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Avernum 3: Ruined World

Bibliothèque

4.3/5

( 16 Avis )

4.3

16 Avis

English
L'offre prend fin le: 10/26/2025 09:59 EET
L'offre prend fin dans: j h m s
19.997.99
Prix ​​le plus bas depuis 30 jours avant réduction: 7.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Avernum 3: Ruined World
Description
The conclusion to our hit indie fantasy trilogy! Avernum 3: Ruined World is an epic, indie fantasy role-playing adventure with many hours of gameplay. Explore an enormous world that evolves as time passes. Towns are destroyed. Refugees flee. Disasters happen. Your people long to escape from their...
Notes des utilisateurs

4.3/5

( 16 Avis )

4.3

16 Avis

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Détails du produit
2018, Spiderweb Software, ...
Configuration du système requise
Windows 7 / 8 / 10, 1.2 GHZ, 512 MB RAM, 256 MB VRAM, 500 MB available space...
DLCs
Avernum 3: Hint Book & Extras
Time to beat
46 hMain
60 h Main + Sides
73.5 h Completionist
59 h All Styles
Description
The conclusion to our hit indie fantasy trilogy! Avernum 3: Ruined World is an epic, indie fantasy role-playing adventure with many hours of gameplay. Explore an enormous world that evolves as time passes. Towns are destroyed. Refugees flee. Disasters happen.

Your people long to escape from their underworld prison, but the surface world is being destroyed. Fight plagues of bizarre monsters and win your freedom. Enjoy an intricate tactical battle system with multitudes of abilities, character traits, and unique magical artifacts.

The story of Avernum 3 is self-contained, and previous experience with Avernum games isn't required.
  • Epic fantasy adventure with over 60 hours of gameplay. Explore an enormous underworld and a huge surface continent.
  • Rich game system with over 60 spells and battle disciplines and a multitude of beneficial character traits to choose from.
  • Well over 100 towns and dungeons, which change as time passes. Cities crumble as the monster plagues advance.
  • Fight to save the world. Or don’t! Do odd jobs. Be a bounty hunter or merchant. Buy a house.
  • Unique races and settings make Avernum different from any adventure out there.
  • Over 100 side quests and hundreds of magical artifacts.

Copyright 2018, Spiderweb Software, All Rights Reserved

Configuration du système requise
Configuration minimale requise :

Notice: the game's manual is available in the game. To access the manual, please select "Instructions" in the main menu.

Notice: the game's manual is available in the game. To access the manual, please select "Instructions" in the main menu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
46 hMain
60 h Main + Sides
73.5 h Completionist
59 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Mac OS X (10.9.0+)
Sorti le :
{{'2018-01-31T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
248 MB
Liens :


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Avis les plus utiles

Posted on: January 31, 2018

Second remake of the best WRPG ever

I've been playing Jeff Vogel's games since the original Exile. We had only Macs in our house, so it was one of the few RPGs we had to play, and by the gods were we Mac kids lucky to have Jeff Vogel plugging away on our behalf. Exile 3, the game this is the second remake of, is in my humble opinion Jeff's best game ever. When Exile came out, the post-apocalyptic D&D setting, Dark Sun, had taken hold of my imagnation 4 years previous. Exile, in a similar way, threw the conventions of medieval fantasy through the looking glass into an alien world of mushrooms, crystals, stone, and exceedingly friendly talking spiders. Exile 2 delved into even deeper and more alien landscapes. In Exile 3, Jeff pulled off his greatest trick: making the standard, banal fantasy setting seem wondrous simply because players had spend the two previous games getting used to the subterranean world. Of course it isn't that simple. The world above has some serious problems, and if anything things get even weirder than down in the caves (two words: giant cockroaches). But, at least for me, that feeling of grass and trees being alien and weird held on throughout. Whether today, with weird being almost banal, it will have the same effect on new players, I don't know. But it had it on me, and it just might have it on you too.


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Posted on: February 2, 2018

darint

Jeux: 205 Avis: 4

Re-remake of the best open-world game

This is an amazing game, an open-world game with an enormous world, both surface and underground, a gripping, deep main story line and a virtually limitless number of things to do (including procedurally generated courier missions in every major city when you need cash). The game starts with enough background information to get players new to the series up to speed, and the interface is intuitive so you can focus on exploration and the story. Your people have been exiled from the surface to the underworld, and you have chosen to explore the surface world to gather information and hopefully find a home on the surface for your people. How the people on the surface react to you depends on your actions, your reputation, and even the composition of your party (in many places non-humans are not welcome). The other thing is that you find is that the people of the surface have suddenly been set upon by magical monster plagues that threaten to destroy the surface world and your potential future home. So now you have monster plagues to destroy and a mystery to solve: who is responsible for the plagues? So what has changed since the remake (available in Avernum: The Complete Saga)? The graphics and sounds are nicer, but be aware that these have never been the focus of the games. Most of the improvements have been in the interface, skill tree, game balance, and general reduction of tedium (e.g. dealing with cursed items, repeated trips for hauling junk for sale, etc.). All of these things improve the game experience and allows the player to focus on the fun parts of the game: exploring, kicking monster butt, and making the world safer for the surface folk and for your people. So what are you waiting for? Get out there and explore!


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Posted on: February 3, 2018

Easily $20 worth of entertainment

Avernum is a framework for casual RPG fun. You run a party of four. Want a muscular thief? A nature-loving priestess? A wimpy lizard-mage clad in steel armor? A brooding cat-sorceress who drinks wine and shoots lightning from her fingers? You can make anything you have skill points for. Every character has their place in this huge, living world. Locations, architecture, even the stuff scattered around serves to reinforce their stories. Every once in a while, you get a scene right out of pen-and-paper RPGs. There's [spoiler] where all the guests have been murdered and aren’t happy about that, written in chilling style. A vampire invites you to his lair; in you go, lured by the promise of XP and loot. There’s a lot of fun and adventure to be had here. Download the demo at Spiderweb Software if you’re unsure. Odds are, you’ll get hooked.


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Posted on: February 1, 2018

The Return of the classic RPG

In a world filled with identical AAA games, micro-transactions, and short attention span games, I'm so glad there are gems like this still being released. Jeff Vogel is a fantastic dev, and has developed another one of those games you can just get lost in. The details, the role playing, the combat, the world, characters, and dialog; its all fantastic.


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Posted on: December 21, 2022

ratkd

Jeux: Avis: 19

fantastic crpg

don't trust those negative reviews, there's some crpg veterans out there who love to spit on jeff vogel's games for no reason at all. "newer is no better" in this case yes it is. exile 3 is unplayable and ugly. yes it had more spells and skills, but hey guess what, "less is more" right? that's what you old crpg veterans say all the time. avernum 3 is as great as any other classic crpg, even better. vogel's games are the type of game that most people secretly love to play but are ashamed to admit they enjoy it more than classics. well, i'm not, never cared about those crpg veterans, they're just blinded by nostalgia and stuck in the past, let them be. first 3 avernum are fantastic, writting is better than most classic crpgs, exploration is great and rewarding, and combats are deeper than what most people say. less is more, you don't need hundreds of skills and spells to make a great tactical crpg. those games are cheap, don't trust those negative reviews and give avernum a chance, you won't regret it.


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