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Clive Barker's Undying
Description
What a horrible night to have a curse!
Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years later, Jeremiah Covenant, the last sane sibling,...
Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years later, Jeremiah Covenant, the last sane sibling, lies on his deathbed knowing his fragile existence is the only thing restraining the curse. His only hope is Patrick Galloway, a fellow soldier from the Great War and a specialist in abolishing evil abominations.
Welcome to Clive Barker’s Undying, a horrifying FPS romp of curses, strange, mad creatures, and family dysfunction gone terribly wrong. Step into the shoes of Patrick Galloway as you attempt to banish the evil using your arcane magic and the ever-dependable six shooter of metal grace. Pray to whatever god you believe in because this journey may end up costing your soul. First person shooter meets the contemporary master of horror fiction, don't miss it!
I originally played this game many many years ago and the experience has always stuck with me ever since. CB:U has it all; guns, ghosts, evil cultists, creepy paintings, magic and an atmosphere that'll make you afraid of the dark all over again.
Whether you're a Clive Barker fan or not, this is one horror FPS that doesn't disappoint on any counts and an experience that absolutely should not be missed by anyone who enjoys a good scare or great old games!
I like to keep my reviews simple: the game has a lot of atmosphere, pushing the Unreal engine, even to the degree of moving the character's eyebrows. The maps are huge, well designed with a color palette that sweats dreadful memories and unsetlling events. The sound is creepy, the music is oniric, and voice acting is pretty good. Gameplay... that's the issue. First, the control scheme is strange for and FPS: you have to keep pressed a key so that a magic or weapons ring appears on-screen, and then move the mouse to the weapon/spell you want, release the key and voilá, you have a weapon/spell selected. It's confusing at first, but when you've played enough, it may even result more quick than having a key for everything. Anyway, the game's flaw is its difficulty: don't try to be tough guy, and choose the easiest. Otherwise, you'll smash your computer to the wall, you'll kick it, you'll corrode it with acid and then sh** on it after loosing a boss fight a couple of times. A map wouldn't hurt either, and weapons could be more balanced, especially when you get certain weapon that renders the others practically useless.
If you pass by these 'minor' issues, you'll sh** your pants in this expertly crafted game.
This is one of the best games ever made. It was an absolute gem when it was released back in the day and it still holds up even today.
If you enjoy some really well done horror, please get this game, you will not regret it.
I've heard about this game back in the day and was sufficiently intrigued to finally give it a go, especially in light of the very positive reviews I've seen.
What I discovered was a game that definitely seems to have an interesting story, if only I could bring myself to actually play it. Mechanically, the game has aged very poorly. While I can obviously forgive it for lacking modern FPS sensibilities, I cannot forgive the disparity between this and, say, the original Quake in terms of game-feel. Overall I would say that I found the game less frightening and more aggravating.
What made me give up was when I jumped on a desk to pick up an item and died. What killed me? I did not know, nor did I care.
Clive Barker's Undying - a horrorgame from 2001 - hits the urge for a classic game of this genre just enough to take a closer look at it.
I would recommend this game solely to an teen/adult audience, casual and pro-player alike.
But whats the reason for that?
Story:
Let me start with the story. Youre playing as Patrick Galloway, soldier of the first World War and now a specialist in black magic, the occult and alike. Your fellow soldier Jeremiah Covenant writes to you to help him out with a curse which haunts him and his manor. The story itself is stereotypical horror with hints here and there whats going on. The story itself is interesting up until the third boss. After that it feels like it went downhill pretty fast. Not only are the twists obvious - the characters themselves start to get stale and predictable.
Graphics & Audio:
The graphics are (for a title from 2001) pretty good. They show in detail the different enemies and bosses aswell as the enviroment. Even though many places are dull and empty (like the mountains and monastery) the manor (which should have been the mainstage) is a fantastic dark place with horror right around the corner. I even encountered a few jumpscares - a nice surprise - in a otherwise very rushed combat/game.
The Audio is good. Haunting sounds, screams, people talking. The mix is good and not overused. Definitely a big plus to keep one intersted in the game.
Length & Difficutly:
The game itself can be played in three different difficulties. Easy, medium and hard. With around 8 hours of playtime (rushed after 3/4th of the game) the game is of normal length for an fps with a story. I would say it could add up to 12 hours if played on hard. The bosses are not as hard as they should be, especially the endboss is a big let down. But still: 8 hours are worth the money.
So, what would I recommend? The game itself is worth the money you spent on it. 4/5 Stars because the beginning till mid/late game are great. The Endgame is lackluster.
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