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Arcanum: Of Steamworks and Magick Obscura

Bibliothèque

4.6/5

( 572 Avis )

4.6

572 Avis

English
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Arcanum: Of Steamworks and Magick Obscura
Description
Une révolution industrielle dans un monde d'engrenages et de sortilèges Imaginez un endroit merveilleux où magie et technologie coexistent dans un équilibre précaire, où un aventurier peut manier un pistolet à silex aussi bien qu'une épée enflammée. Un lieu où les métropoles industrielles abritent...
Notes des utilisateurs

4.6/5

( 572 Avis )

4.6

572 Avis

{{ review.content.title }}
Détails du produit
2001, Troika Games, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
31 hMain
44 h Main + Sides
84 h Completionist
44.5 h All Styles
Description

Une révolution industrielle dans un monde d'engrenages et de sortilèges


Imaginez un endroit merveilleux où magie et technologie coexistent dans un équilibre précaire, où un aventurier peut manier un pistolet à silex aussi bien qu'une épée enflammée. Un lieu où les métropoles industrielles abritent des donjons et des usines peuplés de nains, d'humains, d'orcs et d'elfes. Un lieu où se côtoient runes antiques et machines à vapeur, engrenages et sortilèges, magie et science. Bienvenue dans le monde d'Arcanum.

 

L'éditeur de personnage vous permet de personnaliser votre avatar comme vous le souhaitez

  • Que vous choisissiez la magie ou la technologie, le monde d'Arcanum s'adapte et réagit au développement de votre personnage 
  • Le système d'attributs à base de points s'affranchit des classes pour offrir des possibilités d'évolution de personnage illimitées
  • 8 stats de base comme Force et Charisme 
  • Plus d'une douzaine de stats dérivées, de la Résistance au poison à la Vitesse du personnage  
  • 16 compétences principales, dont Jeu de hasard et Soin
  • 80 sorts répartis en 16 écoles de magie
  • 56 diplômes technologiques divisés en 8 disciplines

 

Des aventures extraordinaires
 

  • Explorez un monde aussi vaste que mystérieux : il faudrait plus de 30 heures de temps réel pour traverser la contrée d'Arcanum  
  • Croisez plus de 300 monstres et personnages uniques à travers ce gigantesque environnement  
  • Les quêtes sont légion et il existe bien des façons de les accomplir : par le duel, le discours ou encore le larcin  
  • Affrontez un groupe d'ogres en temps réel ou planifiez votre stratégie dans des combats au tour par tour, à vous de choisir  
  • Les cycles jour-nuit crédibles influent sur le gameplay et peuvent par exemple compliquer les combats ou faciliter les vols  
  • Avec la gestion automatique des personnages, les joueurs portés sur l'action peuvent plonger dans le vif de la quête
  • Créez vos propres mondes ou jouez en ligne au scénario multijoueur inclus, de façon coopérative ou compétitive

© 2001 Activision Publishing, Inc. Arcanum and Activision are registered trademarks of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.

Contenus bonus
manuel (190 pages) artworks fonds d'écran HD carte carte de référence avatars
Configuration du système requise
Configuration minimale requise :

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

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This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.

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Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
31 hMain
44 h Main + Sides
84 h Completionist
44.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2001-08-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
1.1 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Blood, Mature Sexual Themes)

Fonctionnalités

Langues
English
audio
texte
Programme de préservation GOG
Nous faisons vivre les jeux pour toujours ! Depuis 2008, nous améliorons nous-mêmes les Good Old Games afin de garantir leur commodité et leur compatibilité avec les systèmes modernes. Même si les développeurs originaux du jeu ne le supportent plus
  1. Ce jeu fonctionnera sur les configurations actuelles, et futures, des configurations PC Windows les plus populaires. Sans DRM.
  2. C'est la meilleure version de ce jeu que vous pouvez acheter sur n'importe quelle plateforme PC.
  3. Nous sommes la seule plateforme à fournir un support technique pour les jeux que nous vendons. Si des problèmes apparaissent avec le jeu, notre support technique vous aidera à les résoudre.
Notre liste des améliorations apportées à ce jeu :
Update (13 November 2024)
  • Applied DDrawCompat for seamless support with modern displays
  • Set core affinity to 1 CPU core, improving performance on modern systems.
  • Fixed Alt-Tabbing leading to black screen
  • Validated stability
  • Verified compatibility with Windows 10 and 11
Internal Update (05 October 2018)
  • Improved compatibility with newer systems
Internal Update (30 March 2018)
  • Updated internal installer structure, no changes to game files
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Notes des utilisateurs

