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Les Chevaliers de Baphomet : Le manuscrit de Voynich

Bibliothèque

3.8/5

( 116 Avis )

3.8

116 Avis

français, English & 3 de plus
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Les Chevaliers de Baphomet : Le manuscrit de Voynich
Description
George Stobbart et Nico Collard doivent une fois de plus parcourir le monde, affronter mille dangers et déchiffrer les indices qui leur révèleront les secrets du Dragon endormi.Ils sont mêlés à une terrifiante conspiration visant à s'emparer d'un pouvoir antique. Unis par le destin, le hasard et cet...
Notes des utilisateurs

3.8/5

( 116 Avis )

3.8

116 Avis

{{ review.content.title }}
Détails du produit
2003, Revolution Software, Classement ESRB : Teen...
Configuration du système requise
Windows XP or Vista, 1 GHz, 512 MB RAM, 64 MB DirectX 8.1 compatible graphics card...
Time to beat
10 hMain
10 h Main + Sides
10.5 h Completionist
10 h All Styles
Description
George Stobbart et Nico Collard doivent une fois de plus parcourir le monde, affronter mille dangers et déchiffrer les indices qui leur révèleront les secrets du Dragon endormi.

Ils sont mêlés à une terrifiante conspiration visant à s'emparer d'un pouvoir antique. Unis par le destin, le hasard et cet étrange mystère, ils vont affronter de sinistres ennemis, mettre au jour un ancien complot et découvrir une source maléfique.

Que ce soit dans la jungle du Congo, les châteaux de Prague, les petites rues de paris ou le village historique de Glastonbury, le duo doit redoubler d'ingéniosité pour percer les mystères du manuscrit de Voynich, comprendre les secrets du Dragon endormi et sauver l'humanité.

Conçu par les créateurs de Lure of the Temptress et Beneath a Steel Sky, Les Chevaliers de Baphomet : Le Manuscrit de Voynich est le troisième chapitre de la saga des Chevaliers de Baphomet.

Découvrez un aperçu du guide sur notre forum

. Il s'agit de la version entièrement doublée du jeu. Vous pouvez activer les sous-titres si vous préférez la version originale.
  • Incarnez George Stobbart et Nicole Collard.
  • Une histoire sophistiquée s'appuyant sur de véritables mythes.
  • Des casse-tête complexes mêlés à un travail d'enquête crédible.
Contenus bonus
manuel (14 pages) artworks storyboards guide (43 pages)
Configuration du système requise
Configuration minimale requise :

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
10 hMain
10 h Main + Sides
10.5 h Completionist
10 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2003-11-17T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
1.2 GB
Liens :
Classement :
Classement ESRB : Teen (Violence, Blood and Gore, Mild Language)

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Notes des utilisateurs

Posted on: December 17, 2015

The Weeping Dragon

Oh dear.... easily one of the worst games I've played. I love the first game of the series, like the second ond and only endured this bs to be able to play part four and five without having to skip something in the series. I sometimes Where should I start? The writing is terrible, the characters get more unsympathetic all the time, the controls are clearly made for gamepads (another one that fell prey to "consolidation" ;) and it's unstable which makes you play some scenes again if it crashes. The really mean points: The camera for some reason has fixed positions (it's all 3D anyway, why did they have to do that?!) that constantly screw up your orientation and controls, which is especcially bad when you have to run away in order to not be killed or when you simply can't see an area where you have to put a box in one of the many box pushing puzzles. You can't skip any dialogue EVER and they'll repeat a lot. There are a lot of crappy quick-time events and if you die in such a sequence, you sometimes have to endure a lot of "cinematic" before over and over again without being able to skip it. At one point you have to watch an endless sequence again for the next try at the very short quick time event. The cinematics seem to be locked at a low framerate, I can't explain otherwise why the movements looks so laggy in those while the rest of the game runs fluid. And the ending, oh no, please no.... why?! All the (out of place) references to the first game in addition to the ending give the impression that they really wanted to crap upon the series. I really hope, that 4 and 5 are not nearly as bad.


