Posted on: October 14, 2022

micarus4
Possesseur vérifiéJeux: 74 Avis: 8
Surprisingly frustrating
I should've loved this game. I love the genre, I like tactical rogue-lites. I loved the graphics from the beginning. But the gameplay is quite frustrating. Fights are really boring because your character freezes for a split second after every attack. That means you can almost never get really good at fighting the enemies, instead you just have to hit them once and then wait out their attack cycle. You can dash, but only backward, and it is very prone to being hit by an enemy if you get the range slightly wrong. So the game feels very slow, and it punishes you a lot for trying anything but wait longer. The platforming is quite bad. The controls just aren't good enough for some of the platform puzzles, resulting in frustrating falls into lava, take damage, try again, fall again, 3-5 times just to get up to a save room. Healing is very difficult, save rooms are sparse, and enemies respawn upon re-entering a level - a deadly combination of frustration. Because almost every fight is a trading of hit points, eventually you just die by a thousand cuts on your way to get some healing or a save room. It's most frustrating how good this game could've been. If the combat was just a dash more dynamic like Dead Cells, and if the platform designs were a little better, it would be an awesome game. But I just re-played the same boring section 4-5 times just because it's impossible to get through without some control input failing, sending you back to the beginning, take some damage, start over, try it too much and reload from save.. As others mentioned the backtracking is annoying. No map markers, confusing rooms that all look the same, it's not as fun as in other metroidvania games, it's a chore. Oh what could've been.
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