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Blasphemous

Bibliothèque

4.3/5

( 344 Avis )

4.3

344 Avis

français, English & 8 de plus
L'offre prend fin le: 23/09/2025 09:59 EEST
L'offre prend fin dans: j h m s
24.996.24
Prix ​​le plus bas depuis 30 jours avant réduction: 6.24
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Blasphemous
Description
A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle. Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terri...
Avis des critiques
85 %
Recommander
IGN
7/10
Eurogamer
Recommended
GameSpot
7/10
Notes des utilisateurs

4.3/5

( 344 Avis )

4.3

344 Avis

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Détails du produit
2019, The Game Kitchen, ...
Configuration du système requise
Windows 7 64-bit, Intel Core2 Duo E8400 or AMD Phenom II x2 550, 4 GB RAM, GeForce GTX 260 or Radeon...
DLCs
Blasphemous Digital Art Book, Blasphemous Digital Comic Book, Blasphemous Original Soundtrack, Blasp...
Time to beat
14 hMain
19.5 h Main + Sides
30.5 h Completionist
19.5 h All Styles
Description



A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.

Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.

Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.
Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.


Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.


Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.


Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.


Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.


Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.


Blasphemous. Developed by The Game Kitchen. © 2019. Blasphemous is a trademark or registered trademark of The Game Kitchen. Published by Team17. © 2019. Team17 is a registered trademark of Team17 Digital Limited.

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Digital Deluxe Edition
artbook
bande dessinée (8 pages) (EN)
Soundtrack (MP3)
bandes dessinées
bande son
‘Alloy of Sin’ Character Skin
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
14 hMain
19.5 h Main + Sides
30.5 h Completionist
19.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2019-09-10T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
710 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
Português do Brasil
audio
texte
русский
audio
texte
中文(简体)
audio
texte
日本語
audio
texte
한국어
audio
texte
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Notes des utilisateurs

Posted on: September 11, 2019

Review without the word Metroidvania

So yes, I played the heck out of Hollow Knight. The comparisons are unavoidable. And you know what? Having played the heck out of Hollow Knight, and waiting patiently for the sequel, I've let go of Hollow Knight so I can focus on the sheer fun that Blasphemous actually is for me so far. I do actually think the combat feels a little rough. It's not always as visceral as satisfying as I expected it to be. But I'm also having moments in the game where I'll clear out a pretty difficult frame of enemies and found that I had to get pretty creative doing it and then I'm like, "That....felt pretty good." Some of my favorite moments so far have been like in a lot of game where you're worried if you're going too deep too fast (hehe) and wondering if you should revisit a certain area later. But last night after after playing four hours straight, I was seriously rewarded for my perseverance. I do have some concerns that for how fast I'm moving through the game, my character progression doesn't feel or look that interesting. The ways you level up are pretty basic and I've yet to see THAT many ways you can get creative with dispatching an enemy. But I've also not much sense to far into the game I really am. There are all kinds of things I can nitpick. I actually wish the death animations for monsters were a bit slower. It's a little hard sometimes to tell what I'm looking at when some monsters are getting killed. I think of the original Fallout when you get a gory ending on an enemy and you just take out a chunk of their ribcage and they're standing their screaming and slowly falling to the ground. Also their sprite would remain and I wish the dead sprites in this game would remain as well instead of melting or burning away. So yeah, in many ways, I find the game very simple. And combat is gradually starting to feel better the more I play. I want to say more but I'm running out of room. What I know is, last night I played four hours straight and had lots of fun.


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Posted on: September 11, 2019

Meal of the Year 2019 by GameKitchen

"4,5 Meals out of 5! - IGN" Pixel-perfect 2D MetroSoulVania. Tech-wise there are no ugly pseudo-HD blurry scalers with fake scanlines, everything is nice and crisp on your common resolutions. Responsive control-wise with re-definable keys/buttons on both gamepad and kb on my setup: Forced exclusive fullscreen as any unity3d game (command line argument: -window-mode exclusive) + same in game options, 60fps cap in the gpu driver + rad antilag. Unfortunately there's no mouse support. In general I dislike the "souls-like" tagging, however it fits like a glove here. Similar case as Salt&Sanctuary, this pretty much is GameKitchen's own take on 2D-Souls. And what a take it is! You can expect meticulously crafted interconnected world with verticality, TONS of secrets esp. if you stray from beaten path, shortcuts, breakable walls, collectibles, side-quests, back-lore on every damn item, wicked design everywhere you look: all soaked deep in this grim medieval fantasy based on European folk (most notably Spanish). Very little to no handholding (with on/off gameplay tips). Combat and approach here is slower than in Hollow Knight, it's more focused on staying CoolCalmCollected, avoiding button mashing that just gets you killed. There are upgrades to your hp, flasks, "mana", sword: e.g. combos and their finishers (dealing more damage than first 2 basic hits), dash attack, drop attack, charged slash, each giving you more options to deal with enemies. There's magic system where your "mana" charges up as you hit/execute enemies, or you can sacrifice your own HP to generate some in time of need. Rosary & beads you find are stat/property-changing bonuses for you to tweak the character and gameplay your way. tl;dr: 100% recommended - the audiovisual art alone is worth the admission fee! Pros: Everything! Except... Cons: No mouse support whatsoever for menu-ing / inventory. Voice acting can be inconsistent at times. Some actors are very good, while some are more or less mediocre.


