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Assassin's Creed®: Director's Cut

Bibliothèque

3.7/5

( 312 Avis )

3.7

312 Avis

français, English & 4 de plus
19.9919.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Assassin's Creed®: Director's Cut
Description
Assassin’s Creed® a redéfini le genre action-aventure. Avec ses graphismes photo-réalistes, une modélisation physique avancée et un souci du détail à la limite du fanatisme, ce titre a marqué un tournant dans l'histoire du jeu vidéo. Mais ses atouts techniques ne sont pas l'unique raison de son imme...
Notes des utilisateurs

3.7/5

( 312 Avis )

3.7

312 Avis

{{ review.content.title }}
Détails du produit
2008, Ubisoft Montreal, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7 / 8 / 10, Dual core 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+, 2 GB RAM, ATI/...
Time to beat
14.5 hMain
20 h Main + Sides
30.5 h Completionist
18 h All Styles
Description
Assassin’s Creed® a redéfini le genre action-aventure. Avec ses graphismes photo-réalistes, une modélisation physique avancée et un souci du détail à la limite du fanatisme, ce titre a marqué un tournant dans l'histoire du jeu vidéo. Mais ses atouts techniques ne sont pas l'unique raison de son immense succès ; son scénario est tout aussi excellent.

Même si techniquement, vous incarnez Desmond Miles dans le présent, la majeure partie du jeu se déroule à Jérusalem en 1191, à l'époque de la troisième croisade. Vous faites partie d'un ordre d'assassins mystérieux, entraîné dans le seul et unique but de tuer. Mais l'influence grandissante de l'ordre des templiers perturbe l'équilibre des pouvoirs et menace directement la Confrérie. Le choc entre deux des plus puissantes organisations de Jérusalem a des conséquences inattendues et déclenche une série d'évènements menaçant l'avenir du monde tout entier. Et vous, Altaïr Ibn-La'Ahad, vous trouvez dans l'œil du cyclone.
  • Un scénario bien construit qui vous réserve de nombreuses surprises.
  • Un niveau impressionnant d'interaction avec l'environnement : la foule réagit à vos actions.
  • Un monde libre qui vous permet de décider où et quand accomplir vos objectifs, où vous rendre et par quel moyen.

© 2008 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

Contenus bonus
bande son complète artbook bande son officielle fonds d'écran artworks manuel avatars
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
14.5 hMain
20 h Main + Sides
30.5 h Completionist
18 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2008-04-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
6.1 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Blood, Strong Language)


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Notes des utilisateurs
Avis les plus utiles

Posted on: April 5, 2012

vb4

Jeux: 41 Avis: 1

Fucking awesome, sadly overlooked

Yes, people love AC2. They also tend to hate AC1. Why do they hate AC1? Because of claims of it having too much repetition. These claims actually do make sense, because the game by default doesn't work the way it's intended to be played. If you really want to enjoy Assassin's Creed, you first need to turn off the minimap. And then refrain from ever looking at the map screen. Seriously, suddenly you will realize how well done this game is - The NPCs tell you exactly where to go in relation to ingame locations. You just need to listen. You will also learn the towns by heart and start to get an advantage against guards due to becoming familiar with the terrain. And the so-called repetition? That's because you see targets on the minimap and start "connecting the dots", which doesn't happen when you don't have visible dots. This playstyle obviously doesn't work with 100% completion. But then again, it's not meant to be played like that. So I sincerely hope anyone who didn't like the game to try out the proper playstyle. There's some real issues with the game, like the climbing mechanic (in comparison with AC2), but it's also well made in terms of dialogue and immersion. Additionally, it lacks the ridiculous bloat of the later AC games and actually does have a semblance of difficulty (which might become frustrating toward the end).


