Posted on: March 29, 2023

LordPatronAstraeus
Jeux: 272 Avis: 46
Ill-Advised Battle & Leveling Systems
This game FORCES you to play by its own rules... If a boss (or random encounter) is too tough for, TOO BAD! (And some of the random encounters last as long as some of the boss fights!) You DON'T EARN EXP, so you can't grind levels to solve your problems. You still earn SP (Skill Points) for upgrading skills...like, 3 SP per battle for skills that require 300 SP OR MORE to upgrade, and the skill upgrades aren't even significant (a damage improvement from 1.2x to 1.4x, for example...) Your characters' stats depend SOLELY on your equipment and whatever passive skills you've unlocked and equipped. You only get one upgrade after a boss fight, and you have to choose between a Combat Skill, Passive Skill, or Stat Upgrade...and if you choose the wrong upgrade for that point in the game, you're put out unless you have an earlier save! The leveling system is VERY linear, just like the progression of the rest of the game. The Overdrive/Overheat Gauge in battle is A NUISANCE; long story short, either choose the attack options the game tells you to, or you get stat penalties that will be the deciding factor whether you win or lose or not, and the skills the game highlights for you are often ones you don't NEED at the moment in time, like healing when you're already at full HP, or a buff you've already used! Sienna (the bandit/ninja woman) is strong enough to wield a katana, but she gets one-shotted by most random enemies after awhile, because she can't equip the heavier armor that the rest of the characters can; even the dainty princess and the elderly man have a heavier armor class than her! The plot might be interesting, but the game's difficulty is REALLY keeping me from enjoying it. Twelve hours into the game, I still have yet to pilot one of the mechs again. I'd rather just go back to playing the SNES and PSX RPGs that this game was clearly trying to ape.
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