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Capsized
Description
Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with you...
Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skilfully dodge and defeat attacking enemies. You will be challenged - with platforming, puzzle solving, and deadly skirmishing, often all at the same time!
Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of first person shooters and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.
Highly detailed alien environments and creatures, lovingly rendered with high resolution hand-drawn artwork.
12 mission campaigns featuring massive non-linear environments, diverse objectives and enemies, and exciting comic book style cutscenes.
4 extra arcade modes to unlock, including local deathmatch and co-op, Survival mode, Time Trials, and even Armless fighting.
When awards time came around at the end of last year, I was always disappointed, no matter whose list I was looking at. Every time, this game was absent from the Indie category, in which I believe it deserved a mention, at least. The art is simply gorgeous; the level of detail in the scenery is readily obvious, with glowing fungi (I guess?), creeping creatures and other weird and wonderful plants, many of which are animated and all combine to the effect of a vibrant ecosystem. And that's only the stuff that DOESN'T try to kill you. (And there's a hell of a lot of flower and fauna that does.)
That brings me to my second point, the atmosphere. If ever there was a year for atmospheric games, I would have thought it was 2011, where the very worthy LIMBO received award nominations frequently (and probably would have taken them, too, if it weren't for the also worthy Bastion). This game cultivates an ambience of utter desolation that is most reminiscent of Metroid games. You're in a horrible, awful (yet beautiful) world, full of creatures that want to kill you, whether for their lunch or as a sacrifice (charming natives) and you're all so, so alone.
Guess it's a jolly good thing you've got the firepower of an entire fleet. Not only are the weapons powerful, though; they're fun to use. Each one feels extremely tactile and very unique, fulfilling particular purpose or catering to a particular playstyle. I found myself having to change my tactics up, as I ran out of a particular ammo and switched to a different weapon. For example, there is a 'flamethrower'-type weapon, with a secondary attack that blocks incoming projectiles. Useful for enemies that try to maintain a ranged supremecy or those hiding in places where you, yourslef, cannot find sufficient cover. Then there are the homing 'missile' shots, which you should probably hold onto as something that you can fire whilst concentrating on running away of staying alive.
Not only the guns feel so slick and well designed, though. Moving about the environment is an absolute pleasure. You feel all floaty and futuristic spaceman-y, yet heavy, too (you can crush enemies underfoot, for example). The grapple beam is especially fun to use and despite behaving a little oddly, in terms of physics (in a way that makes playing less of a chore, fortunately), you'll soon learn its capabilities and limitations. For me, personally, one of the most important things in a game is for movement to be slick and intuitive but with room to be creative as you go. And again, for me, personally? This game nailed it.
Something else definitely worth mentioning is the soundtrack, by Solar . Beautiful. Perfect. Utterly enthralling. You can probably tell that it fitted my personal tastes pretty damn well and, granted, maybe it isn't your cup of tea. The music in the trailer is a good example to go on, if you want to sample it. I don't think there could have been many other options, however, that emphasise the wonder of this weird, lush world. That make it an alien, odd, sci-fi place, yet also stunning, intriguing and captivating.
I've owned this game for at least a couple of years now, so I was surprised when I saw GoG add it.
...Actually what am I saying? GoG SPECIALIZES in picking up older titles. I just realized how foolish that sounded.
Moving on, I must contest that the current top review is a little too harsh on Capsized, as I personally was Cap-tivated.
It all depends on what you're expecting going in. Granted this game might not reinvent the genre, but what it does, it does well. The sprites and artwork are outstanding; I enjoyed traversing the lush environments, battling various space-tribesman. The simple story unfolds visually, without any text or voices. This is something I can always appreciate in a game, and was a lot more common in earlier days, before developers thought everything needed a 40-minute voice-acted intro and cutscenes every other 5 minutes.
I would liken the game play to "Abuse" (if anyone remember that wonderful DOS game), but with less gravity. It's quite a challenge, at least if played on Hard which was the only setting I tried. It employs an oldschool concept of "lives" (I confess I miss them in modern hand-holding platformers) but here, they're specific to the level you're working on. I think its a great system that keeps things challenging, but not frustrating.
Overall a really cool game that I'm glad to have in my library.
This game was a pleasant surprise. What captivated me initially (and hence its purchase) was the hand-drawn, exquisitely detailed graphics. Fortunately I found a very well thought-out platmofrmer that had a fair share of thinking behind each and every of its elements. The gameplay has very carefully balanced difficulty which is challenging but not frustrating. it also manages to avoid being repetitive, given the different nature of its levels and mission objectives. You'll be cavern-crawling in a level searching for a way out and then you'll be gravity-jumping around floating pieces of earth trying to find various pieces of your broken spacecraft. Weapons are also varied and allow for different styles of play which adds a further element of freedom. The soundtrack deserves special mention as it is head and shoulders above any usual game soundtrack: It is an electronic ambient score full of texture and clearly made by someone of very high talent.
I thoroughly enjoyed this game, recommended to all who like adventurous journeys to alien planets :)
Like everyone else has said, graphics and music are awesome. The gameplay is really good in some parts, annoying in others. In all I think it just needed to be fleshed out a bit more.
The level design is what I disliked most. The first few levels were repetitive, then the game finally started getting good the last few, and then it was over. I think it just needed to be longer mainly, I beat it on easy in about 2 hours. And I really have no desire to go back and try for top ratings on every level, there doesn't seem to be much replay value. For $10 there just isn't enough there.
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