale requise :

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
4 hMain
5 h Main + Sides
6 h Completionist
4.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2020-05-05T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
20.5 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Intense Violence, Blood and Gore, Strong Language)

Fonctionnalités

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English
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polski
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русский
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中文(简体)
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Avis des critiques
64
Moyenne des meilleurs critiques
24 %
Les critiques recommandent
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Notes des utilisateurs

Posted on: November 8, 2024

Great aesthetics, but underwhelming

Close to the Sun is a horror walking sim where you play as journalist Rose Archer, as she travels to find her sister in the massive ship Helios, created by famed scientist Nikola Tesla as a utopia for researchers, scientists, and like-minded people away from the world. As you'd expect, the ship has fallen into ruin, and she must avoid dangerous beings and solve some puzzles to reach her goal. What caught my interest in this game is because of another game: BioShock. Other than the Art Deco aesthetics on a ruined city with dangerous creatures, some story elements are similar, like the reasoning for Tesla's and Ryan's creation for their utopia in the middle of the sea, you being assisted by a man with a heavy European accent. The level design is beautiful and really screenshot material, with cool areas such as a theater and a Tesla museum. Collectibles are also unique and thematic, changing types depending on the level. Like in one chapter it's passports, then masks, notes, blueprints, etc. Puzzles aren't that hard as well if you're worried. However, CttS has some flaws as well. The most important one being the story. The big mystery teased in the beginning isn't even solved, only lightly referenced and touched upon. It's been almost 3 years since their initial release, and no signs of a sequel. The second issue is the FOV, it's too narrow, and even if you change it to a slightly wider value (I use 70) everything looks a bit stretched. Lastly, I don't really mind the game being too dark, but it also continues a feature I don't really like in BioShock 1 where the characters are almost never seen clearly, usually only from far away. Close to the Sun is a pretty great walking sim, although I wish it was longer and with the big mystery solved. Get it if you like horror walking sims or simply just a BioShock fan looking to fill that Art Deco hole in your heart. I will absolutely play the sequel if they made one, and hopefully it remedies the issues I addressed.


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Edited on: August 22, 2025

Posted on: November 16, 2024

Narrative adventure with Bioshock vibe

The great engineering masterpiece, place where remarkable individuals could live and work far from mundane problems of normal people and limiting governments. But something went wrong. Sounds familiar, right? This narrative adventure/horror game (definitely not walking sim as it has some simple puzzles and chase sequences) has somewhat similar premise and art style but much simpler gameplay and the story isn't so good. Puzzles (mainly find a note with a door code or figure out safe code) are simple and won't stop your progress. Chase sequences can be annoying. If you turn wrong way, running from enemy, it's really game over. One or two are a bit tricky. I don't regret I've played it, but I don't think I'll ever get back to the game. Maybe if there'll be a sequel, just to remember plot, as the end is open (maybe even a little cliffhanger). Anyways, it's this kind of game you should buy on sale rather than for a full price.


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Posted on: July 3, 2020

keviny01

Jeux: 395 Avis: 23

A lot to look at, but not much to do

All the locations are beautifully designed and you have first-person freedom to move around in them. But there isn't enough interesting interaction in the game. There are many rooms where you have nothing to do but reading a couple of notes or pulling a lever. Some action moments, like running away from the enemy, break the monotony but not much. The plot is the same old same old scientific-experiments-gone-awry type. This game belongs in the adventure genre, where the goal is usually storytelling first and gameplay second; but the bane of this genre is usually the lack of interesting gameplay.


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Posted on: October 12, 2020

A wasted gaming juwel

This could have been much more. Graphics are really stunning. It feels pretty much "Bioshock"-esque. It game me a few goosebumps without really showing much. I do not want to spoil people too much but this game really lacks a few hours polishing those "getting chased" sequences. For me it was not the fact that it has this stupid progress systems which makes you replay a good portion of the chapter if you decide to stop gaming at the wrong point or the fact that you can hardly defend yourself: It simply was the repeatetion of your own death triggered by the fact you chosen the wrong path during running away. Excuse me: I am used to play fast 1st person shooters such as UT, Overwatch and the alike. Thus I do not want to feel like a granny in a wheelchair when being hunted by a nuts guy with a big knife. Also the puzzle system is somewhat screwed up. Example: You find an entry which is blocked by electrified cables. You also see those cables running up to a higher level. But you are not allowed to enter the room unless you found the matching information in a specific order.


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Posted on: November 10, 2024

Fine!

It's fine, really. It really hopes you haven't played Bioshock or the modern Prey because it is more or less this in spirit but without any combat. There are also some technical things lacking, like no rebindable keys, all environmental things like climbing and shimmying etc. are done via context button pushes - which probably speaks to the developers inexperience. What's positive? Well. The story is... fine. Not great, but works well enough. The characters are perfectly fine, especially the protagonist, but nothing special either. The simple puzzles break up the exploration and are simple enough. The sound design and voice acting is good, most of the visuals are there as well, making the ship come alive. Exploring the damaged hulk feels rewarding and suspenseful, though some of the pathing is a bit annoying - again probably inexperience showing. If you want a combat-less exploration game in a very pretty dieselpunk setting, give this a go. Just be mindful that it's pretty rough in places.


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