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Call of Cthulhu: Shadow of the Comet
Description
Nous sommes en 1910. Baigné dans la pâle lumière du printemps, le petit port de pêche d'Illsmouth est une paisible bourgade de Nouvelle-Angleterre où le temps semble s'être arrêté. Mais les apparences sont parfois trompeuses… Derrière la façade tranquille de ce petit village sommeille une vérité atr...
Nous sommes en 1910. Baigné dans la pâle lumière du printemps, le petit port de pêche d'Illsmouth est une paisible bourgade de Nouvelle-Angleterre où le temps semble s'être arrêté. Mais les apparences sont parfois trompeuses… Derrière la façade tranquille de ce petit village sommeille une vérité atroce.
Des murmures terrifiés dans une bibliothèque poussiéreuse et isolée évoquent des questions antiques sur notre présent. Existe-t-il un lien entre le retour de la comète de Halley et la résurgence des Grands Anciens qui faisaient autrefois régner la terreur sur notre monde ? La légende parle d'un antique lieu de rituel, caché dans les ombres de la forêt impénétrable, marqué d'une mystérieuse croix ornementée. Autrefois, il y a bien longtemps, ce site accueillait des rituels sauvages et terrifiants dont nul n'ose parler, par crainte du courroux des Anciens.
Pourquoi les habitants d'Illsmouth sont-ils pris d'une terreur si abjecte ? Qu'est-ce qui les attire vers l'ancien site de rituel, après tant d'années ? Qui a libéré la malédiction assoupie dans les profondeurs, cause des maux indicibles de ces innocents ?
Vous prendrez le rôle de John T. Carter, jeune astronome de génie, décidé à comprendre l'énigmatique histoire du village et de ses étranges habitants. Une action au réalisme incroyable se mêle au chaos surnaturel pour entraîner le joueur dans les mystères de Shadow of the Comet.
Comprend les versions CD-ROM et disquette de Call of Cthulu: Shadow of the Comet.
Des effets sonores terrifiants qui vous plongent dans les abîmes !
Affrontez vos peurs les plus profondes en entrant sur les terres de l'horreur lovecraftiennes !
Shadow of the Comet (floppy version)
Captain Robins' report
death certificate
forester note
Jack Reeves' report
manuel (English)
manuel (German)
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I thought this might be fun, but the puzzles are impossible without a walkthrough...and some are even difficult WITH a walkthrough. The graphics are pretty good for the era. The voiceovers are alright. The story is just ok, and to me, is lacking a fair bit..
Having played dark corners and then going back to this I guess I had too high of hopes.
I wanted to like this game. I really like the source material, and I enjoy adventure games, but this one just commits too many faux pas of game design. I understand that things have changed, but it becomes unenjoyable pretty quickly.
Mazes where the correct path forward is to go back into the door you just left, or to wait for secret doors to open are bad enough, but inexcusable when there are no clues. Pixel hunting is even worse when you don't actually click on things to interact with them. Combining items is done entirely contextually, and you can break sequences pretty easily if you don't do the exact song and dance that the game intends. Most puzzles are complete guesswork, like being asked a riddle made up by a six-year-old. Locking yourself out of finishing the game because you didn't pick up a hidden item hours previous is another common feature and, again, no clues are generally offered to point you in the right direction.
The story is fun at first, and the characters are altogether likeable enough I guess, but the writing completely falls apart about halfway through the game. There are one or two really atmospheric moments that show a lot of potential, but the game becomes so nonsensical that it ruins the immersion. Things go beyond Scooby-Doo levels of cartoonish campiness and with less justification. The ending is also incredibly weak, and was a complete letdown.
I really enjoyed the art, and what music there is. I would have liked for the artists to be able to flex a bit more. The Museum feature included with the game has some awesome stuff to see that exceeds most of what you see in the game proper.
Altogether, I'd say that this was an almost entirely unenjoyable experience that requires a guide to complete without tearing your eyes out. I'm moving onto Prisoner of Ice after this, which I've heard is a better game overall. Lovecraft and adventure games sounds like an easy layup for a talented team, but this game just falls short.
Shadow of the Comet has a great story and atmosphere to it, but unfortunately that's where the good things with it stop.
You play as Parker, sent to check out Halley's Comet in a small New England town and to investigate claims of what occured there 75 years earlier. Instead you uncover something more dark and sinister in the perfect fashion of H.P. Lovecraft.
The gameplay is right out bad, even compared to other point n click games at its time. I don't know if the CD version made it worse, but controls are unresponsive and hard to figure out. The writing is... mostly serious but oddly comedic at times. The voice acting might not be the best, but it was also the early 90s so it can be excused.
I don't recommend this game unless you're a hardcore Lovecraft fan or a point n click veteran. Definitely not something for newcomers of the genre.
Shadow of the Comet starts off as a promising Lovecraft adventure game, but around the halfway point really loses its way. The biggest issue is puzzles which the player isn't given enough information to solve. In the early game, the main character can "look" at many of the objects and areas in the game world and will provide a description of what he sees. A lot of these details are important for solving puzzles and allow attentive players to progress using logic and memory. In the second of three in-game days, there are suddenly far fewer opportunities to "look" at the environment, and consequently very little information about what the next steps should be. This is also the point at which the game begins peppering puzzles with lots of fail-states which require a reload. The end result is the player having to brute force most puzzles and being punished for not saving constantly, which isn't satisfying gameplay even when the solution is guessed quickly.
Shadow of the Comet is clearly made by developers familiar with Lovecraft, and the Cthulhu Mythos is mostly well used ... except when it comes to the non-player characters. There are numerous NPCs in the game which get little introduction (some introductions can even be missed) and most of those are frontloaded early in the game. Later in the game, conversations will start referring to these characters the play has met only briefly, if at all, and it's really impossible to remember who the game is talking about. Worse, remembering who 's who becomes important the gameplay, resulting again in the feeling that the only way forward is trial and error. Not to mention making it difficult to follow the plot.
Overall, Shadow of the Comet is pretty weak. What starts as a classic feeling 90s point-and-click adventure game devolves into a rushed feeling mess in the back half of the game. It's a shame, because the first third or so is quite promising.
SoC is a third person adventure game, the story, while going in its own direction, seems to be at least partially inspired or based on a combination of two of Lovecraft's short stories, namely The Shadow Over Innsmouth and "The Dunwich Horror."
The controls are slightly unusual and odd but not difficult to master. In the CD version it does have full mouse support although a certain amount of using the keyboard is still required (its faster if you need to interact with something due to the short cut keys, and sometimes you do need to move/act quickly, other times mouse it better for accuracy or careful movement around danger) While the disk version was keyboard only I believe. But I soon got used to switching between the mouse and keyboard and using both.
Compared so some of the modern day horror games you wouldn't think an old 1994 VGA graphics game could be that atmospheric or scary.. but atmosphere and graphics (for its time) especially the character portraits and backgrounds ..not so much the other animations, and I found it genuinely creepy the first time I played it (although it starts out gently enough)and even when I replayed it with my sister watching in my late teens/early twenties it still managed to make us jump a couple of times.
The game is pretty linear but has a good storyline, and I also like the voice acting in the CD version. Soundtrack fits well too.
It's very atmospheric for a game of it's age, and does a good job of pulling the player into the story. It's a reasonably challenging game although a little unintuitive in places as some sections will probably have you reaching for a walkthrough.
This game has remained one of my favourites and is one I've replayed on occasion, not perfect but still good and despite its flaws well worth checking out if you enjoy both old school adventure games and the cthulhu mythos (or even just horror in general) . Happy this game has finally made it on to GOG :)
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