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Armikrog

Bibliothèque

3/5

( 61 Avis )

3

61 Avis

français, English & 5 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
9.991.99
Prix ​​le plus bas depuis 30 jours avant réduction: 1.99
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Armikrog
Description
Armikrog est un jeu d'aventure unique, un point-and-click en en pâte à modeler stop-motion imaginé par les créateurs d'Earthworm Jim et de The Neverhood. Suivez l'aventurier spatial Tommynaut et son chien extraterrestre aveugle et parlant Beak-Beak, qui à force d'exploration et de résolution d'énigm...
Avis des critiques
11 %
Recommander
Notes des utilisateurs

3/5

( 61 Avis )

3

61 Avis

{{ review.content.title }}
Détails du produit
2015, Pencil Test Studios, ...
Configuration du système requise
Windows XP / Vista / 7 / 8, Pentium 4 or above, 512 MB RAM, Graphics card: DX9 (shader model 2.0) ca...
Time to beat
3 hMain
3.5 h Main + Sides
4.5 h Completionist
4 h All Styles
Description
Armikrog est un jeu d'aventure unique, un point-and-click en en pâte à modeler stop-motion imaginé par les créateurs d'Earthworm Jim et de The Neverhood. Suivez l'aventurier spatial Tommynaut et son chien extraterrestre aveugle et parlant Beak-Beak, qui à force d'exploration et de résolution d'énigmes percent les mystères de la forteresse où ils sont retenus captifs !
  • Suivez l'aventurier spatial Tommynaut et son chien extraterrestre aveugle et parlant Beak-Beak, qui à force d'exploration et de résolution d'énigmes percent les mystères de la forteresse où ils sont retenus captifs !
  • Des personnages attachants conçus par Doug TenNapel, créateur d'Earthworm Jim, et développés par les créateurs de The Neverhood, Ed Schofield et Mike Dietz.
  • Une distribution de doubleurs de talent donne vie aux personnages d'Armikrog, comme les célèbres acteurs Jon Heder (Napoleon Dynamite), Rob Paulsen (Minus et Cortex) et Michael J. Nelson (Mystery Science Theater 3000).

© 2015 Armikrog. All Rights Reserved. Copyright © 2015 Versus Evil LLC. All rights reserved. Versus Evil ® is a registered trademark of Versus Evil LLC.

Contenus bonus
Contenus
Standard Edition
Deluxe Edition
bande son (MP3)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
3 hMain
3.5 h Main + Sides
4.5 h Completionist
4 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.8.0+)
Sorti le :
{{'2015-09-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.4 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
polski
audio
texte
русский
audio
texte
Avis des critiques
56
Moyenne des meilleurs critiques
11 %
Les critiques recommandent
Note OpenCritic

Les avis sont propulsés par OpenCritic
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Notes des utilisateurs

Posted on: June 8, 2020

Just broken.

I really don't like writing negative reviews - especially when some aspects of game are really well made, like graphics and music. But it is a computer game after all, and if bare bones of gameplay are faulty then even best gfx and sfx won't help. Below I wrote list of issues I encountered when I was playing Linux version of Armikrog: - Some reviews pointed out that system mouse cursor is displayed instead of custom one. Well, in my case game displayed BOTH. - After pressing ESC and opening main menu during gameplay, you cannot go back to your game. What about some confirmation dialog? - You cannot control volume of sound effects, music or speech. - You cannot see what's in your inventory. - At some point music and some sound effects stopped playing. Reopening game helped. - Sometimes overwriting saved game does not work. I used new save slots each time afterwards. - Some puzzles can be easily solved by clicking blindly. - For one character, subtitles appeared AFTER he stopped talking. - Leaving rooms is very bizarre: if main character just enters room, and you click on opposite edge of screen to leave it, he will turn around and come back to previous room! You must move cursor a little bit and then click so he will walk where you want to. - I reached dead end in the middle of the game. Animation of main character, crucial to move story further, looped itself for first second and didn't play further. I uninstalled the game shortly afterwards. Mind you, I'm not a adventure games veteran - I had played Neverhood when I was a kid and a couple ScummVM supported games more recently, but that's it. But even I can spot some bugs or weird UX quirks, which old games had ironed out long ago. Unfortunately, I cannot recommend Armikrog to anyone.


