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Blue Fire

Bibliothèque

3.5/5

( 11 Avis )

3.5

11 Avis

français, English & 6 de plus
19.9919.99
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Blue Fire
Description
Journey through the desolated kingdom of Penumbra and discover the hidden secrets of this long-forgotten land. Explore mystical temples, where you’ll need to master the art of movement to survive increasingly difficult 3D platforming challenges. During your adventure you’ll slash your way throug...
Avis des critiques
43 %
Recommander
IGN
8/10
God is a Geek
8/10
GameSpot
5/10
Notes des utilisateurs

3.5/5

( 11 Avis )

3.5

11 Avis

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Détails du produit
2021, Robi Studios, ...
Configuration du système requise
Windows 10 64-bit, Requires a 64-bit, Dual Core 3.0GHz processor, 8 GB RAM, DirectX 11 or DirectX 12...
DLCs
Blue Fire - Original Soundtrack
Time to beat
10 hMain
12.5 h Main + Sides
13.5 h Completionist
12 h All Styles
Description


Journey through the desolated kingdom of Penumbra and discover the hidden secrets of this long-forgotten land. Explore mystical temples, where you’ll need to master the art of movement to survive increasingly difficult 3D platforming challenges. During your adventure you’ll slash your way through daunting adversaries, encounter survivors and take on strange quests to collect valuable items.



Hardcore Platforming

Leap through deadly traps and master movement to navigate gradually demanding platforming challenges.

Lost in the Void

Far from Penumbra, there is a lost land called The Void. Find Void entrances throughout the world to uncover abstract platforming challenges that require great mastery to gather the valuable rewards hidden inside.

Slash Your Way Through Great Adversaries

Encounter dangerous enemies with distinct fighting styles and partake in intense combat-platforming boss fights.

A Haunting World

Travel through the perished world of Penumbra to explore unique areas filled with diverse enemies, sharp 3D platforming challenges, quests, collectibles and more.

Encounter Peculiar Survivors

A long time has passed since Penumbra fell into darkness, but those that survived the kingdom’s fall will aid your journey to unlock valuable rewards.

Collectibles

Once a rich and lush kingdom, Penumbra is filled with many collectibles and items to discover, loot, collect, sell, trade and purchase.

Upgrades

No great warrior can battle the dangers lurking in Penumbra without the proper equipment. Upgrade your swords, collect valuable amulets and unlock new abilities to transform into a fierce fighter.

© 2021 ROBI Studios

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
10 hMain
12.5 h Main + Sides
13.5 h Completionist
12 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2021-02-04T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
4.2 GB
Liens :


Langues
English
audio
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français
audio
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Deutsch
audio
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español
audio
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Español (AL)
audio
texte
italiano
audio
texte
Português do Brasil
audio
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русский
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: July 24, 2021

Patias

Possesseur vérifié

Jeux: 665 Avis: 28

A striking and challenging game

One beautiful day DmC, The Legend of Zelda and Hollow Knight had a child, and his name is Blue Fire. No, this child doesn't have all the quality of the parents, but he does come to an interesting middle ground. He doesn't have the genius of The Legend of Zelda dungeons, but he does a good job of trying; it's not dynamic and badass like DmC, but it has a fluid battle system and is far from monotonous; it's far from Hollow Knight's art and soundtrack, but it's just as difficult and unsettling. It's a platform, exploration and action game that deserves to be played by any and all lovers of the games I mentioned before. Despite its design issues (very empty and lifeless scenarios), repetition and performance that can frustrate (FPS drops are boring in some fights), it's an excellent title for what it proposed, mainly for taking risks in such a genre. challenging and with very low incidence in the market. It could be a lot more, but it's good enough for me to recommend with peace of mind, mainly because works like that deserve to be valued, especially when we're talking about an independent studio.