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Posted on: August 7, 2012

Why 3D? :'(

The story is fun and the puzzles are still challenging like the first two (amazing!) games. But the 3D and new controls killed this game for me. I do NOT agree with people who claim that the transition to 3D was successful. I was seriously let down when I saw the gorgeous jaw-dropping first two games were changed to a 3D rip off. Sure the game, story and gameplay-wise, is still a high standard, but if you don't like the style like me, I think you will be at least a bit disappointed. Be warned.


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Posted on: March 28, 2014

Why fix something that's not broken

For me adventure = point & click (or if you're hardcore write). Instead you get (unwillingly) 4 games in 1. First the Tomb Raider to spoil the fun and learn how to walk. Then the Wolfenstein (the one from 90's) to touch every wall to check if there is a "secret". Then comes Sokoban to move crates, vases all over the place. But most frustrating is the interface where you need to check which button to push to perform desired action - like a game where you learn to type fast on keyboard.... I've completed BS 1 & 2. This I quit after 30 minutes and never opened it again.


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Posted on: June 15, 2015

Sleeping dragon, frustrating gameplay

I played the game as part of the complete package of 5, and I just finished this episode. I'm giving this 3 / 3,5 out of 5 points. The game earns the points by the fine storyline, its witty humour and suspense and the dazzling amount of locations that have been crafted pretty well. It is clearly visible that 3D live action was still under development within the gaming industries. Under Linux (Wine) the live 3d animation isn't flawless, aswell: secret doors can be seen easily and shadows of the characters can result in faulty display. I did not consider this harmful in relation to the experience as a whole. It must be said: you don't see many standard animation for picking up artifacts, applying or interacting. What frustrated me as a player is the non-intuitive controls. In the game you control the character using the keyboard. The controls are not related to the orientation of the character (such as press arrow up for walking forward), but are related to the camera view. If you want to up on the screen, press arrow up, even though the character is facing towards you. Since there are changing camera views all the time, this can get you mad as hell (well at least it got me). This can be frustrating all the time, but especially during live action (which is mostly limited by time). And sometimes, when your character dies, and are given another chance, first you'll have to watch a complete sequence again. The way you control the character could have been way more intuitive and thus fun. Nonetheless, I think story and atmosphere are making this game well worth its money. I also loved the "sliding puzzles" (i.e. the box shoving puzzles), though it felt a bit strange to take so much time for such puzzles when really world destruction is at stake.


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Posted on: March 22, 2022

Crave crates?

Once again we're visiting our old friends George and Nico and this time we're helping them move. Push crates, pull crates, climb crates - have fun all day long with crates! As everyone who ever contemplated picking this game up (probably including you) I did it because I played and enjoyed its predecessors. What really dragged me into those games was the nice and cosy atmosphere and story, that well executed kind of Tintin/Indiana Jones/Lovecraftian mix with mysterious conspiracies and the occult. I think the story of SD fits the franchise (though what WAS that ending?!). It is a little more gruesome this time. Many seem to bash the graphics and controls. It uses a fixed camera 3d view, which as any other similar implementation feels very claustrofobic and makes moving between different parts of the same area a bit disorienting, but nothing is actually out of sight. The system of action buttons and scrolling inventory actually works quite well IMO (the latter is used very little for an adventure game). The drawback of the controls, and part of the problem with this game, is that they feel so sluggish! Changing direction takes time. Walking is slow, but at least you can run---if you don't mind waiting a second now and then while G or N bumps into a wall to say ouch. And wait you will, playing this: you can't skip cutscenes or dialog. You can't skip the witty remarks while trying out locked doors (and there are loads of doors, thankfully less than crates though). You can't skip a cutscene played for the third time. No skipping! As for the puzzles ... well, they won't really puzzle anyone. If the voice actor says you could solve a puzzle with a hammer, you can solve it with a hammer. And you will move a lot of crates; like sokoban but without the challenge. The lack of puzzles and the constant break of pace (and did I mention that the crates are so heavy that G and N have to stop once every tile while moving them?) unfortunately makes this game extremely boring.


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