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AquaNox 2: Revelation
Description
In 2666 a young freighter pilot called William Drake sets out to search for the heritage of a mythical ancestor. He is looking for adventure - and finds greed, ruthlessness, merciless hatred… and also unexpected help. But very soon he has to realize that he is not the only one hunting for his ancest...
In 2666 a young freighter pilot called William Drake sets out to search for the heritage of a mythical ancestor. He is looking for adventure - and finds greed, ruthlessness, merciless hatred… and also unexpected help. But very soon he has to realize that he is not the only one hunting for his ancestor's legendary treasure.
You will become a member of a group of eight mercenaries crossing the oceans. The crew is crammed together in the claustrophobic atmosphere of a freighter: Always on the lookout for loot and the legendary treasure… and always afraid they themselves might become the victims of their unknown enemies.
Unique underwater environments
Upgradable submarines with a variety of parts and weapons
The greatest graphics of its time with few signs of aging even today
Contenus bonus
artworks
bande originale du jeu
manuel (43 pages)
fonds d'écran HD
avatars
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With the decent reviews and the 80% discount I thought now would be a good time to try this game. After installing it I went into the options to crank up the resolution and graphics quality. I have a nice 4K monitor and the reviews mentioned this resolution was supported, which technically it is. It just doesn't work. There is a slider to let you adjust the resolution which goes up to 4K, but when you go to test if the new resolution is working with your setup the game throws an error and bombs out. I tried the other resolutions and they all behaved the same, except for the default resolution which is on par with VGA if you can remember back that far. That worked but hurt my eyes, especially after playing games like Cyberpunk2077 and Witcher3 which are amazing in 4K. But I pushed on and tried to play the game quickly learning that the mouse is far too sensitive for the game and I couldn't find any option to adjust it. I could work-around this problem by changing the mouse setting in the control panel but I would been to so this before and after playing the game (each time). I doubt the game is that good so I returned it. Perhaps one day if they can fix all these problems I might consider trying it again. In the meantime there are lots of other working games I would prefer to spend time on.
Bad plot, brainless story, bad controls, shoot-for-the-sake-of-shooting, No intuitive gameplay-Getting stuck for game direction is just a bad luck...What were game devs thinking when they were making this game? Were they thinking at all? Aaaaarrrggghhhh....You want frustration, you get this game...Enjoy!
NOT RECOMMENDED. "Here is an idea: let's give the player a crappy vehicle, no repair system and a level 3 map full of enemies capable of killing the player in half a second during a long mission." On "Very Easy" difficulty, no less. Did not like getting killed over an over in Mission 3: Dr. Finch. Oh and let's put in enemies that you cannot see in sonar and take away the map so that you have no f-ing idea where you are at in Repetitive Sea Floor Mesh Land.
To summarize, AN1 was ruined by terrible game design in the latter half. In AN2, it starts terribly designed from the get-go. I get the idea no normal people playtested the game, knowing that this kind of crap is exactly what kills early beta testers in droves until the devs finally fix it. Umm, maybe not inflict MAX damage on easy difficulties.
Sure, put stuff man-maker like that into your games and do not be surprised when it turns out your game did not sell well because the only ones playing it are a bunch of broken divorce lads with self-redeement complexes.
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