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Between Horizons – A Sci-Fi Detective Adventure
Description
Between Horizons Demo is available
here
ABOUT THE GAME
Between Horizons is set aboard the Zephyr, humanity's first generation ship en route to another star. You assume the role of Stella, who was born on the ship 24 years ago and recently inherited her father's post as Chief of Security...
Between Horizons is set aboard the Zephyr, humanity's first generation ship en route to another star. You assume the role of Stella, who was born on the ship 24 years ago and recently inherited her father's post as Chief of Security. Dive into the conspiracy behind the incident that threatens to disrupt the Zephyr's social order and foil its mission.
Between Horizons is a modern 2.5D pixel art adventure that brings a branching narrative into a semi-open world. The team at DigiTales has applied numerous lessons from their first game Lacuna and proven solutions to detective game design problems to maximize player agency in the investigation process – all the while maintaining the tight pacing of a meaningful story that will ask you to reevaluate your moral compass and make increasingly tough decisions as the situation aboard the ship spirals out of control.
FEATURES
An Unusual Adventure: Between Horizons merges investigation gameplay with a branching sci-fi story in an ever-expanding Metroidvania-style environment.
Think For Yourself: The flexible evidence system lets you assign clues to cases, confront ship denizens about them, and solve any case with at any point in time. Everything you find on the ship may or may not be connected to the mystery at hand.
Failure is Very Much an Option: There are no second chances — submitting a wrong solution means the story will go with all the consequences. A new and improved auto-save system will make sure there is no going back, as the story branches and ends based on your decisions.
Set Your Course: Underneath the game's exciting and plausible sci-fi plot lies a number of thought-provoking problems inviting you to weigh intergenerational responsibility against personal freedom.
A New Dimension: Timeless pixel art merges with 3D environments and modern visual effects to create a unique visual style.
Copyright DigiTales Interactive GmbH 2022 - all rights reserved!
Contenus bonus
Contenus
Standard Edition
Deluxe Edition
Between Horizons Soundtrack (MP3)
Between Horizons Soundtrack (WAV)
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A decent story that raises some interesting questions. I think it's a little weaker than LACUNA, though, as there were some logical flaws here. For example, there's one case where you have to deal with encoded prescriptions, where for some reason the medical staff can't tell you what the codes for the drugs are. As someone with some experience in this area I can assure you that medical staff would refer to the drugs by code almost exclusively.
Also, I still hate that you can't manually save, or load an older savegame (didn't like that in LACUNA either). I understand what the developer is trying to accomplish with it, but I disagree that it's desirable from a player perspective (except as an optional mode maybe).
However, despite these complaints I enjoyed the game overall.
With a pleasing look and a thoughtful, well-written story, it's worth it for fans of these devs or anyone who likes playing detective. They did a good job portraying a potential generation ship social environment.
There actually are a few sufficiently different endings that qualify as "big" to me, but most choices don't make much impact. Later runs can be very quick as you can solve cases as soon as they're assigned with your magic knowledge (though this limits your in-game info). It's not that long, but you could squeeze a good 10 - 15 hours out of it if you like to go back to try new things.
I encountered some bugs that force a quit/reload, always with Stella auto-running until reaching a wall, passing the scripted stopping point of a scene. The game locks up, but at least didn't result in much repetition after reload due to frequent autosaves. Another "bug" is that achievements didn't work at all for me. Maybe GOG's fault, no idea.
The overall tone is serious and solemn with no humor. My main gripe is related to that. I didn't feel humor was necessary, but they left open humorous options without taking advantage of them. On one run I blamed my dog for everything and set up an absurd situation where it was bugged for a sting operation against itself. Nobody commented on this, they just went along and then said nothing came of it. I feel like if you allow this type of setup, you should really respond to that somehow.
My real issue is all the clutter in your talk/solution options, as if your mind had no way of categorizing concepts or associating objects with contexts. It came off as a cheap illusion of choice since most options are obviously wrong, and generically so (no custom content). It just makes finding what you're looking for more tedious and gives off a lazy vibe, even though I don't feel like this is a lazy game. Just don't bother doing silly things expecting a joke (or anything at all), because it's not that type of game.
I really like how the story unfolded with plot twists that genuinely surprised me.
Gameplay wise, I enjoyed solving the 10 cases. Most of them made a lot of sense and were possible to solve with a bit of deduction, but was disappointed that one had only very circumstantial evidence and a second required a lucky guess.
Overall I really recommend giving it a try for yourself!
The start was nice and all but I never really connected with the story. The motives were screaming in your face the whole time and the message wasn't put across really well. I am mentioning specifically these aspects as those were the ones I loved in the studios previous title (Lacuna). All in all it wasn't so bad, it just didn't captivate me.
I loved your other game and the story looks awesome, but the UX is just way too busy and hard compared to Lacuna. I think bad UX is not a fatality and, if a rework of the interface is done I may revisit this game again but considering the work needed it will probably not...
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