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Call of the Sea

Bibliothèque

4/5

( 46 Avis )

4

46 Avis

français, English & 13 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
19.994.99
Prix ​​le plus bas depuis 30 jours avant réduction: 4.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Call of the Sea
Description
Nous sommes en 1934, au fin fond du Pacifique Sud. Ayant traversé l'océan sur les traces de l'expédition disparue de son mari, Norah se retrouve sur une île luxuriante inconnue, un lieu sans nom où subsistent les vestiges d'une civilisation disparue. Quels sont ses secrets, et qu'est-ce que Norah...
Avis des critiques
69 %
Recommander
IGN
9/10
Eurogamer
Recommended
Game Informer
8.5/10
Notes des utilisateurs

4/5

( 46 Avis )

4

46 Avis

{{ review.content.title }}
Détails du produit
2020, Out of the Blue, Classement ESRB : Teen...
Configuration du système requise
Windows 7 / 8.1 / 10, AMD FX-6100/Intel i3-3220 or Equivalent, 8 GB RAM, AMD Radeon HD 7750, NVIDIA...
DLCs
Call of the Sea Original Soundtrack, The Art of Call of the Sea
Time to beat
5.5 hMain
6 h Main + Sides
7 h Completionist
6 h All Styles
Description



Nous sommes en 1934, au fin fond du Pacifique Sud. Ayant traversé l'océan sur les traces de l'expédition disparue de son mari, Norah se retrouve sur une île luxuriante inconnue, un lieu sans nom où subsistent les vestiges d'une civilisation disparue. Quels sont ses secrets, et qu'est-ce que Norah risque de découvrir dans sa quête de vérité?

Explorez une île tropicale d'une grande beauté (méticuleusement modélisée à l'aide d'Unreal Engine 4), regorgeant de paysages fantastiques, de ruines étranges et de mystères occultes.


Un magnifique portrait de femme, avec une héroïne tentant de découvrir ce qui est arrivé à son mari et qui elle est vraiment, intégralement doublée par Cissy Jones (Firewatch, The Walking Dead: Season 1).


Plongez-vous dans une aventure pleine de suspense et de surprises irréelles.


Enquêtez sur les indices laissés par un précédent voyage, apprenez ce qui s'est passé et résolvez diverses énigmes passionnantes.


© Copyright 2020-2021 Out of the Blue Games S.L. Developed by Out of the Blue Games S.L. Published by Raw Fury AB. All Rights Reserved.

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Deluxe Edition
Soundtrack [MP3]
Soundtrack [WAV]
Soundtrack [FLAC]
artbook
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
5.5 hMain
6 h Main + Sides
7 h Completionist
6 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2020-12-08T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
11.8 GB
Liens :
Classement :
Classement ESRB : Teen (Violence, Blood, Use of Tobacco)

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
Español (AL)
audio
texte
italiano
audio
texte
polski
audio
texte
português
audio
texte
Português do Brasil
audio
texte
русский
audio
texte
العربية
audio
texte
中文(简体)
audio
texte
中文(繁體)
audio
texte
日本語
audio
texte
한국어
audio
texte
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Notes des utilisateurs

Posted on: April 6, 2025

Dohi64

Jeux: 425 Avis: 58

a myriad of issues

great visuals and voice acting, chapter select, manual saving anytime, random autosaves. only 3 slots, the autosave indicator is practically unnoticable and it doesn't save on exit on its own, far from perfect. textures only show properly on the 'epic' graphics setting, making the game unplayable otherwise, as critical information is simply not visible. only a global gfx quality setting is bad enough and inexcusable when it literally breaks the game. and with any dpi scaling enabled (bigger text in windows, etc.), can't change resolutions or fov. performance really tanks starting with chapter 3, guess by then they gave up on what little optimization happened. settings are resolutions, windowed mode, v-sync, field of view, brightness, separate volumes, rebindable controls, invert y axis, sensitivity, vibration, spoken and subtitles languages. then toggles for a crosshair, easily readable journal font, barely noticable, mostly useless hotspot indicator, smooth camera rotation, head bobbing, flashing lights, closed captions, motion blur. an always run setting would've been necessary, and better journal navigation and document examination instead of always having to zoom in and click 'read' for a non-handwritten version even if the readable journal font is on. crashing a few times in chapter 6 was also a concern and cause for frustration. puzzles are a mixed bag at best, the end of chapter 3, the constellations in chapter 6, and simon says in chapter 4 being the low points. turning on close captions shows the simon solution, so there's that. there are timing-based puzzles in chapter 5 too, the dreaded underwater level, and no puzzle skip. exploration is hindered by performance, the useless hotspot indicator, controls and slow movement even with sprint (when it's available). unskippable credits too. bring up the menu and leave, but then no post-credits scene for you, and with 2 endings, gotta watch the whole thing twice (or just youtube it).


