Baldur’s Gate: Siege of Dragonspear adds a new chapter to the Bhaalspawn saga. The events occurring between Baldur’s Gate and Baldur’s Gate II are at last revealed in this 25-hour expansion for Baldur's Gate: Enhanced Edition.Expand Your Story: Explore new areas, fight new monsters, and win new re...
Windows 7, 8.1, 10 64 bit, Dual Core Processor, 1 GB RAM, OpenGL 2.0 compatible, 5 GB available spac...
Description
Baldur’s Gate: Siege of Dragonspear adds a new chapter to the Bhaalspawn saga. The events occurring between Baldur’s Gate and Baldur’s Gate II are at last revealed in this 25-hour expansion for Baldur's Gate: Enhanced Edition.
Expand Your Story: Explore new areas, fight new monsters, and win new rewards in the Siege of Dragonspear expansion to Baldur’s Gate: Enhanced Edition. Continue the adventure by exporting your game to Baldur’s Gate II: Enhanced Edition
Explore the Sword Coast: Venture through vibrant new hand-painted areas in the classic style of the original Baldur’s Gate
Gather Your Party: The original cast returns to kick butt for goodness - along with Neera, Rasaad, Dorn, and four new additions!
Extra Class: New items, quests, and a new class: the spirit-calling shaman!
Story Mode: A difficulty setting to allow players to experience all of the story with none of the Game Over screens
Legacy of Bhaal: A new extra-hard difficulty setting for experienced players.
I actually had much more fun playing it than I thought. It is good old dungeon and dragon, with new maps to explore, fun quests, and a story that I find more interesting than most contemporary games. I am writing this even though I am a long time fan of BG since 98....
- Extreme amount of bugs
- Broken multiplayer
- One of the worst written rpgs i have ever seen. Looks to be written by a 12 year old.
- Extremely linear
- Rp choices completely taken away from the player. Your alignment is ignored as the game forces you to be a progressive good-guy at almost every turn. Not a problem if you are actually playing a paladin, of course.
- Creates some gigantic plot-holes in Baldur's Gate 2
- The writer did not understand the story, nor the lore. Looks to be written by someone who hasn't played the classics at all.
- Way too much hand-holding of the player.
- UI is a mess and almost unusable
- The new sprites looks cartoony and doesn't mesh well with the backgrounds
- The CEO at Beamdog begged people to upvote the game and spam good reviews. Big no no in my book.
All in all. Avoid like the plague. Hoping for something better by Beamdog in the future.
Nice combat, nice atmosphere, good/ok characters and story(ies) (it varies, obviously). I'd have liked more cause/consequence stuff with regards to my actions, but considering the events of the game are meant to happen between BG1 and BG2 it's understandable that there is nothing big. I enjoyed it and look forward to playing it again eventually.
Keep in mid: I played this expansion many months after it's realease. I heard vaguely that there were a lot of problems with bugs, and I know for certain some of the writing was simply cut out in later updates. I think the Baldur's gate games are really good. Not perfect, I don't adore them, and I didn't grew up with them, but I had fun playing them.
Never touched multiplayer or mods in BG so I can't say anything about that either.
I liked this expansion, though I doubt I'll ever need to play it again, I enjoyed this story and finished it MOSTLY satisfied. There were some issues with the main plot, but they were few and didn't stop me from enjoying the game. Most of the problems I had with this game could in broader terms apply to the whole franchise, and since I was able to ignore them in BG 1 and 2, I had no problem doing the same here.
At some point early in the game I had spared an enemy only to kill him by accident with an arrow that was already in the air when the conversation started. This is what I had most technical complaints about. No crashes, not one. No DIRECT bugs, but this weird in between situation that can best be described as "ill-planned". A few times the game engime let me do things that the writing didn't take into account, such as attacking an enemy rather than talking to them. Luckily the game just keeps pretending as if you did everything the right way, and it's not TOO big of a deal, but I'd still consider it a downside.
I enjoyed the new music track, one or two of the more memorable locations, I enjoyed some of the voice acting and can't think of a moment any of the rest stood out as bad (though I didn't talk to many of the returning characters), all the new portraits were good too. I had no problems with the writing, and knowing from the sequels how the game HAD to end, I was still pleasantly surprised quite a few times by what happened in between.
Overall I feel satisfied, and that both my money and time was spent well here.
I ended up liking this expansion way more than I thought I would. I thought that Beamdog did a fantastic job making the game feel much more like a modern RPG than the original Baldur's Gate while still keeping the overall feel & spirit. I really liked what they did with the Enhanced Edition and Dragonspear was a fantastic continuation.
Something about the way that the game played felt a lot more modern even though the mechanics were mostly the same. I did like though how they kept a lot of the updates for the expansion itself instead of trying to fit some of it into the main game because some of them, like way more NPCs in the populated areas would have felt off in the primary game. Dragonspear felt like a proper sequel of sorts to me instead of just an expansion. I got some Dragon Age Origins vibes from the way that the game sent you to different areas, had a main camp, kept all the possible party members close together (instead of spread out all over the game world like in the main game), and had a more directed flow. Granted it was a big change from the very open exploration of the original BG to the extremely linear progression of the expansion's story (with the exception of a few smaller optional areas) but it felt comfortable and easy to stick with. Also, some of the backgrounds really looked like a step up from the main game with way more detail.
The storytelling was really good, I greatly enjoyed the overall story with the exception of a few bad voice actors (Belt sounded like he was just reading lines). The immediate progression from BG1 to EE was handled well and the characters had way more interactions and discussions. It took me almost 20 years to finally play though and finish BG (with the Enhanced Edition and Dragonspear) and I think the EE really helped. I might actually want to try again with a different character/party. It was nice to see a good story made to fit between BG1 and BG2 to fill in some of the gaps. Now on to BG2 EE!
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