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Posted on: April 9, 2012

Herzalot

Jeux: 27 Avis: 9

Interesting idea, average execution

Simply put, there's a great idea behind AC. You play as a cool assassin ( Altair ) with great acrobatic skills wondering the streets of some notable medieval cities ( Damascus, Acre, Jerusalem ) tracking and hunting down your targets with the gadgets and abilities you got. It's fun to play as Altair mostly he's fast, agile and gets around easily. But the main problem of the game is that there's little variety and challenge put on your way and if it wasn't because of the unique settings, story and fairly good depiction of historical characters and events and capturing the whole " crusade wars" atmosphere, it would have been a really forgettable game. There are 9 targets for Altair to kill and every one of them is in the poor/average/rich districts of the three cities in the game. To gain access to enough information for attacking your targets, you have to do limited tasks like pick-pocketing, eavesdropping, interrogating , killing archers and guards silently, racing through some checkpoints in a limited amount of time and saving citizens from guards. Doing these tasks is easy and repetitive and killing your main targets is hardly any difference. There are some moments when you get exposed and guards start following you. You can easily lose them with a bit of running and jumping, but if you decide to stay and fight, they are no match for Altair since he is seriously overpowered and can kill a whole bunch of guards with some quick counter attacks. Fortunately, the game features great visuals and soundtracks which makes the experience a lot more pleasant than it should be. AC is not a bad game by any means. It's fun while it lasts. But it could have been done a lot better. But as the start point for a very interesting franchise and story ( Desmond story ) , I think it definitely deserves to be played.


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Posted on: April 5, 2012

A setting that should be explored more.

This game has stunning environments and the middle ages Middle Eastern setting is one I would love to see expanded on in some way. The devs at Ubi meticulously researched names and locations and created a historically accurate replica of the Crusade era Middle East, and injected a fantastic fictional story of parkour assassins into it. The combat can be repetitive at times, but mastering it can be tough at higher levels, and while you can spam the attack and counter buttons, there is a depth to the combat that gives deep satisfaction when you take out a pesky patrol without breaking a sweat. However, if you have ANY hoarder proclivities, this game will keep you wake at night. Flags. That's all I will say. It's well worth picking this game up to try, and I doubt you'll forget the experience.


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Posted on: January 9, 2013

An instant classic

Reading reviews here, I understand how fortunate I was to have played, or better said, lived through this game without reading any reviews beforehand. So I enjoyed the game totally oblivious to the well known fact that it is redundant, buggy, too easy and has a confusing ending. I just bought it, started playing and fell out of reality for a week, and loved every minute of it, except the ending - it was really sad to realise that it was finished and I couldn't play any more. I must admit I'm not a "gamer", I enjoy games since my childhood, but I do not play them professionally, and I'm more on the intellectual side. I get bored with shallow keyboard-smashing action titles, and more appreciate a solid story and an adventure that allows me to use logic to solve the problem. I've never played games like Assassin's Creed before (were there any?), so I was totally blown away. I found it very similar to the original Prince of Persia from 1990, the same realistic animations, same classic approach to a level-based story progression. One fight was a bit too hard for me, but I generally loved the idea of not dying. Since it was a memory, I could not really die - desynchronisation merely meant I was not doing it right. Psychologically it's much less stress than getting actually killed. This game is much more logical than its sequels - here you live through a genetic memory of an ancestor, and you have to follow it very closely. In the sequels you had much more freedom, you could buy property, get various weapons, heal yourself, dress in fancy clothes through uPlay rewards (sometimes losing a finger), visit same place during a day or night - that really broke the concept of a DNA memory and moved the franchise from a science fiction into a non-science... better said: nonsense-fiction genre. I have found the plot, the graphics and Altair so realistic, I was saying sorry to him each time I was clumsy enough to make him fall off a wall :) I don't understand what "redundancy" people are talking about. I guess I'm not blessed with a consumer's mind, and to me consistency, integrity of a story is more important than the "fun value". So, if anyone hasn't yet played the original Assassin's Creed and makes up his mind by reading my review, I'd say that if you're jumping through the games while chatting to your friends, and you pay no attention to dialogues and story, this one is not for you, and you will be disappointed with it. However, if you immerse into games and live through them, this is something you'll most likely appreciate.


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Posted on: April 5, 2012

LeftHandedMatt

Jeux: 425 Avis: 16

Far too repetitive

Gorgeous graphics, and lovely fluid animation. Jumping around the cities is a joy. Unfortunately, playing the game is not. All the way through, you are doing the same thing and it gets dull very quickly. Climb up a tower, rescue a person from the guards, follow this person, assassinate this person. It should be fun, but it's not at all. The worst part is that the same voice samples are used constantly throughout the game, they will make you want to punch something: "THIEF! You are FILTH!" "You dare steal in my presence?! That will cost you your life!" The combat is deeply flawed and unintuitive. The story has its interesting points, but the voice acting and writing is pretty horrendous. The worst parts are the terrible speeches each major boss victim gives as they die, just painful to listen to.


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