Posted on: April 5, 2024

pzogel
Possesseur vérifiéJeux: 444 Avis: 63
Not my cup of tea
It is easy to understand why Blood Omen is a well-regarded game. The atmosphere is thick, the semi-open world concept with light Metroidvania elements intriguing, and both the excellent voice acting and competent writing help make the protagonist come alive in a way that wasn't too common in 1996. At the same time, I can't help but notice several flaws with the gameplay, which tend to bring the game down quite a bit. For the first couple of hours, the gameplay loop is quite entertaining: You hack away at enemies, get new spells and weapons, and explore the world with its villages and dungeons. Then, roughly a third into the game, you get a new spell called Repel, which breaks the gameplay on several levels. Instead of having to dodge traps and environmental hazards, you can now simply walk through them unharmed, and enemies cannot even touch you. The only thing you need is sufficient magic, which slowly regenerates over time. While more of an optional spell at first, Repel quickly becomes mandatory to beat the bosses and ever stronger enemies, so you're often relegated to either wait for your magic to fill up again or pop an item that gives you infinite magic for a time. Another issue is that whenever you leave a screen, slain enemies either respawn right where they were (this happens outdoors), or they come back as ghosts, whose attacks drain your magic instead of life. In short, since fighting enemies does nothing but drain your magic one way or the other and slow you down, I ended up simply running past them for a good portion of the game. Towards the end, the game throws dozens of hard-hitting foes at you, and instead of casting Repel all the time, I simply bailed. Clearly, this isn't exactly compelling gameplay, and a consequence of the Repel spell essentially breaking the game. You're too weak without it, but too strong with it. What you end up with is something needlessly dull and repetitive.
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