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Beyond Divinity

Bibliothèque

3.5/5

( 60 Avis )

3.5

60 Avis

français, English & 3 de plus
5.995.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Beyond Divinity
Description
Vous étiez un disciple du divin, un serviteur de la lumière engagé dans une croisade interminable contre le mal. Mais le destin vous a joué un mauvais tour. Lors d'un combat épique contre un puissant nécromant, le terrible démon prénommé Samuel vous a attiré par la ruse dans sa dimension, où il vous...
Notes des utilisateurs

3.5/5

( 60 Avis )

3.5

60 Avis

{{ review.content.title }}
Détails du produit
2004, Larian Studios, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7, 8.1, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with Direc...
Time to beat
21 hMain
35.5 h Main + Sides
61.5 h Completionist
35 h All Styles
Description
Vous étiez un disciple du divin, un serviteur de la lumière engagé dans une croisade interminable contre le mal. Mais le destin vous a joué un mauvais tour. Lors d'un combat épique contre un puissant nécromant, le terrible démon prénommé Samuel vous a attiré par la ruse dans sa dimension, où il vous a emprisonné et torturé. À l'instar de tout seigneur démon qui se respecte, Samuel était doté d'un sens de l'humour aussi pervers que sadique, et a décidé de lier votre âme à celle d'un Chevalier de la Mort. Vous voilà donc condamné à passer le restant de l'éternité enchaîné à une créature contre laquelle vous vous êtes battu toute une vie. Il vous faudra œuvrer ensemble pour sortir de cette prison et lever ce maléfice !

Remarque pour les utilisateurs de Mac : En raison de problèmes techniques indépendants de notre volonté, les versions russe et polonaise du jeu ne sont disponibles que sur PC.
  • Cette version retravaillée est compatibilité avec des résolutions plus élevées.
  • Une histoire immersive autour du divin et du démoniaque.
  • Un univers immense à explorer et exploiter.
  • Un gameplay passionnant et deux personnages à commander simultanément.
Contenus bonus
manuel (55 pages) fonds d'écran HD avatars Child of the Chaos' novella bande originale du jeu guide stratégique officiel The Lady, The Mage, and The Knight tech demo
Configuration du système requise
Configuration minimale requise :

Content notice (Mac): Due to technical issues beyond our control, the Russian and Polish versions of the game are only available for the PC version.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Content notice (Mac): Due to technical issues beyond our control, the Russian and Polish versions of the game are only available for the PC version.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
21 hMain
35.5 h Main + Sides
61.5 h Completionist
35 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8)
Sorti le :
{{'2004-04-27T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.1 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Blood and Gore)

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
polski
audio
texte
русский
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: November 17, 2009

robobrien

Jeux: 37 Avis: 7

It Takes Different Strokes..

Beyond Divinity could have been a contender. The premise was excellent, an rpg odd couple trapped together and fighting for their freedom in a world a long way away from lush green fields and hobbit holes. Whilst i enjoyed the game it stumbles too many times for me to reconmmend without reservation. 'Cos what might be right for me, just might not be right for some. The game is spilt into several acts and the game starts with that happy old chestnut of a plot device..the prison breakout. In gameplay terms this is the games opening dungeon crawl and boy is it bad. One of my issues with Divine Divinity was that some of the crypts and dungeons were just plain tedious and unfortunately that is still the case. There are no multi coloured crystal caverns in this prison, or genies with strange questions, no bubbling life chambers or a shrine to a dead wife. It may not be fair to compare Beyond to Baldur's Gate 2, but for a game that wants to desperately shake it's action rpg tag and tell a story then creating an atmospheric backdrop for your questing characters and side quests that add depth to it's characters and story is what i want to see. Not level after level of rooms and corridors that all look the same Its gameplay like this that does not take long at all to drag my idiot smile into a grumpy frown. And then their is Beyond Divinity's difficulty. It's hard. A challenging rpg is great. Boss fights, tough loot filled locations, tricky side quests. That first spider fight in TOEE. But at the games beginning, Beyond is difficult in an unfair way. As a player you have two characters with no equipment, no stock of health potions or skills to fall back on; yet you run into guards that can demolish a full red health in a few swings. And there are a lot of guards. Having to deal with a combat situation by running around Benny Hill style with a hoarde of bad guys in pursuit or enter combat and hope the game scores enough 'hits' to let you win is just bad gameplay. And it ain't much fun either. However once you gain access to your first Battleground you can at least even the odds. The battlegrounds are a central hub of merchants, who will buy all that scrap metal stored in your backpack and sell you everything and anything you may want. You can unlock one battleground per act and not only are they a one stop shop but a place to recieve random quests. The greedy merchants want stuff, you know the kind of dark eldrich items one can only find at the bottom level of a dungeon say. What this amounts to is more rough and ready dungeon crawling, where the goal really is to grind out a level or two and grab more loot to sell. In small doses this is actually pretty fun, but given the strength of your opposition in the 'main' world, the need to keep returning can start to feel disruptive and more like the designers wanted to pad their game out. One of the biggest changes from the original is the character leveling system. Larian Studios obviously wanted to build on what was successful and enjoyable. There are more skills and abilities to spend those character points on this time around, although it can be a bit of a jumble sale as you sort the useful from the useless. Some of the skills just seem weak and no matter how many points you plow into them they never become something you can rely on. Take the summoning dolls; for a time you can add a third fighter to your party and with experience you can improve their stats, yet they stubbornly refuse to be anything other than a bit rubbish. The freedom to choose the skill direction of your character is also whipped from your hands by the need to find masters who will train you in the appropriate skill. These guys are scattered in the main world and hang out at battlegrounds and its a change i really don't like. Adding restrictions on a game that previously had none is just annoying. On the tail-end of that game change another which i think is just cheap, for a price you can redistribute your stat points and create another build during the game. You can do this as often as you can afford it. Some players will enjoy being able to check out different types and correct mistakes, theres just something about it i don't like. The games plot is really pretty good, but it does take a long old time to come downstairs and join the party. Given that the game is split into acts, the pacing should have been much tighter. It will take a fair few gaming hours to see the plot develop into something worth paying attention to. And then there is the voice acting. One of the most vocal and important characters of the game is the deathknight. The guy who hired not one, but two voice actors for the character needs to be kindly lead away from a career in casting. Preferably to the moon. In the cut-scenes the deathknight kinda sounds like an old surfer dude who smokes way too much. In the game however that voice becomes something of a cross between Fozzy Bear and Yoda with a head cold. Its horrible and across the board the voice acting is pretty awful. It really lets down the work Larian Studios put in to creating all the npc's. Beyond Divinity is an uneven game without a doubt. Above ground the detail and exploration is still fun and the soundtrack is simply fantastic. The game contains a lot of humor, some of it works and some of it falls flat, but i appreciate the effort. And when i compare it to Divine Divinity, it certainly lacks the solid workmanship of that title and it has some of old issues and some brand new ones for me to chew on and grumble over. Yet i prefer Beyond Divinity. I prefer the story, the side quests and the setting. Hopefully all the bugs have been patched for GOG's version, and i really would suggest tracking down a demo before parting with your ten bucks; if i knew for a fact this version was bug free and it cost six bucks i would rate 5 stars.