Posted on: March 31, 2010

From a guy who does not play that many RPGs

I've always been a first-person shooter gamer, but I have occasionally delved into the RPG genre several times (specifically Dragon Age and Mass Effect, among others). That being said, Arcanum was the first traditional isometric RPG that I've played, and to say that it ate up one of my summers is a bit of an understatement. Arcanum hooks you from beginning to end and offers you a fresh experience if you've never played an RPG before or are already an RPG vet. I have played bits and pieces of the original Fallout and Planescape: Torment (but never to completion, unfortunately) enough to know that if you liked those games, you'll find something to enjoy in Arcanum. The game offers a nice variety of choices and excellent replay value with the different skill paths you can take. You can play a technology-focused character the first time and switch to a magic-focused character the second time and have a completely different but equally enjoyable experience. Want to create a character that mixes both magic and technological skills? You can do that, too, and the challenge of keeping those skills in perfect harmony is a game in and of itself. What prompted me try out this game originally was the review given by PC Gamer, where Greg Vederman stated Arcanum was "arguably better than anything in the Fallout or Diablo series". I then tried out the demo, liked it, and later bought it used at a Gamestop (I was in high school back then, cut me some slack). I have since played through it several times with different classes and mods, and it never got old. I was ecstatic to learn that it was released on GOG since it gave me a second chance in showing my support for it in a way that I didn't do the first time around when I bought it used. However, there are a few minor complaints that I have for this game. There are some areas are fairly difficult early on. This game does not necessarily scale based on the level of your character, and while this is a good thing for the most part, it also means that you can be dominated fairly easily if your character is in the wrong place at the wrong time. There are also main story quests that can punishing for low-level characters (the Black Mountain Mines is a prime example) without proper planning and preparation. Of course, the first time you play through it you wouldn't know how to prepare, and this is the same for pretty much any game out there. The graphics also seemed outdated, even at the time, but it never really bothered me, and if you can't handle outdated graphics, then you probably wouldn't be on GOG anyway. Bottom line, if you liked any of the Fallout games (even the 3rd one), then you owe it to yourself to try out Arcanum. The story is engaging, the replay value is staggeringly high, and the majority of the side quests are varied and interesting. If you're looking for a game to sink hundreds of hours into, you have found it.


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Posted on: October 30, 2010

orzene

Possesseur vérifié

Jeux: 696 Avis: 14

An Under-appreciated and Over-looked Classic

Most people probably only remember Troika for it's TOEE release, which most thought of as a rather mediocre release. But before that, they were still fueled with the energy from their work on the game Fallout, and it shows quite well in Arcanum. Instead of picking a very generic king's-and-castle's, heart-of-Europe style game, they chose a much more intriguing setting, with an even more unique period of time: during a major industrial revolution, where technology slowly treks onward and upward, and the traditional practice of magic is trying to coexist, unsteadily. The initial look and feel of the game may seem clunky, and the combat system is rather overly-simple in its execution, especially to newcomers who've enjoyed newer RPG's and those who have played the Fallout game, but the class, style, story and role-playing elements have been defined with such polish that it could be considered a contender with most of the newer RPG's that have come out recently. The variety in the game makes it's quite open-ended, and though the game does not have an exact class system, the lack of it proves to be quite beneficial, allowing you to really define your character in many different aspects. (A friend and I got a real kick out of reading the descriptions for the Backgrounds you can select. For instance, look up "Pyromaniac.") The story unfolds with a nice lingering depth, and a good deal of mystery, as you start out surviving an confronted by a befuddled monk named Virgil, with nothing but a mysterious ornate ring, and a cryptic message: Find the boy. From there its a very open adventure, with practically the whole of Arcanum to play in. Be prepared, though, as the game CAN and WILL present some tough fights, and what goes into your character can effect how well certain fights turn out, or if a fight is inevitable or not. Although an issue, being that with the freedom to develop your character initially may make the game a bit harder or a bit easier depending on your choices; it rarely hinders the game, and can present unique opportunities, even at the very beginning of the game. All-in-all, if you must have at least one RPG in your collection, Arcanum is definitely one to consider.


