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Battle Brothers

Bibliothèque

4.4/5

( 274 Avis )

4.4

274 Avis

English
L'offre prend fin le: 10/26/2025 09:59 EET
L'offre prend fin dans: j h m s
29.9914.99
Prix ​​le plus bas depuis 30 jours avant réduction: 14.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Battle Brothers
Description
Battle Brothers includes the FREE Lindwurm DLC: In Germanic mythology, a Lindwurm is a wingless bipedal dragon resembling a large snake. It's a large and fearsome creature, the adversary in many a legend, and home to the wild and uncivilized parts of the world of Battle Brothers. Challenge your mer...
Avis des critiques
70 %
Recommander
PC Gamer
84/100
RPG Fan
82%
Softpedia
8.5/10
Notes des utilisateurs

4.4/5

( 274 Avis )

4.4

274 Avis

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Détails du produit
2017, Overhype Studios, ...
Configuration du système requise
Windows 7 / 8 /10, 1.2 Ghz, 1 GB RAM, OpenGL 3.3 compatible video card with 512 MB, 1500 MB, Make su...
DLCs
Battle Brothers - Support the Developers & Southern Banner, Battle Brothers - Beasts & Exploration,...
Time to beat
30.5 hMain
58.5 h Main + Sides
108 h Completionist
50.5 h All Styles
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Description
Battle Brothers includes the FREE Lindwurm DLC:

In Germanic mythology, a Lindwurm is a wingless bipedal dragon resembling a large snake. It's a large and fearsome creature, the adversary in many a legend, and home to the wild and uncivilized parts of the world of Battle Brothers. Challenge your mercenary company against a terrifying Lindwurm and claim its hoard of treasures as your own!

Features
- Adds a new opponent with unique mechanics and loot: the Lindwurm
- Adds a new set of Lindwurm-themed named armor, helmet and shield
- Adds a new usable item: Flask of Acid
- Adds a new Lindwurm-themed banner to choose for your mercenary company



Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?



The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.



  • Manage a medieval mercenary company in a procedurally generated open world.
  • Fight complex turn-based tactical battles with historical equipment and brutal injuries.
  • Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
  • Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat.
  • Two full hours of orchestral soundtrack.




Overhype Studios is an independent game developer studio from Hamburg, Germany. We are devoted to making great games that we want to play ourselves. With Battle Brothers we thrive to reflect the creativity, complexity and originality from the old days when game developers where passionate gamers, not corporate businessmen. While doing this we took a lot of inspiration from some of best games out there: The original X-Com, Warhammer: Shadow of the Horned Rat, Mount & Blade and Jagged Alliance.
Succès obtenus le plus souvent
Contenus bonus
bande dessinée (16 pages) (English)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
30.5 hMain
58.5 h Main + Sides
108 h Completionist
50.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2017-03-24T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
1.2 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
DLCs
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Notes des utilisateurs

Posted on: September 2, 2018

Lookda

Possesseur vérifié

Jeux: 414 Avis: 53

Excellent tactical combat, poor campaign

The message that the devs would no longer work on BB left many in wonder: How good BB might have become? While not an easy message, I think they made the right decision. The game was not on a path to become great. It was better to start over and work on a title where (hopefully) all elements work together. So why? The first demo of BB contained a few single battle scenarios. These were excellent with beautiful head-figures, tension, last man stands, general routs and meaningful weapon and armor choices. All was in the demo, before they made the campaign, a sandbox to create continuity between battles. Most problems of the campaign can be fixed with additional content and minor changes. Examples are meaningless walking in an empty world, text-based events with a mere yes/no option that can leave your best archer with one eye, and a tedious grind for gold. However, the biggest problem is that tactical battles simply don’t work with a campaign. An overconfidently picked 3-skull contract puts you in a fun and tense battle, and with many useless and dead men. It takes half a day (real world time) of 1-skull contracts and boring pushover battles to make up for some of the losses. The devs call this, in one of the tips: Losing is fun! The battle was fun, yes, but the recovery afterwards feels more like a campaign reset. The risk of some contracts is not worth it, is another tip. I’m running from fights that might be won, but likely at severe cost. Where is the fun in that? I hope that the devs stopped investing in BB for this reason, only. Focus on their next game to make it more than the sum of its parts. BB’s demo was a straight 4.5 out of 5 for me. Unfortunately, the campaign brings it down to a lousy 3 stars :(. Imaging how BB would be if, instead of a campaign, they made 100 very unique scenarios? Various setups, troop compositions, equipment layouts, battles focusing on mechanics such as morale, aiming for the head, shield walls, etc. That would have been great!