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Posted on: October 4, 2015

Alpha version software, avoid for now

I backed the game on Kickstarter in 2013, downloaded the 1.01 version of the Humble store, playing on Debian GNU/Linux (v8). The game crashes almost every 2 minutes or so, most of the time when loading a new location and takes my whole system with it, or more precisely, it seems to create a loop that consume all the resource of my system requiring SysRQ interrupt to do emergency reboot. Saying their coder is incompetent would be an insult to incompetent coders everywhere. It is literally unplayable, which considering it is an FMV game, and only minimum game is actually rendering anything, quite an achievement. The game itself, of what little I have been able to play, is homage to Neverhood only on the surface. While the presentation, visuals and sounds are terrific (more or less, voice could use some cleanup) most puzzles are quite simplistic and require very little thinking or logic, only good memory, just repeat until you're done (the melody puzzle for example was atrocious). Story and world itself are not particularly engaging either (though that may improve later in the game). May be game gets better after a while and the starting easy stuff is a form of tutorial, but after 20 or so full system crashes I frankly do not feel like finding out. Wish I would never support this, what a waste of potential.... Should TenNapel and the rest actually fix the "few minor issues" (I'm not kidding, that's what they're calling it) and the game will be in a playable sate, I'll update this "review", but as of right now, do not waste your money on this, especially if you are a fellow Linux gamer.


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Posted on: June 25, 2016

oldschoolquests

Jeux: 0 Avis: 1

Beautiful garbage.

I'm a Neverhood fan and a Doug fan. But this is getting one star for the quality of the animation and the amazing designs Doug comes up with for worlds and characters. It's losing the other four stars for being an unplayable, badly planned mess. Warning: Spoilers ahead. I'll keep them vague but I can't fully describe the problems with this game without them. I'm a game designer, and I appreciate wanting to make things hard for the player. But this game doesn't allow players to actually *solve* puzzles by thinking them through. From room one, it's nothing but what I call "guess what the designer was thinking" puzzles. You click randomly on stuff hoping that something will happen, because there aren't any indicators to guide the player's mind towards solutions. There's no way to see the inventory items you've gathered, so you just click blindly on room objects hoping something you've got will be correct. And worse, there are things you can try as Tommynaut that don't work, giving you no reason to suspect they would work by changing to Beak-Beak instead (for example, pushing a button). Or turning a crank to reveal a door, and finding out later that you should keep turning the crank to reveal a second room from the exact same door. It's physically illogical and most players would only resort to it because, like all the other puzzles in this game, it falls to "okay, I've tried everything that makes sense, so let me just keep clicking stuff in the hopes that *something* will happen". Same thing with getting the backstory of Armikrog from the vine monster, without which you can't proceed in the game - clicking it as Tommynaut does nothing, giving you no reason to think clicking it as Beak-Beak will. I gave up in the baby mobile puzzle - I could see the answer, but by that point I was so frustrated that I didn't care anymore. Having to refer to a walkthrough in every room just to *start* a game should never be necessary. A visually stunning waste of time.


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Posted on: November 3, 2018

Too buggy

Like other reviews mention, this is beta software. It's not really at an acceptable quality level, but at least I picked it up on a sale. The music and sound effects stop working regularly, forcing a relaunch. The main menu is flaky. You even have to click around to find the save/load functionality (how can you even fail on this point? Just put them in the main menu!) It forces me to name my save games as if I cared, but can't bother to actually render the text properly in the text field. All these things add up, and result is that I go straight to a walkthrough when I'm stuck since there's a high probability that I'm stuck indefinitely only because of a bug... I hate consulting UHS and walkthroughs. There seem to have been some improvements since the top rated review though: - The cursor is customized and has context sensitivity. - The graphics and sound aren't compressed into garbage. I was actually supposed to be playing the game right now, but since the audio stopped working I just wrote this review instead.


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Posted on: October 4, 2015

A short tribute to the Neverhood

Armikrog is a point & click adventure that takes you literally back to the roots of point & click adventures. There is no hand holding here, no inventory and a basic cursor to work with. This game was meant to be the spiritual successor to (in)famous Neverhood. It delivers in giving people a short hommage to the Neverhood. The story is alright, fun and enjoyable for it. Nothing more nothing less. While it surely delivers in the visual department, it lacks on a lot of other fronts. - The release has been quite buggy which didn't help the game. I assume the game will be worked on in the future to clean all the bugs. - The game is fairly short. It took me under 10 hours, but I am very slow. If I knew what to do including all the puzzle solutions from the get go I assume it can be completed in around two to three hours. - Since the game is short in length I do not think it is worth the current price tag. Unless you're a hardcore fan of that kind of work, I'd wait for a sale. It pains me to say that since I love the developers for creating my childhood game: Skullmonkeys and the Neverhood, I just think the amount of content in armikrog is lacking. - The puzzles are fairly easy to solve, with a few nice ones. I personally like them but they are repeating themselves a couple of times unfortunately. The music by Terry Taylor is quite a nice listen to though. So why do I sitll give this game 4 stars? With a tiny kickstarter budget meant for 1 year of work to make the game from scratch it is perhaps a great feat that they managed to still make the game after 2,5 years. So the rating is because of the work and effort that went into the creation of it. There is no studio that makes games with stop-motion clay animation. Also keep in mind the development team has been quite small. There's only so much work three people can do and claymation takes a lot of work. That's why I see the game more as a piece of art.


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