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Posted on: June 7, 2010

Fallout + Tolkien = Crazy Delicious

If you know anything about Troika's portfolio of work, you've come to expect two things from their games. First, that they will be crippled by a number of bugs ranging from the mildly annoying to game-breakingly problematic, and secondly, that the game will be an impressive, endlessly enjoyable romp through an immersive, atmospheric fantasy world, in spite of it's technical issues. If you are able to forgive (or at least put up with) the clumsy interface (one that almost makes Planescape: Torment's UI look intuitive by comparison), the glaring balance issues (mostly related to combat), and the somewhat lackluster tileset, you will find a staggeringly open-ended game that takes the cliche gaming themes of 'dungeons and dragons' that we've come to know and love and pairs them with a humorous, mature, and masterfully written narrative that turns the entire concept of a 'save the world from a terrible evil' dungeon crawl on it's head. The bare bones of the story is a fairly typical 'hero is thrust into a conflict between eternally-battling cosmic forces' trope, but the real meat of the plot comes from the staggering amount of sidequests that flesh out the Arcanum universe. During your adventure, you'll wrestle with complex ideas regarding the problems and benefits of over-industrialization and social inequality in a world inhabited by races as diverse as they are are fundamentally similar Whatever sort of character you like to play as, whether it be a kindly, sword and shield-wielding knight, a haughty and head-strong magician, a cunning, manipulative, pistol-slinging thief, or even a bumbling ogre who speaks only in grunts, the game has a path custom-tailored to your liking. This, coupled with how staggeringly large the game's world actually is, the game's 'replayability' is virtually infinite. I play through Arcanum at least once a year and find myself discovering something new each time. I could not recommend it more for someone who enjoyed games like Fallout or Planescape: Torment and wished there more games were made in that general direction. It's worth nothing that, as with all Troika products, there are a number of fan-made 'patches' which are worth searching for, as they greatly improve the game's stability by several orders of magnitude.


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Posted on: August 13, 2010

Fallout with magic > Oblivion with guns

Yes, I'm biased towards old school RPGs, and this is essentially the best one, along with Baldur's Gate II. It has character creation without classes, many playable races, reactions to your actions (although not too much, mind you), more stat modifier than you can shake a spreadsheet at, and just enough skills to cover everything, but not too many. It has some bad spots though. The combat is a bit clunky, but if you play turn-based, as God intended, it's fantastic. Realtime is for when you're overpowering your enemies anyway. It was fairly CPU intensive for it's time, but this is not an issue now. And some stats are slightly overpowered. Magic users that go magic only are better than those who spread out their points, and technical skills are only worth their investment in XP when you combine them with other skills, meaning that the technologist and the mage-warrior type of builds aren't very useful. If you can survive that, and don't mind isometric graphics (why would you?), you'll find plenty to fascinate you here. The story is wonderful, with just enough twists and turns to make you enjoy it. The setting is fantastic and actually does capture quite a few unique items of interest, and shows societies changing, old powers crumbling, new ones emerging and so on. The characters are well written too, and anyone not liking Virgil after his quest has been through has no heart. The dungeons are always interesting, and the fact that the random trash you pick up can be used to make ammunition is a neat touch. (Want to make cheap explosives? Buy some kerosene and rummage around in the rubbish bins to get molotovs. Can't complain about that.) Oh yeah, this game also respects different playing styles. If you like hack and slash, you'll be able to do that. Magic? Come right on in. Guns? Thieving? Social conniving? Everyone's welcome. And that makes this game fun. If you want to make a Halfling necromancer, why not? An ogre technologist? Sure. The sky's the limit, and this makes it actually worthwile to replay the game as a different type of character. Try playing through the game as an idiot once, for instance. (For those of you who wonder about the title, it's a common critisism of Fallout 3. If you know what I'm talking about and agree, you'll love this game. If not, you'll still likely love it, but at least you know where I'm coming from.)


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Posted on: March 7, 2011

If you are patient this one can really be worth it

The only reason I personally haven't downloaded this game from GoG.com yet is because I still have my copy and it is one of the few games that will work on XP, though I haven't tried Vista or Windows 7 yet. I have never played fallout so I can't say if is like fallout or not. This game gives you a great deal of freedom. You can be as evil or as good as you want but there will be repercussions regardless of what you do. Some people of course will not help you if you are too evil likewise they may not join your party if you are just good for their taste. In addition to how good or bad you want to be there is also how tech or magic you want to be. The more tech you are the less magic will effect you, for good or for ill just as tech will stop working the more magic you become. If you are one of those people who likes playing these kind of games for the story and exploring the world this is about as good as it gets. The entire world is open to you, you can go almost anywhere at any time. The game's character creation system offers a good deal of depth I haven't seen in a lot of games recently. Not only do you get to mess with your starting skills and attributes but you can also select a back ground which gives you even more depth. Now for the bad stuff. There are a number of noob traps in the game that can easily kill you or get you stuck if your not watching for them, like the wolves just outside the crash sight. It is also possible that you might create a character that is simply not suited to a particular part of the game. Probably the worse part of it all is the leveling system. Like most games you get points with each level that you can spend on...whatever problem is there is a lot of 'whatever'. In addition to 8, count them 8, basic attributes to up there is also around ten different types of skills not to mention twelve different technical disciplines and twenty schools or magic. The leveling system needs work but they do offer a way out, if you really can't get around it and still want to play. You can choose an level script which will spend your points automatically. If you like fallout, or just want to play something a bit different, check it out.


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