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Posted on: October 16, 2023

dlj

Jeux: 101 Avis: 7

Get the PC version, not the Oculus native

While I don't think the PC version supports linked VR, I was deciding whether to buy here or online console oculus version. A sale popped up, and I thought it would be convenient to not have to run it with the laptop as well, so I bought the Oculus native port. Bad move. From the PC trailers I'd watched, I expected the Oculus port to be the same, but it's like comparing unreal 2004 to unreal 2, so a big step down. Worse, for the first time in my life, I finally understood how some people complain about nausea. I've done VR since I made VRML environments in the 1990's, and never felt nauseous until this title. And it's not scene specific. The voice acting and stylization is nice, and the score works, but I think it needs the accompanying visuals to really make the wonder of it all work. The VR port is lacking that (and is even slower), plus the nausea really let me down. The Oculus version is nothing like the PC version.


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Posted on: April 11, 2024

Beautiful game, good puzzles, meh story

Call of the Sea is a really nice point-and-click puzzler, with a really original setting and stunning graphics. P&C means that you get really interesting puzzles to solve, but it also means you engage in the occasional pixle hunting project, especially as there are a few puzzles that lack an intuitive solution. At a little over 5 hrs of gameplay, I wouldn't get this at the list price, but on sale it can be a nice addition to the library for those looking to scratch a walking sim itch. No performances issues on my end. The only real downside for me was the story. It's a wild, sci-fi type narrative mystery, but it never really cohered for me, and the "big reveal" at the end felt forced and unsubstantiated by the clues leading up to it. I suppose there are some horror themes, but this is NOT a scary game at all, nor is the narrative particularly gripping. While the voice acting is very good, and the writing very strong, the mythology behind it just doesn't make sense (made all the more obvious by the Rube Goldberg architecture). In the end, I just mostly ignored the story and enjoyed the exploration, which is fun and satisfying when you get through a particularly knotty puzzle.


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Posted on: May 18, 2025

Not what I expected

Judging by the glowing reviews I was expecting something a bit different than what I got. The story is nice, but there's always something clunky about telling it via documents and photos that logically wouldn't be written or taken in the moment. As I explored and found the expedition's remains, it bothered me more and more how untouched and pristine everything was. It's also easy to find one piece of info about something that happened, then go elsewhere and hear "oh no, this happened?!" from Norah as if she didn't already know. That's kind of the issue in terms of immersion - logic that works only temporarily. Discovering more about the world of the island starts to lead to breakdowns, especially in the realism of the puzzles. When they feel like they were dropped in just for the player, I struggle to believe in the world I'm in. There's also a severe disconnect in the atmosphere between the island's history and the way the main character views it: this could just be a reflection of her mental state, though. I didn't have the graphics issues that others did. There was a lot of screen tear and some minor lag, but I find that easy to ignore. I had settings on High and was able to see things quite well, besides a few documents with very small text. There was honestly something very...bland about the music, well done as it is, that helped with the atmosphere issues I mentioned above. With the unique blend of Lovecraftian horror and joy(?) this game displays, I feel like it needed something besides strings and the occasional choir. When the diagetic music emerged through puzzles, it worked much better. (Think Return To Mysterious Island and the haunting in-universe theme song that game had.) Voice acting was enjoyable, but they really, REALLY could have done without the intense autotune on the end credits theme song. In the end I'm a bit conflicted about this game. I liked it, but not as much as I could have. I'm glad I got it on sale, at least.


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Posted on: July 18, 2022

The story is worth a few lacking puzzles

This game is a great experience. The story, voice acting and location design are all very evocative. However, some the puzzles are a bit obtuse in their design. Making it unclear if you are progressing at all or completely failing. Looking up a guide when you get stuck is totally valid IMHo coss the story is that good.


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