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Posted on: November 26, 2010

Buggy and Unbalanced

As the second game in the series I was hoping the bugs would be fixed but they appear to have gotten worse. Overall the story and graphics are good but the gameplay and bugs really tank this game. The concept of having 2 linked characters is great until you realize your partner is a complete idiot and won't do anything until you explicitly tell them to. The fact that if either of you die the game is over makes this concept broken from the start. Add to that the fact that the game is not well balanced (starting hard, getting really easy and then back to hard) doesn't help matters. Toward the end of the game I suddenly couldn't hit anything even though I was way above the creatures I was attacking and had excellent equipment. Sometimes just moving positions would resolve the issue but (especially the final battle) I only succeeded by summoning creatures (who were weaker and yet didn't miss) and then boringly drinking healing periodically. If you are looking for a Diablo fix then this game isn't it. The first one was better.


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Posted on: March 2, 2017

Important story; struggling execution

Me and mine would gather round the flat screen and watch bad movies. Not "bad boy" movies, but terrible films. We did this for the laughs. We would develop camaraderie watching these poorly made films, with dreams larger than budgets. Larian is a progressive game company with fun ideas. They are forward thinking. Ahead of their time. Ahead of their budget. I like Larian, and I like the grand story they are telling in the divinity franchise. This game is an important part of that story. It is very poorly made. Beyond divinity is filled with glitches to the point of hilarity. Like the bad movies of old, this offers entertainment value. It makes it worth the 5.99 Gog charges for this game. Larian developed an open skill system for this title, allowing you to customize your character deeply. There is no explanation for most of the skills. You can pay to have points returned. Larian offers randomly generated dungeons in the form of battlegrounds you unlock. They hold no narrative weight, but are nearly essential to gain the capital you require to take on the main storyline. They are very repetitive. Some might call it therapeutic. The random quests are funny. The main storyline starts with a large difficulty curve. There is no tutorial. If you feel motivated to try, the game becomes easier as you become stronger. Quests are creative in their solutions and poor in explanation. It is often difficult to know what needs to be done. The quest log does not help. Some quests are quite broken if not approached in a specific manner. This adds to the legacy-Larian novelty. It can be frustrating. Don't be afraid to look up walkthroughs. If something seems broken, it probably is. The voice acting is terrible. My save game broke in the last twenty minutes of the game. All of my save games broke. I laughed. Then I wrote this review. Add it to your Divinity collection. Laugh a little. Support Larian's latest attempts at weaving a tale. They are good.


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Posted on: April 7, 2010

Lots of fun if you have the patience

Beyond Divinity is a damn fine game. Lots of fun, lots to do, a HUGE action-RPG that actually focuses on the RPG side of things more than the action. It's very European, with both the good and the bad that entails, and the voice acting is the worst in the history of the entire universe (seriously), but in spite of the occasional stumble, it's a lot of fun and a great deal for the price. Just be sure to turn on the subtitles and turn off the voices when you play!


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Posted on: December 18, 2010

A Game of Epic Proportions

Beyond Divinity is a game that allows you to implement several elements of strategy into the hectic Hack-n-Slash nature that it's brought up to be. The pause button, which can literally be used anytime, is my most used hot key. Couple that with F1 for my "human" and F2 for my "Deathknight" for switching between party members, and I can rapidly pick and choose tactical decisions in a semi-turn based fashion with the least possible delay! No matter how fast things are going, you'll always have time to think. But even if you don't prefer that type of standard, just turn off tactical mode and have fun gutting and searing whatever stands in your way :) With outstanding gameplay and concept, the story just tops it all off with a wondrously mystical adventure through a demonic world. I am going to be addicted to this game until I've done EVERYTHING!


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