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Les Chevaliers De Baphomet : Les Gardiens du Temple de Salomon

Bibliothèque

3.2/5

( 88 Avis )

3.2

88 Avis

français, English & 4 de plus
L'offre prend fin le: 10/27/2025 09:59 EET
L'offre prend fin dans: j h m s
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Les Chevaliers De Baphomet : Les Gardiens du Temple de Salomon
Description
Après avoir combattu des dragons et des dieux mayas, puis être devenu le chevalier d'un ordre sacré disparu, le héros malgré lui, George Stobbart, est heureux d'avoir enfin retrouvé une existence normale. C'était sans compter sur l'irruption d'une belle et mystérieuse jeune femme dans sa vie. Une fe...
Notes des utilisateurs

3.2/5

( 88 Avis )

3.2

88 Avis

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Détails du produit
2007, Revolution Software, Classement ESRB : Teen...
Configuration du système requise
Windows 7, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9, 2.6GB HDD, Integrated In...
Time to beat
11 hMain
12 h Main + Sides
13 h Completionist
11.5 h All Styles
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Description
Après avoir combattu des dragons et des dieux mayas, puis être devenu le chevalier d'un ordre sacré disparu, le héros malgré lui, George Stobbart, est heureux d'avoir enfin retrouvé une existence normale. C'était sans compter sur l'irruption d'une belle et mystérieuse jeune femme dans sa vie. Une femme dont la soudaine disparition va le lancer à la recherche d'un sinistre artefact au pouvoir terrifiant.

Annoncé comme le plus brillant représentant des jeux d'aventure, Les Chevaliers De Baphomet : Les Gardiens du Temple de Salomon plonge le joueur dans un monde inquiétant fait de complots, d'intrigues et de sociétés secrètes. L'excellent scénario aux nombreuses références bibliques accroît encore davantage le sentiment d'immersion et rend l'histoire passionnante et crédible. Si vous aimez l'aventure, ne cherchez pas plus loin.
  • Le dernier volet de la série légendaire est maintenant disponible en 3D, avec une bande originale et un doublage de grande qualité.
  • Une ambiance de mystère et de danger vous accompagnera à travers toute votre aventure.
  • Le scénario passionnant et les dialogues bien écrits vous tiendront en haleine pendant des heures.
Contenus bonus
manuel artworks fond d'écran avatars
Configuration du système requise
Configuration minimale requise :

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
11 hMain
12 h Main + Sides
13 h Completionist
11.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2007-01-26T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
1.6 GB
Liens :
Classement :
Classement ESRB : Teen (Mild Violence, Mild Blood, Suggestive Themes, Mild Language, Alcohol and Tobacco Reference)


Langues
English
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français
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Deutsch
audio
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español
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italiano
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polski
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Notes des utilisateurs

Posted on: September 1, 2025

One step forward, two steps back

On the paper, BS4 should be better than BS3 since it does away with keyboard controls only and QTE, stealth sections might be still present nut are less annoying and there's much less boxes moving. But the truth is, this is the worst game of the series for me. The problem is, for each thing BS4 does better than its predecessor, it does something worse. The first problem is the plot. It's not very "brokensword-esque", especially at the beginning and Anna Maria isn't as interesting Character as Nico who appears fairly late in the game. There are also some very stupid things in the story like gaining entrance to the wafer factory. [SPOILERS AHEAD!] You talk with two nuns as a tourist and you find out they're waiting for a health inspector. It's your way in! So what would be sensible thing to do? Disguise yourself with some appropriate clothes and a bit of characterization? Not for George Stobbart! He just speaks to thee same two nuns, just with something vaguely resembling German accent. And this somehow works like a charm! Or the centrifuge that turns a heavy, sturdy safe into small pieces, conveniently doesn't destroy its contents. The second stupidity. At some point you need to defuse a time bomb planted in Anna Maria's apartment. The question is: why they even did it? They knew where George and Nico were and they had no reason to think they get back alive to use the apartment at the moment of planting. They also had no idea where is AM or when if ever she gets back to her place. And there was nothing in the apartment that needed to be destroyed, no information, no incriminating evidence, nothing. So if they didn't make a trap for George and Nico and couldn't be sure when Anna Maria gets back, why they used time bomb which would explode on a determined time regardless of presence of the intended target? Why not to just booby trap the doors, laptop or freaking bed so the trap could stay there as long as it'd be necessary for the target to get there? What they really wanted to achieve here, blow up empty flat? This has all the telltale signs of a puzzle developers thought would be fun but couldn't really fit it into the story. [SPOILERS END!] What's more, the puzzle is badly designed. As soon as you enter the apartment, time starts running. You need to complete hacking puzzle first to obtain instructions, which takes some time. Then you need to read them. And it's not something short and straightforward - it's really a good chunk of text. The problem is, the time doesn't stop while you're reading. So you can either read all the instructions carefully to know what to do and run out of time - BANG, try again, or skim the instructions and make a mistake during defusing - BANG, try again. It's definitely not my idea of a well designed puzzle. One more situation when the story is subservient to puzzles is Turkish prison. George gets some innocuous looking items to help him escape. And all of them find their use along the way. The problem is, the uses are so situational that the person who gave them to George would have to be darn psychic to know these particular items will necessary. The other puzzles are mostly fine, like having to use clues from the manuscript to open way in Topkapi underground. And I generally liked more logic based puzzles than in the precious games where item based puzzles reigned. The thing is I'm for the life of me unable to fathom why the correct answer is correct. I don't know if it's bad/unclear clue's fault or I just understand it wrong. Anyways, puzzles are overall good. Btw, overabundance of moving crates from BS3 is replaced here by overabundance of hacking puzzles. They're fine, but used too often. The locations are a bit disappointing. Apart maybe salami factory and Topkapi, no location is really memorable, which is a shame because Broken Sword games always done this globetrotting adventure in exotic locations right. And honestly, I prefer BS3 graphics than BS4. It might be more angular, but it has more character. All in all, a bit of disappointment.


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Posted on: October 11, 2025

they say its the worst

but i still had a blast love it


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Posted on: August 9, 2019

Boy oh Boy

Just 3 minutes of playtime because the game is a unstable mess and won't start up. And I don't care enough to even try and fix this game. I recall a time a long time ago where I got the game to actually work and I beat it. It's not good, feels really rushed, once again the characters are ok, mostly George, Nico, and Flap and that's about it because they're returning characters. The rest of the cast are ok at best. The controls are worse than the third game and the writing does not save this game like in the 3rd game. Everything about this game is just bad and it's about as noncanon in my head as 2.5


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Posted on: February 20, 2024

Couldn't get warm with it

While I think it's really good this game didn't have as much crate pushing as the third installment of the series, somehow the writing and humour didn't work for me. I can't really explain why, but somehow I preffered both 1 & 2 as well as 5. The story overall was rather nice though.


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Posted on: March 17, 2024

Worst Broken Sword game

I remember being disappointed when Broken Sword 3 came out as it was in 3D, however I enjoyed playing it. Sure, the old charm was gone, but it was Broken Sword with everything that comes with it. Angel of Death is a half-baked product that shouldn't have been published. Bad writing, poor controls, lots of dead items in inventory, not able to skip dialogue, all those plot holes that we were supposed to ignore... It's been 17 years since this game came out and I've just finished it now after playing it for two years. I think it says it all, and I'm a fan of the series.


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