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Bioforge

Bibliothèque

4.2/5

( 33 Avis )

4.2

33 Avis

français, English & 1 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
5.991.49
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Bioforge
Description
Vous ne savez pas où vous êtes ni qui commande. Même les concepts les plus essentiels comme celui d'identité vous échappent. Seul le sentiment que quelque chose ne va pas vous permettra de reprendre le contrôle de votre destinée, de chercher des réponses et de survivre dans cette réalité devenue fol...
Genre :
Notes des utilisateurs

4.2/5

( 33 Avis )

4.2

33 Avis

{{ review.content.title }}
Détails du produit
1995, Origin Systems, Classement ESRB : Mature 17+...
Configuration du système requise
Windows XP / Vista / 7, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatibl...
Time to beat
11.5 hMain
12 h Main + Sides
13 h Completionist
12 h All Styles
Description
Vous ne savez pas où vous êtes ni qui commande. Même les concepts les plus essentiels comme celui d'identité vous échappent. Seul le sentiment que quelque chose ne va pas vous permettra de reprendre le contrôle de votre destinée, de chercher des réponses et de survivre dans cette réalité devenue folle. Déplacez-vous dans des environnements intérieurs et extérieurs et laissez-vous emporter dans une histoire à couper le souffle dont le futur de l'univers dépend. Lorsque vous vous libérez de votre cellule, vous pénétrez dans un laboratoire situé sur les ruines d'une ancienne civilisation extra-terrestre disparue. Vous devrez vous battre contre des adversaires supérieurs pour découvrir d'autres moyens de contrôler les autres ainsi que vous-même.

BioForge est un jeu d'action et d'aventure qui fut l'un des premiers à proposer des personnages en 3D superposés à des décors réalisés séparément. Dans ce thriller futuriste unique, vous devrez récupérer des objets et résoudre des défis difficiles pour découvrir la réponse aux mystères entourant votre emprisonnement et votre identité. Combattez vos oppresseurs humains et robotiques en utilisant un mélange d'armes de corps-à-corps et d'armes à distance. Échappez-vous de votre prison et montrez à vos adversaires de quel bois vous vous chauffez. 50 % robotique, 50 % organique, 100 % vengeance !
  • Des décors interactifs : des armes antiaériennes aux écrans, en passant par les surfaces réfléchissant les projectiles.
  • Des animations fluides et réalistes avec 24 attaques et de magnifiques décors extra-terrestres.
  • Vos choix au cours du jeu détermineront votre identité parmi la liste des sujets de l'expérience.

© 1995, 2012 Electronic Arts Inc. BioForge is a trademark of Electronic Arts Inc

Contenus bonus
avatar field personnel file manuel carte de référence guide stratégique
Configuration du système requise
Configuration minimale requise :

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Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

VOUS DEVEZ ACCEPTER LE CONTRAT DE LICENCE UTILISATEUR FINAL AFIN DE POUVOIR JOUER

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Ce jeu utilise DOSBox.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
11.5 hMain
12 h Main + Sides
13 h Completionist
12 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'1995-03-29T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
102 MB
Liens :
Classement :
Classement ESRB : Mature 17+ (Animated Violence, Realistic Blood, Realistic Gore)

Fonctionnalités

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Notes des utilisateurs
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Posted on: November 20, 2012

Sometimes fond old memories should be left that way

I played Bioforge when it was new and remembered it quite fondly like others here. However, time sugar coats memory and I suspect many of the reviews here aren't based on recent playthroughs. Having bought and played the GoG release, I can unfortunately say that this is one game I should have left as an old memory instead of a recent one. Just to get it out of the way: The technical quality of the GoG version is fine. This is a DOS game and like every other DOS game on GoG it comes with Dosbox pre-configured to run it. As such, it's pretty much trouble free on any Windows machine. However, if there's one technical caveat, it's that cursor movement is oddly laggy in the save and load menu screens, yet is fine when using in-game control consoles and log books. I'm not sure if that's a problem that was in the game originally or if it's due to the emulation, but given the amount of saving and loading you need to do in the game, it becomes a little annoying. That segues into my main beef with the game: death greets you seemingly every 10 steps. Player progression in Bioforge is mostly about trial-and-error. You advance through the game by going into dangerous situations essentially blind and dying a bunch of times before you eventually stumble upon the solution. An example from the early game is that you walk to the end of a tunnel and there are 3 paths you can take. 2 of these lead to an instant death - which the game doesn't really give you any way to know until you try them. That's endemic of the overall design philosophy. Every so often you'll have a vague idea of the goal you're trying to accomplish, but more often you'll just be trying things out until you find the option that doesn't get you killed. All adventure games have trial-and-error at some point, but usually not in such a punishing manner. It leads to saving every other step you take just so you don't end up repeating significant chunks of the game, and that has a devastating effect on flow and immersion, as do the deaths and subsequent loads themselves. From a modern perspective it feels frustrating and clunky - a game where, at least it me, it seemed especially prevalent that I was just jumping through the developer's hoops. Then there's the combat - quite simply, it's atrocious. You've got Resident Evil style character-relative controls (some call these "tank controls") with fixed camera angles, most of them poor for fighting, and an incredibly slow responding and cumbersome attack system. Simply getting lined up with an enemy is a chore with the low resolution, poor angles, and ponderous movement speed. After that you've got to wrangle with the game's fighting system where both attack and reaction animations are slow and uninterruptable; consequently both the player and enemies can get trapped in hit animation loops and never have a chance to react. The overly complex fighting system (where 1-9 on the numpad combined with either Ctrl or Alt perform various attacks) is largely wasted as a result, since the safest option in such an awkward system is often to simply spam fast kicks or punches and trap enemies in animation loops. A 3 button (punch ,kick, guard) system that rolled through a few different animations would have been more than sufficient for the game. There are some redeeming qualities, namely that the game's story remains interesting and reasonably original even today, but even that relies on much of the world building and backstory occurring outside of the game in the "Field Personnel File" companion fiction. In the end, while I regret having a sugar coated memory turned sour when reexamined, I do enjoy the appreciation that playing an old game like this, which hasn't stood the test of time, gives me for modern games and older games that DO hold up. In any case, approach this one with caution. I wouldn't recommend it to those who've never played it, and for those who have and are looking to recapture and old feeling like I was, be prepared for the possibility that the only thing you'll come away with is a renewed appreciation for modern games :)


