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Close Combat 3: The Russian Front
Description
Lead your men through the largest, bloodiest battle of the century.
Command a fire brigade of soldiers on the Russian Front in this real-time strategy game set in World War II featuring unequaled detail, realism and scope. Player as either the Soviets or Germans as you orchestrate your squads' atta...
Windows 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Description
Lead your men through the largest, bloodiest battle of the century.
Command a fire brigade of soldiers on the Russian Front in this real-time strategy game set in World War II featuring unequaled detail, realism and scope. Player as either the Soviets or Germans as you orchestrate your squads' attack, defense, and survival over four grueling years of the grandest and bloodiest war the world has ever seen. To succeed, you must guide your man through the moral dangers of war while physically an psychologically defeating your enemies. Your soldiers are counting on you. Don't let them down!
Command the same men throughout the entire four-year campaign - from the initial German invasion of Operation Barbarossa to the pivotal Russian victories at Moscow, Stalingrad, Kursk, and Berlin. Or rewrite a chapter of the history by rallying your German troops to take Red Square.
Over 300 specialized squads - 100 weapons, 60 soldier types, and 60 distinct vehicles or antitank guns. Includes 120 mm mortars, flame-throwers, rocket launchers, half-tracks and off-map heavy artillery barrages,
Manage your squads by resting, refilling, and upgrading them between battles. Follow each soldier as he progresses from green rookies to seasoned veterans and advance in rank to command more units.
Create your own "what if" scenarios with Close Combat III's enhanced Scenario Editor. Craft single or multi-map battles and set deployment zones, objective locations, requisition points, and available units.
Modeling realistic soldier psychological profiles during combat
Experiencing the effects of strength, ability, and morale
Rallying around new commander units on the battlefield
Returning fire when fired upon and zeroing in on targets
Adapting strategies to counter your playing style
True line-of-sight and line-of-fire gameplay with elevation effects for terrain and buildings
Direct and indirect fire with limited ammunition
Ability to protect your men in buildings, pillboxes, and trenches
Vehicle facings that affect armor protection
Continuity from battle to battle, including destroyed terrain and burnt wrecks
Contenus bonus
manuel
Close Combat (Windows 7 / 8 only)
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Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
This release is very flawed as the battles degenerate into tank vs tank only. The Cross of Iron re-release by Matrix is much better with many more fighting vehicles, infantry, support units, maps, and a much better AI and pathfinding code. Also has better sounds and textures. The Microsoft release is just too broken as infantry units become irrelevant for most battles
I really don't know how to review this game. Perhaps, everything good the fans say about it is true. I just never got a chance to confirm it or contradict it. I have played with various resolution options on my 25-inch screen, but everything (except for tanks) looks so incredibly tiny, especially infantry units, AND unit movement is so incredibly SLOW that playing this game feels to me like searching for a needle in a haystack while watching grass grow. I would rate it zero stars, but I just can't ignore all the positive (and in-depth) reviews. Perhaps, one day, when I play this on a 50-inch screen I will get to appreciate the game. As of right now, I feel they would do better by simply creating icons such as a square for an infantry unit, diamond for a tank unit, etc. (instead of animated actual unit models which you can't see anyway).
So far I have played only through the tutorials, and (in addition to the above complaints) the tutorial text is so tiny that I literally have to put my face into the monitor (to the point that I feel the heat emanating from the screen) just to be able to read the text, and when I do that I physically feel my eyeballs being burnt by the screen's radiation.
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