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Back Then

Bibliothèque

4.3/5

( 3 Avis )

4.3

3 Avis

English & 2 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
12.995.19
Prix ​​le plus bas depuis 30 jours avant réduction: 6.49
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Back Then
Description
We all live with the fear of reaching the shadow of dementia. The ultimate fear of forgetting. The fear of not remembering our past, what led us here. For who do we become when we forget who we are? Back Then is a first-person narrative game journey taking place in the mind of Thomas Eil...
Notes des utilisateurs

4.3/5

( 3 Avis )

4.3

3 Avis

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Détails du produit
2023, Octopus Embrace, ...
Configuration du système requise
Windows 7, i3–4150 CPU, 4 GB RAM, DX9, DX10, and DX11-capable GPUs, Version 9.0, 10 GB available spa...
Time to beat
2 hMain
-- Main + Sides
2.5 h Completionist
2 h All Styles
Description

We all live with the fear of reaching the shadow of dementia. The ultimate fear of forgetting. The fear of not remembering our past, what led us here. For who do we become when we forget who we are?


Back Then is a first-person narrative game journey taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease.

The gameplay, presented in first-person perspective, is story-driven and is heavily focused on interactions, puzzles and detective exploration.


Stuck in a Wheelchair, players find themselves lost in a house, discovering more about Thomas and his family by unlocking new rooms, collectibles, objectives and puzzles. Together, both the player and Thomas attempt to discover who they are, listening to the monologues of Thomas and his family, detailing their own struggles and perspectives of the situation at hand.

Players traverse through the four seasons of the year, going back and forth between the House and Dreamlike Sequences as Thomas attempts to unravel what his life meant.




Back Then is a game for people who are in search of unconventional and new story-rich experiences.
It appeals to a more general audience, emphasizing on the game's atmosphere, soundtrack, and narrated-exploration to deliver players a poetic and emotional story.

  • In-depth narrative and storytelling experience.
  • Detective exploration and puzzles.
  • Creative gameplay and events related to Alzheimer’s and forgetfulness.
  • Inspired by personal events, involving the team's loved ones and family.




Back Then is a story about Time, Death, and who we become when we forget who we are.

Through this story we hope to make as many people as we can uncomfortable, but aware to the reality of millions around the world diagnosed with Dementia and Alzheimer's Disease.



We know what it's like... To have someone whom we love no longer even recognise you.
We become familiar strangers in their eyes.
We dedicate this game to you, your loved ones...
And all who were back then.
Succès obtenus le plus souvent
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
2 hMain
-- Main + Sides
2.5 h Completionist
2 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2023-12-08T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
3.5 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
español
audio
texte
português
audio
texte
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Notes des utilisateurs

Posted on: March 13, 2024

Serious and artistic narrative game

"Take a walk with me. I'll show you the fragments... Your past, your present, your memories... You will forget and remember. You will complete the cycle." In Back Then (2023) you play Thomas Eilian, a late-stage Alzheimer's patient who, nearing death in a nursing home, embarks on an inner journey through his past. This takes the shape of exploring his empty family home, while the voices of family members tell him what they couldn't, or wouldn't, while he was still aware. You're taken to other, more or less abstract and symbolic locations as well, like a labyrinth of empty bookcases or a similarly disorienting WWII trench. This game is clearly a labour of love. It started in 2019 as a game jam submission by a group of university students, so after the jam's 48-hour deadline they stuck with it for four more years. Their drive to raise awareness of the disease seems to be in part biographically informed. Still, this is no Depression Quest, but an artistic game about the ravages of time, the cyclicity of forgetting, and the power of love. I like how the family members are all fully realised characters with their own biographies, worries and regrets. At the metaphysical end, the poetic diction sometimes seems a bit much; still, the game's humanist and ultimately Christian outlook creates a cathartic finale. Gameplay is what you expect from a narrative game: It's linear, doors locking and unlocking on their own to guide you through the house. Tom's wheelchair sets the pace of the exploration. Puzzles involve finding items and taking them somewhere else; the most demanding aspect are the labyrinths, which I feel are overused. The voice acting is good overall (subtitles could use proofreading). The music plays a massive part in setting the emotional scene. While some parts drag a bit, others form a compelling gesamtkunstwerk- the episode with Tom's son Ben stood out to me in particular. If you like slow and serious walking sims, this is worth the 2 hours of your time.


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Posted on: June 29, 2025

evkj

Jeux: 1288 Avis: 5

Well, it has a story

but clunky to get it through. It's easy to get stuck on puzzles that are not fault of the player, like "Follow the sound" when there is no sound to follow. Instead of discouraging others trying it with long list of other problems, there's actually a type of audience I recommend this game for: other game developers. Write down all the small annoying things you'd do differently, but also all the positive things you find interesting. I promise you'll learn at least ten things what to do and what not to do, probably being better investment of your time for making a successful, actually playable and enjoyable game, than learning something niche and cool from YouTube tutorials. TLDR here is as you may guess, good graphics does not make a game good. Having enough test players and listening their feedback is the key.


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Posted on: December 8, 2023

Good story

Short but sweet indie game about Alzheimer's, Death and Family :)


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