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Chaser
Description
John Chaser is a man without memory or friends. Alone, in the middle of a bloody conflict, he is trying to find out who he is. His extraordinary fighting abilities enable him to survive, but they raise more questions than they answer.
Chaser awakens on board the spaceship H.M.S. Majestic. He doesn't...
John Chaser is a man without memory or friends. Alone, in the middle of a bloody conflict, he is trying to find out who he is. His extraordinary fighting abilities enable him to survive, but they raise more questions than they answer.
Chaser awakens on board the spaceship H.M.S. Majestic. He doesn't know why he is being sought by men in black uniforms and what they will do to him when they find him…
The story leads you from the H.M.S. Majestic to Montack City on Earth, then on to Siberia and finally to Mars, where the trail ends and hopefully the truth can be found.
A gripping story full of intrigue, plot twists and believable characters.
Unique game design for a shooter, focused on the story and its presentation through long, thrilling cutscenes.
Fast-paced action with over a dozen weapon types and a skill-heavy "bullet time" mode.
Contenus bonus
manuel (14 pages)
artworks
fonds d'écran HD
avatars
map pack
bande son
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Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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Chaser isn't bad. Sadly, it also isn't good. In amazement I played some six hours straight of burning mediocrity. The shooting works, the forced stealth is forced, the plot plods along an ok pace and the voice acting is not too terrible.
And that's it. There is NOTHING unique of exceptional about this game, everything has been done and much better (and much worse). If you have played every and all shooters on your list, MAYBE this one is for you. Though I'd rather recommend something else. Like Quake 4, Doom 3, Breed, Timeshift... There's a lot around.
Bought this, at full price, and so far I'm pleased with it. It's why I like FPSs from the late 90s through late 2000s, before graphics became indistinguishable from movies and required massive desktop rendering power.
Interestingly, I hadn't heard of Chaser until browsing at GOG. It's like James Bond 007 NIghtfire meets Halo Combat Evolved. For guys who like straightforward missions, good but not excessive amounts of action, easy to learn yet satisfying weapons, and exciting soundtrack and effects, this is definitely a game you ought to consider.
Playing this game, you'll experience deja vu. That's because you've played games like this before. There's nothing new or particularly good here. You've played better games. The slo-mo isn't as fun as Max Payne 2 or Fear, mostly due to the lack of ragdoll physics. Every criticism people have is completely valid. However, I still kind of like it. I play this when I need a diversion and don't want to think about tactics. I play it with a mod that removes the hud, which makes it more enjoyable.
I remember playing this when it first came out; it got pretty good reviews and was considered a good game given the somewhat obvious low budget.
Of course it lacks many more modern gameplay features like a cover system, etc., but it was thought of as a good classic-style shooter at the time.
I won't be alone saying that I really wanted to like this game. I really did. Lately I'm craving for pre-next gen shooter experiences, even a HL2-level of mediocrity could do (yes, HL2 was a mediocre FPS).
Yeah, it's nice it has pretty big, although corridored levels. Resource management is there, you're not a bullet-sponge, medpacks are few and scattered (although it's not balanced - sometimes the game gives you a load of medpacks when you don't need them, taking them away in segments where you need to kill like 50 enemies with only 1 medpack in a current area. There are simple puzzles to solve. They're pretty varied, which is ok.
But the gameplay itself is so luckster, it almost gave me a brain tumor while I was beating my teeth out in frustration over spawning enemies at your back or even few steps before you (Little Tokyo, man, fuck this level, man). The spawns are not a problem itself, but their implementation connected with a terrible gunplay (poor sound assets that make almost impossible to locate enemies, no indication where did you get a hit), and the fact sometimes you get 1 or 2 shot from 200 meters long corridor by a godlike aim AI shooting full auto from their uzis, made me to cry over and over with frustration replaying the same segment over and over again, just because the game decided to spawn enemies outside the level (rooftops, closed rooms you don't have access to).
I lost my nerve a while ago, replaying the Portland-Khabir level 20 times in a row. The fact the game spawns enemies outside accessible areas over and over again, having also to protect a truck was enough for me to ditch this game. Aside from dying from 1 shots in my head, the truck got destroyed over and over again by yet another spawned enemy on the roof I thought I've cleared 1000 times. The difficulty level is inflated beyond the reason by a poor encounter design and gunplay execution.
People not playing it loose nothing.
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