Posted on: April 6, 2021

vdrandom
Possesseur vérifiéJeux: 770 Avis: 21
Mediocre at best
The game had so much potential, yet instead the devs decided to make another Symphony of the Night, with all of its awkwardness and jank. The thing is, what was an incredibly fresh and moderately well designed back when SotN was released, now feels very dated. Combat is boring and repetitive. The pacing is generally bad and there are huge difficulty spikes on an occasional boss. The map is too large for its own good. Means to navigate it require one to change the loadout constantly. It may have been cool back in the day, but right now it feels dated and tedious. There are some clever things here and there, with some really well designed "a-ha!" moments. But those are very rare. Backtracking is made annoying, as teleports are few and far between. And fighting game like special weapon moves are just not worth the effort. Controls in general are pretty inconvenient. And don't get me started on visuals and sound. The backgrounds look like they were made for one game and characers for another. The variety of enemies is kinda okay, but there are some completely random things in there, like large cats or bunny girls. I mean... really? And the sound... The sound design in general is very amateur. I'd be okay with sound like that in a student's project, not in a game that asks for $40 five years after its release. The first music theme you hear is catchy and sets the mood great, but sounds very thin. Aside from that, the tunes have never clicked for me. And yeah, the price is the final nail in the coffin. At this price point you can buy Hollow Knight twice and get a coffee or two. And Hollow Knight is a far, far superior game. And don't get me started on the dlc. $15 for the cosmetics in a single player game? Disgusting. An extra star for the great promo materials and a really impressive Kickstarter campaign.
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