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Avernum: The Complete Saga

Bibliothèque

4.4/5

( 43 Avis )

4.4

43 Avis

English
L'offre prend fin le: 10/26/2025 09:59 EET
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Avernum: The Complete Saga
Description
Avernum is the Empire’s underground penal colony. There, those who are uncomfortable for the ruling Regime are thrown in via magical portal to never be heard from again. You have been exiled to the dark, volcanic pits of Avernum, filled with foul monsters, constant warfare, and thousands upon thousa...
Notes des utilisateurs

4.4/5

( 43 Avis )

4.4

43 Avis

{{ review.content.title }}
Détails du produit
2000, Spiderweb Software, ...
Configuration du système requise
Windows XP / Vista / 7, 1.6 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatibl...
Description
Avernum is the Empire’s underground penal colony. There, those who are uncomfortable for the ruling Regime are thrown in via magical portal to never be heard from again. You have been exiled to the dark, volcanic pits of Avernum, filled with foul monsters, constant warfare, and thousands upon thousands of your fellow prisoners. This is your punishment for not fitting in, for daring to speak your mind against the powers that be. You have a choice: accept your fate and die in this cold, dank underworld or take up arms against the tyrant who stripped you of your life, your status, your freedom. Will you be the first to escape Avernum?

Avernum: The Complete Saga features six complete dungeon crawling RPGs designed for anyone who longs for an epic quest, enjoys a fascinating and engaging tale, or misses the classic days of role playing games. Included in the set is Blades of Avernum, a collection of smaller adventure modules, such as A Small Rebellion, The Valley of Dying Things, The Za-Khazi Run, and Diplomacy With the Dead, and gives you the complete freedom to create your own adventures and cunning characters to share with your friends.
  • Avernum: The Complete Saga includes the original versions of Avernum 1 through 6 and Blades of Avernum.
  • Rich game system with over 50 spells and battle disciplines and a multitude of beneficial character traits to choose from.
  • An enormous world. Hundreds of quests, dozens of dungeons and enemy fortresses, and multitudes of characters.
  • Many unique encounters. Not just mindless hack and slash. Many unusual enemies that will require clever tactics to defeat.
Contenus bonus
artworks avatars manuels fonds d'écran
Configuration du système requise
Configuration minimale requise :

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2000-01-02T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
111 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: September 22, 2014

Despite the age, not to be missed

Unfortunately, I’ve only come to learn of Spiderweb Software just recently. After immensely enjoying the 2012 remake of Avernum, I took a chance with some of the earlier entries in the series. I wish I’d found these games sooner. Despite the simple game mechanics, lack of walking animation, and overall minimalist graphic direction, I have never been more compelled to return a game. I can speak only for Avernum 4-6 which are original adventures devoid of remakes. For anybody else backtracking from Escape from the Pit, these Avernum games use an older leveling system in which characters spend a large amount of points to create an initial character, and earn 5 points per level increase. After every 2 increases, the cost of a skill increases by 1. So once the cost of a skill reaches 6, you will need to save your points, or spend all but one and wait for the next level up to increase it. It is an interesting system that can result in poor parties later in the game. It took several restarts of Avernum 4 to fully create an functional party, but I have no gripes about it over the newer systems found in A:eftp and Avadon. Once you get used to it, you understand exactly how to develop each character and where to distribute those points. Almost right off the bat, Avernum 4 invites you to a world of mystery and horror in the form of lethal shades terrifying towns and sea monsters preventing ship travel. Though considered to be more combat focused in its nature, 4 still maintains a story of intrigue. However, the underground Chitrach tunnels can become a bit tedious. Avernum 5 introduced a new gameplay mechanic for warriors called battle disciplines to help diversify the extent of their abilities. Instead of just the default attack for warriors and archers in 4, battle disciplines help make these characters more fun and interesting to play as. Additionally, I enjoyed the story perspective as empire soldiers entering Avernum, and the fear and hostility radiated from the Avernites. Avernum 6 features a more colorful world, dual-wielding, and a great close to a long-running RPG series (as I’ve heard. I still have a ways to go). Jeff Vogel has a talent for writing games that hook you until you fall asleep at your desk. Though dated, I will most likely play Avernum 3 after the release of The Crystal Souls remake because I just can’t stay away. That, and because of the ungodly amount of content.


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Posted on: January 17, 2013

I've played the first three

These games were never the cutting edge in graphics or sound, but they offer the following: Good writing, both on the large scale (scenarios) and the small (NPCs). Lots of options to customize a party. A very fun strategic battle system. Well-designed dungeons. Open-world, with tons to explore. Even now these games are charming. The UI takes a little time to adjust to, but once you do, you'll be right at home.


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Posted on: July 18, 2014

erix

Possesseur vérifié

Jeux: 713 Avis: 13

A happy discovery

Who says new games are better? I just played Avernum 1 and I found that it alone is worth the price of the whole collection. Don't expect fancy graphics, but if you like RPGs this is a classic (and shame on me for not knowing it before). It seems to be inspired by the early Ultima games; on the whole it does not reach that level, but is much more than just playable. It is also quite large. A few minor annoyances: auto-mapping is limited (I captured and joined the minimaps), money is capped to a rather low level, you have sometimes to wander back and forth in a large map looking for small hidden passages. But it has an hypnotic effect: like all well-designed turn-based games, you'll find yourself typing and clicking madly as if something with sharp teeth was chasing you.


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Posted on: December 4, 2015

Rohand

Jeux: 1023 Avis: 5

A saga under the earth

One could have these as his entirely library and still have enough games to carry him on for years. Lots of quality content (sometimes easy though) with nice writing in an interesting world. Recommended!


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Posted on: June 3, 2022

Love these

I discovered this series back in the mid-90s, on shareware discs, when it was still called Exile. I can't tell you how many times I played through what was on those discs. I'm very glad to have them available again.


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