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Posted on: June 18, 2021

Flawed but maybe worth your time.

Battle Brothers is a fun strategy game where your men dying is as common as using the restroom or checking social media. It perfectly captures the quick brutality of death in combat and cleverly uses many different systems to simulate close quarters battle. The art design while offputting at first in screenshots, quickly grew on me. The music is absolutely wonderful, this is the kind of stuff you might find yourself wanting to listen to in your freetime. So why is the game 3 stars instead of 5? Well it's simple really. The game is very opaque in design. There are things going on behind the scenes that the devs didn't feel was neccessary to explain. For example, why does some armor drop by not others. There is a reason for this but the game sure didn't care to ever let me know. It was only with using outside sources and looking at youtube guides that I became fully aware of how much the game was hiding from me. There is something to be said for discovery and exploration in video games. Hand holding has become a major complaint over recent years, so I can certainly see the appeal of something that literally doesn't tell you the rules, but there is also something to be said about brick wall design that can only be over come by repeatedly banging your head for hundreds of hours or resorting to spoiling the discoveries anyway with hand holding online tutorials. For that, this game fails and succeeds. It succeeds at being a great game but fails at letting you actually play it. The challenge felt less like it was coming from managing resources or even battle, and more like it was coming from the developers who decided puzzles are most fun to put together while you blindfolded and sitting in the dark. Like Monopoly hiding the fact that you can buy property so you are forever rolling dice, I grew tired of spinning my wheels around the board. And what good is discovery if I need outside sources to learn what's going on anyway? It's okay to tell me the rules


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Posted on: August 6, 2017

Already bugged

That's a problem with nowadays games: the're bugged. I've been playing for 15 minutes, I entered a town, left, and then tried to re-enter it, I can't, the game gets stuck on the map screen without displaying the town screen. Appart from that, the game feels extremely... cheap. All in all it's not the worst game here on GoG, but not the best either. I'd rather play M&B Warband.


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Posted on: May 3, 2023

Oof

I would avoid this game if you want a deep strategic squad base game. I got into battle brothers because I've played quite a few squad-based strategy games and looking at the game's systems it just seemed like a perfect game but turns out everything is dictated by a heavy-handed RNG system. First, you start a new game and the map will be randomly generated and the RNG can be heavy enough that the very seed you are in is unplayable. But lets assume it isn't then maybe the towns that have spawned in your seed might also make it unplayable, maybe your starting brothers are so bad that you would want a restart or maybe your seed has only bad brothers (for a time) and the occasional death-stack at the start of the game because some villagers got butchered by monsters and fed them. Maybe you roll poorly in fights and maybe it doesn't hit the body part you want, maybe you randomly get wounded or you roll dmg so low you end up not killing enemies in 2 hits but 5-6 hits, maybe you hit your own characters and maybe you don't drop anything. The core idea is that you are meant to mitigate some of the RNG but never all of it, which is a fine pillar to build a game off but you NEVER go this hard on the values. Also, the strategic elements of the game are too shallow (besides the terrain elements, like hill battlemaps or forest or just night-time for instance), say you want to go high ground to gain an advantage on your attacks, you will get up to 10% chance to hit, why even bother if a single hit can send you back to the main menu? The weapons are nice however, there's close to 20 different types which are distinct and matter a lot on how you approach combat, however it is a tier system, tier 2 is better in every way and tier 1 is now obsolete kind of jam. If you don't mind the graphics, a simple strategy system, very little music and general soundscape, if dont mind the story being very light and if you don't mind save scumming this is a fine game albeit not spectacular.


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Posted on: May 15, 2019

kivistob

Jeux: 78 Avis: 1

Kinda like Game of Thrones & D&D 5e

Sorta like playing D&D with a murderous DM, or perhaps a campaign in the Game of Thrones universe where characters you like often die. I will say, I have taken the time to learn and appreciate the game; however I wish it came with even lower difficulty level settings for new players, and those looking to get lost more in the story. I had to start over quite a few times while learning which monsters would wipe the floor with a low level group of mercs.


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