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Posted on: July 27, 2021

Needs a Beter Save System

First of all, this is a good game. The controls are great, the art style is fantastic and it gives you a sense of exploration that's all too rare in games these days. It's also difficult in a good way, where you know you can do better as long as you keep trying. The thing is I was deep in a dungeon and had to turn it off to go do something. So I saved and quit. When I turned the game back on I was at the last save point I rested at, outside the dungeon. Ocarina of Time (1998) at least started you at the beginning of a dungeon if you saved and quit whilst inside (although I will grant that saving outside of dungeons was a pain in that game.) A certain game that came out in 2011 has bonfire checkpoints but also allows you to restart in exactly the same place you quit in. Anyway, you'll know yourself if this sort of thing bothers you.


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Posted on: August 9, 2021

Fantastic game

Just finished my 25 hours walkthrough of this game, and i can only say that I'm full of praise. To me, everything felt in the right spot, the a bit creepy, melancholic atmosphere, the beautiful art style, the controls, the level design. I bought this game when it became available on gog without knowing too much about, just watched a short movie of it before. One thing you should know when you are interested in this game is that yes, it is challenging. But, and that's the important thing: it is fair. Let me start from the beginning. The game starts off quite easily, it gives you time to get used to the basic movements and how to fight. Fighting - as a side note - is not the main focus of the game. In fact, most fights can be avoided (of course that does not count for the boss fights). The main focus is platforming, and you'll get an idea about what's in store for you when you find the first Void Entrance. You can see Voids as parcour levels where you need to jump and wall run and time and dash your way from start to finish, getting a health crystal as a reward. These Voids have difficulties from 1 to 5: 1 and 2 generally quite easy, 3 giving you a bit more of a challenge and 4 and 5 can be extremely difficult. Good news is, they are mostly optional, though you're strongly encouraged to beat some of them, it might prove useful during boss fights. The good news is that everything is fair, if you figure out how to get from A to B failing several times and being patient, you'll finally master it (side note: if you find things that let you dash farther or jump higher, get them. And explore. Things will become easier then, trust me here). Yes, i could add minor things that i found could have been a bit better. Save points, for example, could have been more frequent. But that's maybe just my personal taste. In the end, this was an extremely fun and rewarding experience, a fantastic job from the developers!


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Posted on: June 23, 2023

Decent Platformer

Blue Fire is a platformer/metroidvania with combat. The location design is mostly fine for a platformer - it is expressive and provides the space and challenges for traversal, but it does not quite make sense in terms of realism, with the Void (challenge rooms) having floating platforms with spikes, though in many cases it was hard to tell whether it was the right path. The penalty for falling is very merciful - 1/4 of a heart and returning to the nearest safe platform, except for the Voids, which return to the last checkpoint within the room. The controls are partially rebindable and comfortable, the movement is very fluid and enjoyable. The traversal abilities, such as double jump or wall-running, are obtained during the course of the main story. The character development system includes the health (for completing the platforming challenges), mana (for XP from combat), damage (the swords found, no difference in the movesets, only a flat damage increase), and passive abilities (e.g. higher movement speed or negating the falling damage). On the other hand, the robes are somehow amusing, though they do not provide any gameplay advantages. As for the story, it is certainly present, but somehow as generic as it can be - the protagonist is the Chosen One to save the World and the flying Castle in particular, from the Darkness by visiting several Temples, collecting or activating several magical seals, and defeating the Corrupted Beings within the Temples. There are side quests on the same level. Similar issue with the combat - it is there, but poorly made. Bosses are diverse, though the early ones are not quite engaging due to the combat system, which itself is serviceable, but neither deep nor satisfying, despite having several attack and defence options. No major bugs have been encountered during the game. In conclusion, despite the level design and story, the action/platforming-focused gameplay is quite enjoyable, even if simplistic.


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Posted on: December 16, 2024

Enjoying so far

Starts out seeming shallow but becomes quite a well developed 3D platformer, sort of Metroid-vania.


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