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Posted on: September 10, 2019

A Beautiful Art Piece Of Little Value

As someone who played and finished Hollow Knight (all endings), Dark Souls and many other well-known difficult games, let me tell you a few things about this one. I will start with the good. It looks and sounds amazing. Seriously, the artists and musicians who worked on this have done an incredible job. Music specifically reminds of the Diablo 2 soundtrack, which is amazing. Now sadly, the gameplay. Imagine playing Hollow Knight, but your dash almost 3 second cooldown, the Knight takes a second to swing his nail after you press the button (confirmed design decision by the developers) and most of your defensive methods are situation at best. Game, is a metroidvania, wearing the cloak of Dark Souls. The problem is that you do not really get stronger in this game like you do in DS or HK or basically any good metroidvania. Even three hours in, you still mostly smack enemies with your sword and deal less and less damage as you explore (or enemies get generally more HP). You have two defensive methods. Parrying, which so far only works on certain attacks, and dashing. Your dash SOMETIMES gives you the ability to dash through enemies without taking damage... except when it does not. There is no rhyme or reason to when it works and when it does not. Level design is specifically made in such a way that you will die to encounters a couple of times not cause they are difficult, but cause they are horribly cheap. We are talking Wheel Skeleton area from Dark Souls but in every area of the game so far. Bosses look impressive but the very first boss is a joke and the very second boss is a bullet hell monster which makes your magic worthless, has so much HP that your swing removes about a pixel of his healthbar, makes all of your defensive capabilities null and void... and has undodgeable abilities. Generally, I do not recommend this game. Buy Hollow Knight for a similar price, much better experience and devs that actually care about your opinion and wanna make a good game.


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Posted on: June 27, 2021

(it has all dlc dont worry)

Nice little metroidvania. Its decently challanging but gets much easier when the combat clicks. Nice artsyle, though it can often feel 'edgy' for the sake of it. Interesting story as well, though it is hidden in the souls style of games. Can recommend. The version is up to date so it has all the DLC, no worries


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Posted on: September 30, 2019

Très bon et petits mais.

Blasphemous est un metroidvania à l'ambiance moyenageuse/fantaisie et surtout religieuse, enfin metrdoivania, ca reste léger de ce côté là comparé aux standards du genre. Le premier truc dont je dois parler, c'est les graphismes, ce pixel art! cette esthétique! C'est cinématiques entièrement en pixel art! Cette ambiance! C'est cru, délabré, sanglant, montre les côtés tordus de la religion. Les sons sont très agréables, de vos coups d'épées à l'impact de votre armure après avoir reçu un coup. La musique est assez discrete mais complèmente bien l'ambiance du jeu. Le monde de Blasphemous, cette carte que je ne peux que qualifier de parfaite, tout est connecté, on peut aller partout rapidement sans que le jeu n'use trop de voyage rapide, il y a des secrets, qui pour la pluparts sont obtenables dans l'instantée, le jeu ne demande pas souvent de revenir en arrière, même si je recommande tout de même d'explorer une seconde fois toute la map pour ne rien rater. Côté gameplay, taper, esquiver, parer, et quelques capacités pour pimenter le tout (capacités que j'ai trouvé pour la plupart utiles à travers le jeu). On peut surtout customiser son build avec des items qu'on trouve un peu partout. Le combat est plutôt réussi mais on a trop tendance à se faire balancer dans tous les sens, surtout vrai dans les zones avec des mobs qui tirent des projectiles quand vous êtes sur des plateformes mouvantes. On va maintenant aborder le moins bien, pour moi le plus grand défaut du jeu, le level design, dans blasphemous, retrouvez des attrocitées comme du parkour d'échelle en échelle! Des plateformes mouvantes a en avoir la tête qui tourne! Des piques qui one shottent au milieu de tout ça! C'est en général pas hyper inspiré. Conclusion: Jeu auquel il faut jouer, ne serais ce que pour l'ambiance, j'ai joué a pas mal de metroidvanias et celui là se démarque surtout pour ça. On resent l'insiration des souls mais beaucoup y a été ajouté, ça vaut vraiment le coup.


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