Posted on: September 2, 2018

Lookda
Possesseur vérifiéJeux: 414 Avis: 53
Excellent tactical combat, poor campaign
The message that the devs would no longer work on BB left many in wonder: How good BB might have become? While not an easy message, I think they made the right decision. The game was not on a path to become great. It was better to start over and work on a title where (hopefully) all elements work together. So why? The first demo of BB contained a few single battle scenarios. These were excellent with beautiful head-figures, tension, last man stands, general routs and meaningful weapon and armor choices. All was in the demo, before they made the campaign, a sandbox to create continuity between battles. Most problems of the campaign can be fixed with additional content and minor changes. Examples are meaningless walking in an empty world, text-based events with a mere yes/no option that can leave your best archer with one eye, and a tedious grind for gold. However, the biggest problem is that tactical battles simply don’t work with a campaign. An overconfidently picked 3-skull contract puts you in a fun and tense battle, and with many useless and dead men. It takes half a day (real world time) of 1-skull contracts and boring pushover battles to make up for some of the losses. The devs call this, in one of the tips: Losing is fun! The battle was fun, yes, but the recovery afterwards feels more like a campaign reset. The risk of some contracts is not worth it, is another tip. I’m running from fights that might be won, but likely at severe cost. Where is the fun in that? I hope that the devs stopped investing in BB for this reason, only. Focus on their next game to make it more than the sum of its parts. BB’s demo was a straight 4.5 out of 5 for me. Unfortunately, the campaign brings it down to a lousy 3 stars :(. Imaging how BB would be if, instead of a campaign, they made 100 very unique scenarios? Various setups, troop compositions, equipment layouts, battles focusing on mechanics such as morale, aiming for the head, shield walls, etc. That would have been great!
Trouvez-vous ce commentaire utile ?
