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Posted on: June 22, 2014

How to unclunk combat

There's little to say about Bioforge that hasn't been said already. Origin's motto was "We create worlds" and they didn't mess around. This game was created in height of "interactive movie" craze, but as Gratbarst put it, it's more "interactive novel". Many ppl complain about combat, so here's bunch of tips straight from 1996 on how to make combat at least manageable, if not outright fun: 1) Play on Easy. Harder modes do nothing than give opponents extra hitpoints to prolong combat. 2) Read manual. You had almost 20 years to do so, no excuses. 3) Play on numpad. Don't even think about arrow keys. Firing a gun is numpad5 - got the hint? 4) Very important: your character has kind of auto-aim - he'll turn towards enemy when you don't give other input. So, if you feel your blows are misdirected, just stop mashing those damn buttons for a while. Exiting and reentering combat mode also helps if you're really confused. 5) Every consecutive blow of same type is slower: NEVER directly repeat a move. Two moves are fine, once you get in a position kick-fire-repeat: instawin most scenarios. (actually, on Easy there is no such penalty) 6) You can always run away into better camera angle. Sidestep to dodge shots, and wait for them to come in kicking range.


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Posted on: October 18, 2012

Narrative Masterpiece

A game from my younger days where it wasn't just all about quick-time events and cinematic cut-scenes. This game is hard, not always because of the game's actually difficult but due to controls that weren't 100% great but perserverance and you'll discover a gem hidden beneath that difficulty. The game uses a classic standard for adventuring genre's with the amnesia aspect - utilising audio logs and cutscenes to reveal more and more of what you've both become, and who you were. The narrative is a great hook and kept me playing through the entire game in a single sitting. It was also one of the early 3D games which means the graphics, for their time, were good but clunky looking. Don't let this spoil the game for you, as it is a great fun adventure, some awesome scenary and settings and overall great fun to play through even if it does look a little ropey in comparison to modern standards. I encourage anyone who hasn't experienced this to give it a whirl, you'll enjoy it I'm sure. Something I'll definitely purchase even though I still have the disc copy lying around here somewhere.


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Posted on: October 18, 2012

flawed but groundbreaking

One of the first examples of controllable 3D motion captured animation in gaming. It's not a perfect game, but it's unique and memorable. Bioforge traps you on an island with a mad scientist and his experiments. Except it's not an island, it's an uncharted planet, and the scientist is a highly influential member of a radical future religious sect. Earthquakes and alien artifacts interfere with mutants and security forces trying to kill you. Victims of the mad doctor's excesses make horrific appearances. As with all Origin games, the presentation is first rate, pushing technical boundaries without sacrificing art quality. The software 3D characters look primitive now, but they convey enough to carry the story along. The game has two major weaknesses. Controls are similar to early Resident Evil games with the addition of 8 or 9 keys used to launch high, low, strong, or weak attacks, or block. There is an intentional delay to discourage spamming a single attack, and on top of that the responsiveness isn't up to par with an average 3D fighting game. Combined with the Resident Evil style fixed camera angles, the combat might frustrate some players. The other big weakness is story. The dystopic backstory is great. Like most Origin games it gives lots of detail about the game's universe. But there isn't much emotional investment in all the horror taking place onscreen. The characters all fall flat, including the unnamed amnesiac hero. On top of that, the game ends on a big cliffhanger that was never resolved. It has an ending, solid enough to call it complete, but there are lots of loose ends. Give it a try if the setting sounds interesting or you're a fan of fixed camera combat adventures from this era. Despite the flaws, Bioforge is full of memorable moments and images, and it's a taste of Origin's last burst of single-player greatness before EA and Ultima Online took hold. I'm writing this review from memory. I can't comment on technical quality of the GOG release.


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Posted on: October 18, 2012

the_algebraist

Jeux: 194 Avis: 5

Great Memories

Ah, this one was a childhood favourite. Tough as nails, clunky controls, but what a fascinating plot it had. On top of the story, the environments and atmosphere were captivating. Besides its flaws (let's be honest here -- how many 3D games in the early 90s didn't have clunky controls?), it was far ahead of its time and had some fantastic gameplay elements. Four stars, because it was far from perfect, but slotted some very vivid memories into my head.


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